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AgeCommit message (Collapse)Author
2022-02-22Clarify how wCurBattleMon works (#880)Idain
2022-01-23Enumerate MobileAPI function constantsmid-kid
2022-01-22`ClearWindowData` clears four menu data buffers, each the same sizeRangi
2021-10-30Relocate the beta poker WRAM labels to avoid a UNIONRangi
2021-09-05Label wram variables for in home/mobile and lib/mobile (#843)Andrew Cook
2021-06-08Rename `prioritysjump` to `sdefer`Rangi
2021-05-09Require rgbds 0.5.1Rangi
Use some new features: \<10> macro args, SECTION UNION, SIZEOF/STARTOF, and CHARLEN/CHARSUB
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-12Remove some unnecessary padding allocationsiimarckus
2021-03-17Consistent labels for each nickname in RAMRangi
2021-03-11Sync some files with pokegoldRangi
2021-03-09Verify RAM table lengthsRangi
2021-03-08Merge pull request #806 from Rangi42/tablesRangi
Verify data table sizes with table_width and assert_table_length macros
2021-03-08Identify scrolling menu lists in WRAMRangi
Fixes #809
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-02-22Identify link sync buffers, separate from link action bytesRangi
Fixes #803
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
2020-12-08Identify link.asm WRAM labels based on ax6's research notes ↵Rangi
<https://pastebin.com/NTxjzKGQ>
2020-11-24Use STRING_BUFFER_LENGTH for the wStringBuffersRangi
2020-11-09Identify wBattleAnimTemp0-3Rangi
2020-11-08Rename "dummy game" to "memory game"Rangi
2020-11-03Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobileRangi
2020-11-03Identify some more uses of wBuffer1-6Rangi
2020-11-03Identify more uses of wBuffer1-6Rangi
2020-11-02Group link-related WRAM labels togetherRangi
2020-11-01Identify wLinkBattleRNPreambleRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-30Identify mobile Name Card exchange labelsRangi
2020-10-29Port more pokegold link engine symbols, and name an unused WRAM byteRangi
2020-10-29Identify the remaining (non-mobile) uses of another WRAM unionRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more labels, mostly WRAMRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more labels (a few link-related)Rangi
2020-10-21Identify SwitchItemsInBag labelsRangi
Thanks to FIQ for having done so in Polished Crystal
2020-10-04Identify some more unnamed labelsRangi
2020-10-03Identify battle animation functions (#771)7Soul
Identify battle animation functions
2020-09-12wHallOfFameCount is one byteRangi
2020-08-29Remove wKickCounter and wPresentPower aliases for wBattleAnimParamRangi
2020-08-21wBattleScriptFlags is one byteRangi
2020-08-05Document wTitleScreenSelectedOption variablemid-kid
2020-07-13Disassemble the final English debug ROMRangi
2020-07-10Use const_skip and const_next macros for brevityRangi
2020-07-08Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-04SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULTRangi
2020-07-02Use STRCMP, not ==, to compare multi-character stringsRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi