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2017-03-15Fix floating sectionsAntonioND
This is needed so that rgblink doesn't move them around after modifying it's placement algorithm. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-01-08Reverse the LastEnemyCounterMove and LastPlayerCounterMove labelsFredrik Ljungdahl
They were swapped
2016-10-29Fix some wrong comments regarding battle substatusesFredrik Ljungdahl
2016-08-07Rename the variable at D264PikalaxALT
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-17engine/events.asm labels finishedpikalaxalt
fixed palred/green/blue macros
2016-05-16Evolution addressespikalaxalt
2016-05-16HP bar animation addresses and AI switchpikalaxalt
2016-05-15Name all functions in gfx/pics/animation.asmpikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-14Rename FixedWords to EZChatpikalaxalt
2016-05-14Unify directional movement macrospikalaxalt
2016-05-14EZChat cursor objectpikalaxalt
2016-05-11Save functions; feeble attempt at serial and link functionspikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-08More annotations of HP bar animations, including an oversight by GameFreak ↵pikalaxalt
resulting in super-slow HP bars for Pokemon with over 48 HP
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-18Merge branch 'master' of https://github.com/pret/pokecrystalPikalaxALT
2016-01-18Prepare to mergePikalaxALT
2016-01-13Finish function labels in battle corePikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-09Pokegear functions and RAM labelsPikalaxALT
2016-01-09pokedex unown modeYamaArashi
2016-01-09pokedex 2YamaArashi
2016-01-09commented pokedex moreYamaArashi
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2016-01-07wram macros moved to new filePikalaxALT
2016-01-06Mr Pokemons HousePikalaxALT
2016-01-06Map callback constantsPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-24Split up anim objects into several filesPikalaxALT