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AgeCommit message (Collapse)Author
2018-01-11Disambiguate some uses of wcf64/5/6Remy Oukaour
2018-01-11Trainer card has state constants and WRAM labelsRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-09CRYSTAL11 → _CRYSTAL11Remy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-01Route 17-18 Gate and Route 29-46 GateRemy Oukaour
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2017-12-29Constants for TextBoxFlagsRemy Oukaour
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28Better placement for wram addressxCrystal
2017-12-28More constants and documentation in slot machinesxCrystal
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-2805:OBPals+6*8 == 01:wCurMessageScrollPosition (new)Remy Oukaour
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-26Rename some sectionsRemy Oukaour
engine/battle_tower.asm fits better in events/
2017-12-26Battle animation data is like sprite animation dataRemy Oukaour
2017-12-26Remove unused label (last few commits resolve #434)Remy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-24Rename maps:Remy Oukaour
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-23Correct address commentRemy Oukaour
2017-12-23Don't keep commented-out SECTION headersRemy Oukaour
2017-12-23Some more WRAM cleanupRemy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Add a map_connection_struct macroRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-11Move pic animation documentation to docs/Remy Oukaour
Move growth rates to a data/ table Name more SECTIONs
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11Add constants for time-of-day boundariesRemy Oukaour
Split off more misc constants into proper files
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-12-09Consistent pointer labels in WRAMRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-12-09More WRAM organizationRemy Oukaour
2017-12-09Further WRAM organizationRemy Oukaour
2017-12-09More WRAM organizationRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels
2017-12-09More constantsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-09-24Align "Sprites" section to $100 bytes.yenatch
The code expects this section to be aligned.
2017-09-24Merge pull request #389 from yenatch/rgbds-3yenatch
rgbds 0.3.3
2017-09-24Make repository compatible with RGBDS 0.3.3 (breaks support for earlier ↵PikalaxALT
versions of RGBDS)
2017-09-23Fix section linkingPikalaxALT
Create linker script and float all sections
2017-08-30Remove possibility of garbage charactersi0brendan0
If the ds 2 that is behind OTClassName is deleted or decreased, the game will continue to display characters for trainer classes that are 12 or 13 characters long, including the @ terminator. The correct constant has been put in place and the ds 2 removed, but no one would have known it was wrong if they hadn't have removed the ds 2.
2017-03-24Revert "Fix floating sections"Ben10do
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803.