Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-11 | Disambiguate some uses of wcf64/5/6 | Remy Oukaour | |
2018-01-11 | Trainer card has state constants and WRAM labels | Remy Oukaour | |
2018-01-10 | Resolve #461 | Remy Oukaour | |
2018-01-09 | CRYSTAL11 → _CRYSTAL11 | Remy Oukaour | |
2018-01-09 | includes.asm → constants.asm | Remy Oukaour | |
2018-01-01 | Route 17-18 Gate and Route 29-46 Gate | Remy Oukaour | |
2018-01-01 | Rename Pals labels in WRAM bank 5 | xCrystal | |
2017-12-29 | Constants for TextBoxFlags | Remy Oukaour | |
2017-12-28 | Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) | Remy Oukaour | |
2017-12-28 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
# Conflicts: # macros/scripts/maps.asm | |||
2017-12-28 | Better placement for wram address | xCrystal | |
2017-12-28 | More constants and documentation in slot machines | xCrystal | |
2017-12-28 | Rename pokemon animation files (fix #439) | Remy Oukaour | |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal | |
2017-12-28 | Prefix engine_flags wram addresses with w | xCrystal | |
2017-12-28 | 05:OBPals+6*8 == 01:wCurMessageScrollPosition (new) | Remy Oukaour | |
2017-12-26 | Keep memory map values in hardware_constants.asm | Remy Oukaour | |
2017-12-26 | Copy sram.asm's global start/end constants for wram.asm and vram.asm | Remy Oukaour | |
2017-12-26 | Rename some sections | Remy Oukaour | |
engine/battle_tower.asm fits better in events/ | |||
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour | |
2017-12-26 | Remove unused label (last few commits resolve #434) | Remy Oukaour | |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour | |
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-23 | Correct address comment | Remy Oukaour | |
2017-12-23 | Don't keep commented-out SECTION headers | Remy Oukaour | |
2017-12-23 | Some more WRAM cleanup | Remy Oukaour | |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-15 | Add a map_connection_struct macro | Remy Oukaour | |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs | |||
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Add constants for time-of-day boundaries | Remy Oukaour | |
Split off more misc constants into proper files | |||
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |
2017-12-09 | Consistent pointer labels in WRAM | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-12-09 | Further WRAM organization | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-12-09 | Start organizing WRAM | Remy Oukaour | |
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels | |||
2017-12-09 | More constants | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-09-24 | Align "Sprites" section to $100 bytes. | yenatch | |
The code expects this section to be aligned. | |||
2017-09-24 | Merge pull request #389 from yenatch/rgbds-3 | yenatch | |
rgbds 0.3.3 | |||
2017-09-24 | Make repository compatible with RGBDS 0.3.3 (breaks support for earlier ↵ | PikalaxALT | |
versions of RGBDS) | |||
2017-09-23 | Fix section linking | PikalaxALT | |
Create linker script and float all sections | |||
2017-08-30 | Remove possibility of garbage characters | i0brendan0 | |
If the ds 2 that is behind OTClassName is deleted or decreased, the game will continue to display characters for trainer classes that are 12 or 13 characters long, including the @ terminator. The correct constant has been put in place and the ds 2 removed, but no one would have known it was wrong if they hadn't have removed the ds 2. | |||
2017-03-24 | Revert "Fix floating sections" | Ben10do | |
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803. |