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2013-03-27Identify more move effect commandsyenatch
2013-03-26Move effect commands dumpyenatch
2013-03-26Various battle-related bank0 asm and wram/constantsyenatch
2013-03-22various minor additionsyenatch
-battle variable constants -step counters -turn update fns
2013-02-28comments for GetScriptByteBryan Bishop
2013-02-26Credits script and parseryenatch
This is the first time two wram addresses overlap.
2013-02-23PlayCryHeader and related wramyenatch
2013-02-18Split magikarp length calcs outyenatch
2013-02-05Move BitTable2 to a fileyenatch
Currently, rgbasm's maximum macro parameter length is sixteen chars. A couple wram labels were changed to accomodate this for now.
2013-02-05Fix box name addressesyenatch
2013-02-04Add vram sections to wram, and minor fixesyenatch
2013-02-03Merge pull request #103 from yenatch/masterBryan Bishop
Fly / town map.
2013-02-04Fly / town mapyenatch
2013-02-02Merge https://github.com/kanzure/pokecrystalSanky
Conflicts: constants.asm extras/crystal.py main.asm
2013-01-25fix OverworldMap definitionyenatch
2013-01-14disasm PrintPartyMenuTextSanky
2013-01-11make some labels saneryenatch
2013-01-11comment LoadEnemyMon and related fns; add RNG fnsyenatch
2013-01-01clean up wram (excess partymon structs)yenatch
2013-01-01remove last incbin in bank 3ayenatch
2012-12-23clean up bank 0; time-sensitive fns; add Predef fnpadz
comment redone joypad functions + automated input comment some uncommented functions comment known hram addresses try to clean up CalcMagikarpLength label known addresses add time-sensitive functions (rtc, palettes) add Predef and PredefPointers
2012-12-14expand on battle rampadz
2012-11-24more wram.asm typospadz
2012-11-23fix a typo in wram.asmpadz
2012-11-23flesh out wram, fix unallocated labelspadz
2012-11-03disasm bank3a, map audio ram, implement musscriptspadz
2012-11-02prep for next commitpadz
2012-10-11add missing instructionpadz
2012-10-11start sfx disasmpadz
2012-10-09fixed problems with wram.asm, compiles nowpadz
2012-10-09add breeding section to wrampadz
2012-10-09start work on audio enginepadz
2012-09-26emergency fixpadz
2012-09-23fix last commitpadz
2012-09-22treemon and assorted minor changespadz
2012-09-16comment last commitpadz
2012-09-11PrintLetterDelay and some battle initpadz
2012-09-10Confirmed: this RAM location represents link battle.IIMarckus
2012-09-10Add labels for ram values discovered while disassembling battle music.IIMarckus
2012-07-05Allocate ram instead of using constants.IIMarckus
2012-07-04Add Special 0x60, which checks the conditions for Snorlax to wake up.IIMarckus
2012-07-04Add special 0x96, the Beasts check.IIMarckus
2012-06-05more wram varsBryan Bishop
2012-06-05add some events to wram.asmBryan Bishop
2012-06-05battlemon in wram.asmBryan Bishop
2012-06-05add trainer mons to wram.asmBryan Bishop
2012-04-19accidentally repeated some labelspadz
2012-04-19forgot to expand movespadz
2012-04-19expanding wram labels / modifying name conventionpadz
2012-03-20Add code for the Extremespeed Dratini.IIMarckus