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AgeCommit message (Expand)Author
2015-12-14mystery gift, creditsPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-13Miscellaneous labelsPikalaxALT
2015-12-13PackPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-11Unown PuzzlesPikalaxALT
2015-12-11card flip (checkpoint commit)PikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-08More battle tower shenanigansPikalaxALT
2015-12-07audio flag constantsPikalaxALT
2015-12-07new and updated music macrosPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-05Address some comments from padzPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-23bug contest judgint labelsPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-23more trade animation labelsPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-22Foreign language font handling in mailPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-19engine/stats_screen.asmPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-18items/item_effects.asm; engine/evolution.asmPikalaxALT
2015-11-18Update mail struct labelsPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-17Save, Bill's PCPikalaxALT
2015-11-16Split up some more banks in main.asmPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Makefile cleanupPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT