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2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-11-28wram: object structsyenatch
these are separate from MapObjects but not enough attributes are defined yet to know how
2013-11-20finally compile multiple objectsyenatch
pokecrystal.asm doesnt really make sense now so its gone add includes.asm so objects have a standard include set
2013-10-05* added index comments to pointer listsMr Wint
* added map header wram addresses * analyzed some assembly
2013-09-11move wram constants into constants.asm; make all labels use :syenatch
any global constants will have to be separate from any one object there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-09consecutive protect/endure count in battleyenatch
2013-09-09PokedexSeen and PokedexCaught were swappedyenatch
2013-09-07OTName wram labelyenatch
2013-09-04Predef wram labelsyenatch
these are obviously general-purpose temps, but how do you name that?
2013-09-01wram labels for graphics requestsyenatch
2013-09-01consistent casing for Tileset labelsyenatch
wram labels were using TileSet for some reason
2013-08-30Coins wram labelyenatch
2013-08-30remove a section def in the middle of the player structyenatch
2013-08-30PCItems in wramyenatch
2013-08-29fix Stack's address ($c100 -> $c0ff)yenatch
using negative ds
2013-08-27add LYOverrides in wram bank 5yenatch
2013-08-27PlayerPalette and PlayerAction wram labelsyenatch
2013-08-23first event flag constantsyenatch
2013-08-23EventFlags label (bittable1)yenatch
2013-08-22Party/BoxMon nickname endersyenatch
2013-08-22boxmon labels in sramyenatch
2013-08-21Merge commit 'd2d5c09'yenatch
Conflicts: main.asm wram.asm Git couldn't figure out what this commit did, so it was redone to merge.
2013-08-04update section names to comply with rgbds redefinitionsyenatch
HOME -> ROM0 DATA, CODE -> ROMX BSS -> WRAM0, WRAMX new to rgbds are banked VRAM and SRAM
2013-08-03dump marts and related asmyenatch
2013-07-31more cleanupyenatch
2013-07-29reorder a couple wram labelsyenatch
latest label is used in wram label replace
2013-07-25Remove erroneous TileX/Y labelsyenatch
2013-07-22even more bank 1 asmyenatch
2013-07-21mom/rival/red/green namesyenatch
2013-07-20more overworld wram labelsyenatch
2013-07-12Outdoor sprites and sprite constantsyenatch
2013-07-10more scripting cleanupyenatch
2013-07-10MapObjects and ScriptRunningyenatch
2013-07-10SelectMenuyenatch
2013-07-10start using relevant constants in wram.asmyenatch
2013-07-10clean up StartMenuyenatch
2013-06-27DoPlayerMovement and recomment ow surfing checksyenatch
2013-06-17LostBattle and HalveMoneyyenatch
2013-06-13comment statdown move commandyenatch
2013-05-29wram: room decorationsyenatch
2013-05-21Add Prof. Oak's PC.IIMarckus
2013-05-13mixed up connection y/x offset wram labelsyenatch
2013-05-13connection wram labels for each directionyenatch
2013-05-13Map connection wram labelsyenatch
2013-05-12Add some naming screen stuff.IIMarckus
2013-05-08disasm some menu stuffSanky
2013-05-06residual status constantsyenatch
2013-05-04additional trainer class id in wramyenatch
this one seems more persistent than OtherTrainerID
2013-05-03Fix a wram mislabel (EnemyDisabledMove)yenatch
2013-05-03fruit treesyenatch