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Sfx_IntroUnown1:
musicheader 1, 5, Sfx_IntroUnown1_Ch5
Sfx_IntroUnown1_Ch5:
vibrato $1, $a3
dutycycle $2
sound __, 9, $39, $0705
sound C#, 1, $e2, $0705
endchannel
Sfx_IntroUnown2:
musicheader 1, 6, Sfx_IntroUnown2_Ch6
Sfx_IntroUnown2_Ch6:
vibrato $1, $73
dutycycle $2
sound __, 9, $39, $0758
sound C#, 1, $e2, $0758
endchannel
Sfx_IntroUnown3:
musicheader 1, 7, Sfx_IntroUnown3_Ch7
Sfx_IntroUnown3_Ch7:
vibrato $1, $53
sound __, 4, $32, $07c2
sound __, 4, $22, $07c2
sound __, 4, $12, $07c2
sound C_, 1, $12, $07c2
sound __, 7, $22, $07c2
sound __, 7, $32, $07c2
endchannel
Sfx_DittoPopUp:
musicheader 1, 5, Sfx_DittoPopUp_Ch5
Sfx_DittoPopUp_Ch5:
dutycycle $2
soundinput $1e
sound __, 4, $82, $0700
sound __, 2, $31, $0701
soundinput $16
sound __, 5, $b1, $0640
sound C_, 1, $31, $0641
endchannel
Sfx_DittoTransform:
musicheader 1, 5, Sfx_DittoTransform_Ch5
Sfx_DittoTransform_Ch5:
dutycycle $1
soundinput $26
sound C_, 5, $3b, $0440
sound __, 5, $97, $04c0
sound __, 5, $67, $04c1
sound __, 5, $42, $04c2
endchannel
Sfx_IntroSuicune1:
musicheader 1, 8, Sfx_IntroSuicune1_Ch8
Sfx_IntroSuicune1_Ch8:
noise __, 2, $58, $59
noise __, 3, $91, $23
endchannel
Sfx_IntroPichu:
musicheader 1, 5, Sfx_IntroPichu_Ch5
Sfx_IntroPichu_Ch5:
dutycycle $3
soundinput $4d
sound __, 2, $88, $0770
sound __, 4, $0, 0
soundinput $17
sound __, 3, $88, $0776
endchannel
Sfx_IntroSuicune2:
musicheader 1, 8, Sfx_IntroSuicune2_Ch8
Sfx_IntroSuicune2_Ch8:
noise __, 2, $a7, $31
noise __, 2, $91, $0
noise __, 2, $92, $21
noise __, 2, $91, $0
noise __, 2, $92, $22
noise __, 2, $82, $11
noise __, 2, $82, $22
noise __, 2, $72, $11
noise __, 2, $72, $12
noise __, 2, $62, $10
noise __, 2, $63, $0
noise __, 2, $53, $10
noise __, 2, $43, $0
noise __, 2, $33, $10
noise __, 2, $23, $0
noise __, 2, $13, $10
endchannel
Sfx_IntroSuicune3:
musicheader 1, 8, Sfx_IntroSuicune3_Ch8
Sfx_IntroSuicune3_Ch8:
noise __, 2, $88, $31
noise __, 9, $39, $11
noise __, 5, $a4, $10
noise __, 5, $44, $10
noise __, 5, $24, $10
endchannel
Sfx_DittoBounce:
musicheader 1, 5, Sfx_DittoBounce_Ch5
Sfx_DittoBounce_Ch5:
dutycycle $2
soundinput $2c
sound __, 3, $82, $04b0
sound __, 1, $31, $04b0
soundinput $34
sound C_, 1, $b1, $0420
endchannel
Sfx_IntroSuicune4:
musicheader 1, 8, Sfx_IntroSuicune4_Ch8
Sfx_IntroSuicune4_Ch8:
noise __, 2, $a1, $5c
noise __, 1, $0, $0
noise __, 2, $c1, $4d
noise __, 1, $0, $0
noise __, 5, $b2, $31
noise __, 1, $0, $0
noise __, 5, $a2, $2
noise __, 1, $0, $0
noise __, 5, $92, $1
noise __, 1, $0, $0
noise C#, 1, $72, $0
endchannel
Sfx_GameFreakPresents:
musicheader 1, 5, Sfx_GameFreakPresents_Ch5
Sfx_GameFreakPresents_Ch5:
togglesfx
dutycycle $2
notetype $2, $b1
soundinput $ff
pitchoffset 1, A#
octave 5
note C_, 2
note E_, 2
note G_, 2
octave 6
note C_, 2
note E_, 2
note G_, 3
intensity $81
note G_, 3
intensity $51
note G_, 3
intensity $31
note G_, 3
endchannel
Sfx_Tingle:
musicheader 1, 5, Sfx_Tingle_Ch5
Sfx_Tingle_Ch5:
togglesfx
dutycycle $1
pitchoffset 0, B_
notetype $1, $b1
.loop
octave 5
note C_, 3
octave 6
note G_, 2
octave 5
note C_, 3
note __, 2
loopchannel 2, .loop
note C_, 2
intensity $a1
note G_, 13
endchannel
Sfx_TwoPcBeeps:
musicheader 1, 5, Sfx_TwoPcBeeps_Ch5
Sfx_TwoPcBeeps_Ch5:
dutycycle $2
sound __, 3, $e8, $07c2
sound __, 3, $28, $07c2
sound __, 3, $e8, $07c2
sound __, 3, $28, $07c2
endchannel
Sfx_4NoteDitty:
musicheader 3, 5, Sfx_4NoteDitty_Ch5
musicheader 1, 6, Sfx_4NoteDitty_Ch6
musicheader 1, 7, Sfx_4NoteDitty_Ch7
Sfx_4NoteDitty_Ch5:
togglesfx
dutycycle $2
notetype $2, $e8
pitchoffset 0, D_
octave 4
note C_, 2
intensity $48
note C_, 2
intensity $e8
note G_, 2
intensity $48
note G_, 2
octave 5
intensity $e8
note E_, 2
intensity $48
note E_, 2
octave 6
intensity $e8
note C_, 2
intensity $43
note C_, 16
endchannel
Sfx_4NoteDitty_Ch6:
togglesfx
notetype $2, $b8
note __, 9
note __, 16
endchannel
Sfx_4NoteDitty_Ch7:
togglesfx
notetype $2, $b8
note __, 9
note __, 16
endchannel
Sfx_Twinkle:
musicheader 1, 5, Sfx_Twinkle_Ch5
Sfx_Twinkle_Ch5:
togglesfx
dutycycle $0
pitchoffset 0, D_
notetype $2, $e1
octave 3
note G_, 2
intensity $b1
octave 4
note D_, 2
intensity $e1
note B_, 2
intensity $b1
note G_, 2
intensity $e1
octave 5
note D_, 2
intensity $b1
octave 4
note B_, 2
intensity $e1
octave 5
note G_, 6
endchannel
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