summaryrefslogtreecommitdiff
path: root/data/phone/text/jack_caller.asm
blob: 92299d3269cd117b77491d65d7331a7e1cb22c82 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
JackIntelligenceKeepsRisingText:
	text "My @"
	text_ram wStringBuffer4
	text "'s"
	line "intelligence keeps"

	para "rising. It might"
	line "be smarter than"
	cont "yours!"
	done

JackDefeatedMonText:
	text "The other day, I"
	line "easily defeated a"
	cont "@"
	text_ram wStringBuffer4
	text "."

	para "I think swapping"
	line "tips with you is"
	cont "starting to help."
	done

JackLostAMonText:
	text "Oh, and listen."
	line "I missed catching"

	para "a @"
	text_ram wStringBuffer4
	text " by"
	line "just a tiny bit."

	para "If I'd been a bit"
	line "more informed, I'm"

	para "sure I would've"
	line "caught it…"
	done

JackBattleRematchText:
	text "Do you want to"
	line "battle? I'll show"

	para "you how to battle"
	line "logically."

	para "I'll be in"
	line "@"
	text_ram wStringBuffer5
	text "."

	para "Give me a shout if"
	line "you're nearby."
	done

JackHangUpText:
	text "See you later!"
	done

JackThunderTriviaText:
	text "Did you know?"

	para "When it's raining,"
	line "THUNDER is sure to"
	cont "strike."
	done

JackRolloutTriviaText:
	text "Did you know…?"

	para "If you use DEFENSE"
	line "CURL, ROLLOUT's"

	para "power goes way up"
	line "past normal."
	done

JackSolarbeamTriviaText:
	text "Did you know…?"

	para "If the sunlight is"
	line "harsh, SOLARBEAM"

	para "doesn't need to be"
	line "charged up."
	done

JackStompTriviaText:
	text "Did you know…?"

	para "If the opponent"
	line "uses MINIMIZE,"

	para "your STOMP becomes"
	line "more powerful."
	done

JackGustTriviaText:
	text "Did you know…?"

	para "If your opponent"
	line "is FLYing, your"

	para "GUST becomes much"
	line "more powerful."
	done

JackTwisterTriviaText:
	text "Did you know…?"

	para "If your opponent"
	line "is FLYing, your"

	para "TWISTER becomes"
	line "more powerful."
	done

JackEarthquakeTriviaText:
	text "Did you know…?"

	para "If your opponent"
	line "uses DIG, your"

	para "EARTHQUAKE becomes"
	line "more powerful."
	done

JackMagnitudeTriviaText:
	text "Did you know…?"

	para "If your opponent"
	line "uses DIG, your"

	para "MAGNITUDE becomes"
	line "more powerful."
	done

JackSandstormTriviaText:
	text "Did you know…?"

	para "The rock, ground"
	line "and steel types"

	para "can't be hurt by"
	line "SANDSTORM."
	done

JackSunnyDayTriviaText:
	text "Did you know…?"

	para "If the sunlight is"
	line "harsh, water-type"

	para "moves become much"
	line "weaker."
	done

JackRainDanceTriviaText:
	text "Did you know…?"

	para "When it's raining,"
	line "fire-type moves"

	para "become much weaker"
	line "than usual."
	done

JackHeardSomeGreatTipsText:
	text "My friend heard"
	line "some great tips."

	para "He's going to let"
	line "me in on some."

	para "When he tells me,"
	line "I'll call right"
	cont "away and tell you."
	done

JackReminderText:
	text "Hey, <PLAY_G>!"

	para "Do you remember"
	line "your promise?"

	para "We have to battle"
	line "soon!"

	para "I'll be at"
	line "@"
	text_ram wStringBuffer5
	text "."
	done