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path: root/data/phone/text/tully_caller.asm
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TullyMonHasGrownText:
	text "My @"
	text_ram wStringBuffer4
	text " has"
	line "grown again."

	para "It was only about"
	line "so big when I"

	para "caught it, but now"
	line "it's way bigger."
	done

TullyDefeatedMonText:
	text "Oh yeah, I KO'd a"
	line "wild @"
	text_ram wStringBuffer4
	text "."

	para "It was huge, like"
	line "this big even."

	para "Heh, I guess you"
	line "can't tell over"
	cont "the phone…"
	done

TullyLostAMonText:
	text "Oh yeah, I lost a"
	line "wild @"
	text_ram wStringBuffer4
	text "."

	para "It was huge, like"
	line "this big even."

	para "Heh, I guess you"
	line "can't tell over"
	cont "the phone…"
	done

TullyBattleRematchText:
	text "We should get a"
	line "battle going!"

	para "I'll be fishing on"
	line "@"
	text_ram wStringBuffer5
	text "."

	para "Swing by if you"
	line "have the time."
	done

TullyHangUpText:
	text "Well, I'll be"
	line "seeing you."
	done

TullyFoundItemText:
	text "I picked up a good"
	line "little thing at"
	cont "the water's edge."

	para "Like I promised,"
	line "it's yours."

	para "I'll be waiting on"
	line "@"
	text_ram wStringBuffer5
	text "."
	done

TullyNoItemText:
	text "Have I found"
	line "anything good?"

	para "Nope, not yet."

	para "It's like fishing,"
	line "you need patience."
	done

TullyForwardText:
	text "Yup, TULLY here…"

	para "<PLAY_G>? What?"
	line "You're lost?"

	para "Our battle will be"
	line "on @"
	text_ram wStringBuffer5
	text "."
	done

TullyHurryText:
	text "I've got something"
	line "good for you."

	para "Hustle over to"
	line "@"
	text_ram wStringBuffer5
	text "."
	done