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sprite_anim_obj_gfx: MACRO
; # tiles, gfx pointer
db \1
dbw \2, \3
ENDM
UnusedSpriteAnimGFX:
; entries correspond to SPRITE_ANIM_DICT_* constants
table_width 4, UnusedSpriteAnimGFX
; # tiles, gfx bank, gfx pointer
; (all pointers were dummied out to .DeletedGFX)
sprite_anim_obj_gfx 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
sprite_anim_obj_gfx 16, $37, .DeletedGFX ; unused
sprite_anim_obj_gfx 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR
sprite_anim_obj_gfx 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm)
sprite_anim_obj_gfx 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm)
sprite_anim_obj_gfx 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR
assert_table_length NUM_SPRITE_ANIM_GFX
.DeletedGFX
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