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emote: MACRO
; graphics pointer, length, starting tile
dw \1
db \2 tiles, BANK(\1)
dw vTiles1 tile \3
ENDM
Emotes: ; 144d
; entries correspond to EMOTE_* constants
emote ShockEmote, 4, $78
emote QuestionEmote, 4, $78
emote HappyEmote, 4, $78
emote SadEmote, 4, $78
emote HeartEmote, 4, $78
emote BoltEmote, 4, $78
emote SleepEmote, 4, $78
emote FishEmote, 4, $78
emote JumpShadowGFX, 1, $7c
emote FishingRodGFX, 2, $7c
emote BoulderDustGFX, 2, $7e
emote GrassRustleGFX, 1, $7e
; 14495
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