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 | BattleCommand_Spikes: ; 37683
; spikes
	ld hl, EnemyScreens
	ld a, [hBattleTurn]
	and a
	jr z, .asm_3768e
	ld hl, PlayerScreens
.asm_3768e
; Fails if spikes are already down!
	bit SCREENS_SPIKES, [hl]
	jr nz, .failed
; Nothing else stops it from working.
	set SCREENS_SPIKES, [hl]
	call AnimateCurrentMove
	ld hl, SpikesText
	jp StdBattleTextBox
.failed
	jp FailSpikes
; 376a0
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