blob: 96163a680b6ff08ba51b22bbe53ab63b74b8433f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
BattleCommand_Spikes:
; spikes
ld hl, wEnemyScreens
ldh a, [hBattleTurn]
and a
jr z, .asm_3768e
ld hl, wPlayerScreens
.asm_3768e
; Fails if spikes are already down!
bit SCREENS_SPIKES, [hl]
jr nz, .failed
; Nothing else stops it from working.
set SCREENS_SPIKES, [hl]
call AnimateCurrentMove
ld hl, SpikesText
jp StdBattleTextbox
.failed
jp FailMove
|