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ItemFinder:
farcall CheckForHiddenItems
jr c, .found_something
ld hl, .Script_FoundNothing
jr .resume
.found_something
ld hl, .Script_FoundSomething
.resume
call QueueScript
ld a, $1
ld [wItemEffectSucceeded], a
ret
.ItemfinderSound:
ld c, 4
.sfx_loop
push bc
ld de, SFX_SECOND_PART_OF_ITEMFINDER
call WaitPlaySFX
ld de, SFX_TRANSACTION
call WaitPlaySFX
pop bc
dec c
jr nz, .sfx_loop
ret
.Script_FoundSomething:
reloadmappart
special UpdateTimePals
callasm .ItemfinderSound
writetext .Text_FoundSomething
closetext
end
.Script_FoundNothing:
reloadmappart
special UpdateTimePals
writetext .Text_FoundNothing
closetext
end
.Text_FoundSomething:
; Yes! ITEMFINDER indicates there's an item nearby.
text_jump UnknownText_0x1c0a77
db "@"
.Text_FoundNothing:
; Nope! ITEMFINDER isn't responding.
text_jump UnknownText_0x1c0aa9
db "@"
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