1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
RotateUnownFrontpic:
; something to do with Unown printer
push de
xor a ; BANK(sScratch)
call OpenSRAM
ld hl, sScratch
ld bc, 0
.loop
push bc
push hl
push bc
ld de, wd002
call .Copy
call .Rotate
ld hl, UnownPrinter_GBPrinterRectangle
pop bc
add hl, bc
add hl, bc
ld a, [hli]
ld e, a
ld d, [hl]
ld hl, wd012
call .Copy
pop hl
ld bc, $10
add hl, bc
pop bc
inc c
ld a, c
cp 7 * 7
jr c, .loop
ld hl, wGameboyPrinterRAM
ld de, sScratch
ld bc, 7 * 7 tiles
call CopyBytes
pop hl
ld de, sScratch
ld c, 7 * 7
ldh a, [hROMBank]
ld b, a
call Get2bpp
call CloseSRAM
ret
.Copy:
ld c, $10
.loop_copy
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop_copy
ret
.Rotate:
ld hl, wd012
ld e, %10000000
ld d, 8
.loop_decompress
push hl
ld hl, wd002
call .CountSetBit
pop hl
ld a, b
ld [hli], a
push hl
ld hl, wd003
call .CountSetBit
pop hl
ld a, b
ld [hli], a
srl e
dec d
jr nz, .loop_decompress
ret
.CountSetBit:
ld b, 0
ld c, 8
.loop_count
ld a, [hli]
and e
jr z, .clear
scf
jr .apply
.clear
and a
.apply
rr b
inc hl
dec c
jr nz, .loop_count
ret
gbprinterrect: MACRO
y = 0
rept \1
x = \1 * (\2 - 1) + y
rept \2
dw wGameboyPrinterRAM tile x
x = x - \2
endr
y = y + 1
endr
ENDM
UnownPrinter_GBPrinterRectangle:
gbprinterrect 7, 7
|