1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
|
_MainMenu: ; 5ae8
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
ld de, MUSIC_MAIN_MENU
ld a, e
ld [wMapMusic], a
call PlayMusic
callba MainMenu
jp StartTitleScreen
; 5b04
; unreferenced
ret
; 5b05
PrintDayOfWeek: ; 5b05
push de
ld hl, .Days
ld a, b
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
ret
; 5b1c
.Days ; 5b1c
db "SUN@"
db "MON@"
db "TUES@"
db "WEDNES@"
db "THURS@"
db "FRI@"
db "SATUR@"
; 5b40
.Day ; 5b40
db "DAY@"
; 5b44
NewGame_ClearTileMapEtc: ; 5b44
xor a
ld [hMapAnims], a
call ClearTileMap
call LoadFontsExtra
call LoadStandardFont
call ResetTextRelatedRAM
ret
; 5b54
MysteryGift: ; 5b54
call UpdateTime
callba DoMysteryGiftIfDayHasPassed
callba DoMysteryGift
ret
; 5b64
OptionsMenu: ; 5b64
callba _OptionsMenu
ret
; 5b6b
NewGame: ; 5b6b
xor a
ld [wc2cc], a
call ResetWRAM
call NewGame_ClearTileMapEtc
call AreYouABoyOrAreYouAGirl
call OakSpeech
call InitializeWorld
ld a, 1
ld [wPreviousLandmark], a
ld a, SPAWN_HOME
ld [DefaultSpawnpoint], a
ld a, MAPSETUP_WARP
ld [hMapEntryMethod], a
jp FinishContinueFunction
; 5b8f
AreYouABoyOrAreYouAGirl: ; 5b8f
callba Function10632f ; some mobile stuff
jr c, .ok
callba InitGender
ret
.ok
ld c, 0
callba InitMobileProfile ; mobile
ret
; 5ba7
ResetWRAM: ; 5ba7
xor a
ld [hBGMapMode], a
call _ResetWRAM
ret
; 5bae
_ResetWRAM: ; 5bae
ld hl, Sprites
ld bc, Options - Sprites
xor a
call ByteFill
ld hl, wd000
ld bc, wGameData - wd000
xor a
call ByteFill
ld hl, wGameData
ld bc, wGameDataEnd - wGameData
xor a
call ByteFill
ld a, [rLY]
ld [hSecondsBackup], a
call DelayFrame
ld a, [hRandomSub]
ld [PlayerID], a
ld a, [rLY]
ld [hSecondsBackup], a
call DelayFrame
ld a, [hRandomAdd]
ld [PlayerID + 1], a
call Random
ld [wSecretID], a
call DelayFrame
call Random
ld [wSecretID + 1], a
ld hl, PartyCount
call InitList
xor a
ld [wCurBox], a
ld [wSavedAtLeastOnce], a
call SetDefaultBoxNames
ld a, BANK(sBoxCount)
call GetSRAMBank
ld hl, sBoxCount
call InitList
call CloseSRAM
ld hl, NumItems
call InitList
ld hl, NumKeyItems
call InitList
ld hl, NumBalls
call InitList
ld hl, PCItems
call InitList
xor a
ld [wRoamMon1Species], a
ld [wRoamMon2Species], a
ld [wRoamMon3Species], a
ld a, -1
ld [wRoamMon1MapGroup], a
ld [wRoamMon2MapGroup], a
ld [wRoamMon3MapGroup], a
ld [wRoamMon1MapNumber], a
ld [wRoamMon2MapNumber], a
ld [wRoamMon3MapNumber], a
ld a, BANK(sMysteryGiftItem)
call GetSRAMBank
ld hl, sMysteryGiftItem
xor a
ld [hli], a
dec a
ld [hl], a
call CloseSRAM
call LoadOrRegenerateLuckyIDNumber
call InitializeMagikarpHouse
xor a
ld [MonType], a
ld [JohtoBadges], a
ld [KantoBadges], a
ld [Coins], a
ld [Coins + 1], a
START_MONEY EQU 3000
IF START_MONEY / $10000
ld a, START_MONEY / $10000
ENDC
ld [Money], a
ld a, START_MONEY / $100 % $100
ld [Money + 1], a
ld a, START_MONEY % $100
ld [Money + 2], a
xor a
ld [wdc17], a
ld hl, wdc19
ld [hl], 2300 / $10000
inc hl
ld [hl], 2300 / $100 % $100
inc hl
ld [hl], 2300 % $100
call InitializeNPCNames
callba InitDecorations
callba DeletePartyMonMail
callba DeleteMobileEventIndex
call ResetGameTime
ret
; 5ca1
InitList: ; 5ca1
; Loads 0 in the count and -1 in the first item or mon slot.
xor a
ld [hli], a
dec a
ld [hl], a
ret
; 5ca6
SetDefaultBoxNames: ; 5ca6
ld hl, wBoxNames
ld c, 0
.loop
push hl
ld de, .Box
call CopyName2
dec hl
ld a, c
inc a
cp 10
jr c, .less
sub 10
ld [hl], "1"
inc hl
.less
add "0"
ld [hli], a
ld [hl], "@"
pop hl
ld de, 9
add hl, de
inc c
ld a, c
cp NUM_BOXES
jr c, .loop
ret
.Box
db "BOX@"
; 5cd3
InitializeMagikarpHouse: ; 5cd3
ld hl, wBestMagikarpLengthFeet
ld a, $3
ld [hli], a
ld a, $6
ld [hli], a
ld de, .Ralph
call CopyName2
ret
; 5ce3
.Ralph ; 5ce3
db "RALPH@"
; 5ce9
InitializeNPCNames: ; 5ce9
ld hl, .Rival
ld de, RivalName
call .Copy
ld hl, .Mom
ld de, MomsName
call .Copy
ld hl, .Red
ld de, RedsName
call .Copy
ld hl, .Green
ld de, GreensName
.Copy
ld bc, NAME_LENGTH
call CopyBytes
ret
.Rival db "???@"
.Red db "RED@"
.Green db "GREEN@"
.Mom db "MOM@"
; 5d23
InitializeWorld: ; 5d23
call ShrinkPlayer
callba GetSpawnCoord
callba _InitializeStartDay
ret
; 5d33
LoadOrRegenerateLuckyIDNumber: ; 5d33
ld a, BANK(sLuckyIDNumber)
call GetSRAMBank
ld a, [CurDay]
inc a
ld b, a
ld a, [sLuckyNumberDay]
cp b
ld a, [sLuckyIDNumber + 1]
ld c, a
ld a, [sLuckyIDNumber]
jr z, .skip
ld a, b
ld [sLuckyNumberDay], a
call Random
ld c, a
call Random
.skip
ld [wLuckyIDNumber], a
ld [sLuckyIDNumber], a
ld a, c
ld [wLuckyIDNumber + 1], a
ld [sLuckyIDNumber + 1], a
jp CloseSRAM
; 5d65
Continue: ; 5d65
callba TryLoadSaveFile
jr c, .FailToLoad
callba Function150b9
call LoadStandardMenuDataHeader
call DisplaySaveInfoOnContinue
ld a, $1
ld [hBGMapMode], a
ld c, 20
call DelayFrames
call ConfirmContinue
jr nc, .Check1Pass
call WriteBackup
jr .FailToLoad
.Check1Pass
call Continue_CheckRTC_RestartClock
jr nc, .Check2Pass
call WriteBackup
jr .FailToLoad
.Check2Pass
ld a, $8
ld [MusicFade], a
ld a, MUSIC_NONE % $100
ld [MusicFadeIDLo], a
ld a, MUSIC_NONE / $100
ld [MusicFadeIDHi], a
call ClearBGPalettes
call Continue_MobileAdapterMenu
call WriteBackup
call ClearTileMap
ld c, 20
call DelayFrames
callba JumpRoamMons
callba Function105091 ; Mystery Gift
callba Function140ae ; time-related
ld a, [wSpawnAfterChampion]
cp SPAWN_LANCE
jr z, .SpawnAfterE4
ld a, MAPSETUP_CONTINUE
ld [hMapEntryMethod], a
jp FinishContinueFunction
.FailToLoad
ret
.SpawnAfterE4
ld a, SPAWN_NEW_BARK
ld [wd001], a
call PostCreditsSpawn
jp FinishContinueFunction
; 5de2
SpawnAfterRed: ; 5de2
ld a, SPAWN_MT_SILVER
ld [wd001], a
; 5de7
PostCreditsSpawn: ; 5de7
xor a
ld [wSpawnAfterChampion], a
ld a, MAPSETUP_WARP
ld [hMapEntryMethod], a
ret
; 5df0
Continue_MobileAdapterMenu: ; 5df0
callba Function10632f ; mobile check
ret nc
ld hl, wd479
bit 1, [hl]
ret nz
ld a, 5
ld [MusicFade], a
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
ld [MusicFadeIDLo], a
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
ld [MusicFadeIDHi], a
ld c, 20
call DelayFrames
ld c, $1
callba InitMobileProfile ; mobile
callba _SaveData
ld a, 8
ld [MusicFade], a
ld a, MUSIC_NONE % $100
ld [MusicFadeIDLo], a
ld a, MUSIC_NONE / $100
ld [MusicFadeIDHi], a
ld c, 35
call DelayFrames
ret
; 5e34
ConfirmContinue: ; 5e34
.loop
call DelayFrame
call GetJoypad
ld hl, hJoyPressed
bit A_BUTTON_F, [hl]
jr nz, .PressA
bit B_BUTTON_F, [hl]
jr z, .loop
scf
ret
.PressA
ret
; 5e48
Continue_CheckRTC_RestartClock: ; 5e48
call CheckRTCStatus
and %10000000 ; Day count exceeded 16383
jr z, .pass
callba RestartClock
ld a, c
and a
jr z, .pass
scf
ret
.pass
xor a
ret
; 5e5d
FinishContinueFunction: ; 5e5d
.loop
xor a
ld [wc2c1], a
ld [wLinkMode], a
ld hl, GameTimerPause
set 0, [hl]
res 7, [hl]
ld hl, wEnteredMapFromContinue
set 1, [hl]
callba OverworldLoop
ld a, [wSpawnAfterChampion]
cp SPAWN_RED
jr z, .AfterRed
jp Reset
.AfterRed
call SpawnAfterRed
jr .loop
; 5e85
DisplaySaveInfoOnContinue: ; 5e85
call CheckRTCStatus
and %10000000
jr z, .clock_ok
lb de, 4, 8
call DisplayContinueDataWithRTCError
ret
.clock_ok
lb de, 4, 8
call DisplayNormalContinueData
ret
; 5e9a
DisplaySaveInfoOnSave: ; 5e9a
lb de, 4, 0
jr DisplayNormalContinueData
; 5e9f
DisplayNormalContinueData: ; 5e9f
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_PrintGameTime
call LoadFontsExtra
call UpdateSprites
ret
; 5eaf
DisplayContinueDataWithRTCError: ; 5eaf
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_UnknownGameTime
call LoadFontsExtra
call UpdateSprites
ret
; 5ebf
Continue_LoadMenuHeader: ; 5ebf
xor a
ld [hBGMapMode], a
ld hl, .MenuDataHeader_Dex
ld a, [StatusFlags]
bit 0, a ; pokedex
jr nz, .pokedex_header
ld hl, .MenuDataHeader_NoDex
.pokedex_header
call Function1e35
call MenuBox
call Function1c89
ret
; 5ed9
.MenuDataHeader_Dex: ; 5ed9
db $40 ; flags
db 00, 00 ; start coords
db 09, 15 ; end coords
dw .MenuData2_Dex
db 1 ; default option
; 5ee1
.MenuData2_Dex: ; 5ee1
db $00 ; flags
db 4 ; items
db "PLAYER@"
db "BADGES@"
db "#DEX@"
db "TIME@"
; 5efb
.MenuDataHeader_NoDex: ; 5efb
db $40 ; flags
db 00, 00 ; start coords
db 09, 15 ; end coords
dw .MenuData2_NoDex
db 1 ; default option
; 5f03
.MenuData2_NoDex: ; 5f03
db $00 ; flags
db 4 ; items
db "PLAYER <PLAYER>@"
db "BADGES@"
db " @"
db "TIME@"
; 5f1c
Continue_DisplayBadgesDexPlayerName: ; 5f1c
call MenuBoxCoord2Tile
push hl
decoord 13, 4, 0
add hl, de
call Continue_DisplayBadgeCount
pop hl
push hl
decoord 12, 6, 0
add hl, de
call Continue_DisplayPokedexNumCaught
pop hl
push hl
decoord 8, 2, 0
add hl, de
ld de, .Player
call PlaceString
pop hl
ret
.Player
db "<PLAYER>@"
; 5f40
Continue_PrintGameTime: ; 5f40
decoord 9, 8, 0
add hl, de
call Continue_DisplayGameTime
ret
; 5f48
Continue_UnknownGameTime: ; 5f48
decoord 9, 8, 0
add hl, de
ld de, .three_question_marks
call PlaceString
ret
.three_question_marks
db " ???@"
; 5f58
Continue_DisplayBadgeCount: ; 5f58
push hl
ld hl, JohtoBadges
ld b, 2
call CountSetBits
pop hl
ld de, wd265
lb bc, 1, 2
jp PrintNum
; 5f6b
Continue_DisplayPokedexNumCaught: ; 5f6b
ld a, [StatusFlags]
bit 0, a
ret z
push hl
ld hl, PokedexCaught
IF NUM_POKEMON % 8
ld b, NUM_POKEMON / 8 + 1
ELSE
ld b, NUM_POKEMON / 8
ENDC
call CountSetBits
pop hl
ld de, wd265
lb bc, 1, 3
jp PrintNum
; 5f84
Continue_DisplayGameTime: ; 5f84
ld de, GameTimeHours
lb bc, 2, 3
call PrintNum
ld [hl], "<COLON>"
inc hl
ld de, GameTimeMinutes
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
; 5f99
OakSpeech: ; 0x5f99
callba InitClock
call RotateFourPalettesLeft
call ClearTileMap
ld de, MUSIC_ROUTE_30
call PlayMusic
call RotateFourPalettesRight
call RotateThreePalettesRight
xor a
ld [CurPartySpecies], a
ld a, POKEMON_PROF
ld [TrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_1C
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText1
call PrintText
call RotateThreePalettesRight
call ClearTileMap
ld a, WOOPER
ld [CurSpecies], a
ld [CurPartySpecies], a
call GetBaseData
hlcoord 6, 4
call PrepMonFrontpic
xor a
ld [TempMonDVs], a
ld [TempMonDVs + 1], a
ld b, SCGB_1C
call GetSGBLayout
call Intro_WipeInFrontpic
ld hl, OakText2
call PrintText
ld hl, OakText4
call PrintText
call RotateThreePalettesRight
call ClearTileMap
xor a
ld [CurPartySpecies], a
ld a, POKEMON_PROF
ld [TrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_1C
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText5
call PrintText
call RotateThreePalettesRight
call ClearTileMap
xor a
ld [CurPartySpecies], a
callba DrawIntroPlayerPic
ld b, SCGB_1C
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText6
call PrintText
call NamePlayer
ld hl, OakText7
call PrintText
ret
OakText1: ; 0x6045
text_jump _OakText1
db "@"
OakText2: ; 0x604a
text_jump _OakText2
start_asm
ld a, WOOPER
call PlayCry
call WaitSFX
ld hl, OakText3
ret
OakText3: ; 0x605b
text_jump _OakText3
db "@"
OakText4: ; 0x6060
text_jump _OakText4
db "@"
OakText5: ; 0x6065
text_jump _OakText5
db "@"
OakText6: ; 0x606a
text_jump _OakText6
db "@"
OakText7: ; 0x606f
text_jump _OakText7
db "@"
NamePlayer: ; 0x6074
callba MovePlayerPicRight
callba ShowPlayerNamingChoices
ld a, [MenuSelection2]
dec a
jr z, .NewName
call StorePlayerName
callba Function8c1d
callba MovePlayerPicLeft
ret
.NewName
ld b, 1
ld de, PlayerName
callba NamingScreen
call RotateThreePalettesRight
call ClearTileMap
call LoadFontsExtra
call WaitBGMap
xor a
ld [CurPartySpecies], a
callba DrawIntroPlayerPic
ld b, SCGB_1C
call GetSGBLayout
call RotateThreePalettesLeft
ld hl, PlayerName
ld de, .Chris
ld a, [PlayerGender]
bit 0, a
jr z, .Male
ld de, .Kris
.Male
call InitName
ret
.Chris
db "CHRIS@@@@@@"
.Kris
db "KRIS@@@@@@@"
; 60e9
Function60e9: ; Unreferenced
call LoadMenuDataHeader
call InterpretMenu2
ld a, [MenuSelection2]
dec a
call CopyNameFromMenu
call WriteBackup
ret
; 60fa
StorePlayerName: ; 60fa
ld a, "@"
ld bc, NAME_LENGTH
ld hl, PlayerName
call ByteFill
ld hl, PlayerName
ld de, StringBuffer2
call CopyName2
ret
; 610f
ShrinkPlayer: ; 610f
ld a, [hROMBank]
push af
ld a, 0 << 7 | 32 ; fade out
ld [MusicFade], a
ld de, MUSIC_NONE
ld a, e
ld [MusicFadeIDLo], a
ld a, d
ld [MusicFadeIDHi], a
ld de, SFX_ESCAPE_ROPE
call PlaySFX
pop af
rst Bankswitch
ld c, 8
call DelayFrames
ld hl, Shrink1Pic
ld b, BANK(Shrink1Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
ld hl, Shrink2Pic
ld b, BANK(Shrink2Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
hlcoord 6, 5
ld b, 7
ld c, 7
call ClearBox
ld c, 3
call DelayFrames
call Intro_PlacePlayerSprite
call LoadFontsExtra
ld c, 50
call DelayFrames
call RotateThreePalettesRight
call ClearTileMap
ret
; 616a
Intro_RotatePalettesLeftFrontpic: ; 616a
ld hl, IntroFadePalettes
ld b, IntroFadePalettesEnd - IntroFadePalettes
.loop
ld a, [hli]
call DmgToCgbBGPals
ld c, 10
call DelayFrames
dec b
jr nz, .loop
ret
; 617c
IntroFadePalettes: ; 0x617c
db %01010100
db %10101000
db %11111100
db %11111000
db %11110100
db %11100100
IntroFadePalettesEnd
; 6182
Intro_WipeInFrontpic: ; 6182
ld a, $77
ld [hWX], a
call DelayFrame
ld a, %11100100
call DmgToCgbBGPals
.loop
call DelayFrame
ld a, [hWX]
sub $8
cp -1
ret z
ld [hWX], a
jr .loop
; 619c
Intro_PrepTrainerPic: ; 619c
ld de, VTiles2
callba GetTrainerPic
xor a
ld [hFillBox], a
hlcoord 6, 4
lb bc, 7, 7
predef FillBox
ret
; 61b4
ShrinkFrame: ; 61b4
ld de, VTiles2
ld c, $31
predef DecompressPredef
xor a
ld [hFillBox], a
hlcoord 6, 4
lb bc, 7, 7
predef FillBox
ret
; 61cd
Intro_PlacePlayerSprite: ; 61cd
callba GetPlayerIcon
ld c, $c
ld hl, VTiles0
call Request2bpp
ld hl, Sprites
ld de, .sprites
ld a, [de]
inc de
ld c, a
.loop
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld b, 0
ld a, [PlayerGender]
bit 0, a
jr z, .male
ld b, 1
.male
ld a, b
ld [hli], a
dec c
jr nz, .loop
ret
; 61fe
.sprites ; 61fe
db 4
db 9 * 8 + 4, 9 * 8, 0
db 9 * 8 + 4, 10 * 8, 1
db 10 * 8 + 4, 9 * 8, 2
db 10 * 8 + 4, 10 * 8, 3
; 620b
CrystalIntroSequence: ; 620b
callab Copyright_GFPresents
jr c, StartTitleScreen
callba CrystalIntro
StartTitleScreen: ; 6219
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
call .TitleScreen
call DelayFrame
.loop
call Function627b
jr nc, .loop
call ClearSprites
call ClearBGPalettes
pop af
ld [rSVBK], a
ld hl, rLCDC
res 2, [hl]
call ClearScreen
call Function3200
xor a
ld [hLCDStatCustom], a
ld [hSCX], a
ld [hSCY], a
ld a, $7
ld [hWX], a
ld a, $90
ld [hWY], a
ld b, SCGB_08
call GetSGBLayout
call UpdateTimePals
ld a, [wcf64]
cp $5
jr c, .ok
xor a
.ok
ld e, a
ld d, 0
ld hl, .jumptable
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 626a
.jumptable
dw _MainMenu
dw Function6389
dw CrystalIntroSequence
dw CrystalIntroSequence
dw ResetClock
; 6274
.TitleScreen: ; 6274
callba _TitleScreen
ret
; 627b
Function627b: ; 627b
ld a, [wJumptableIndex]
bit 7, a
jr nz, .done_title
call TitleScreenScene
callba SuicuneFrameIterator
call DelayFrame
and a
ret
.done_title
scf
ret
; 6292
Function6292: ; 6292 ; unreferenced
ld a, [hVBlankCounter]
and $7
ret nz
ld hl, LYOverrides + $5f
ld a, [hl]
dec a
ld bc, 2 * SCREEN_WIDTH
call ByteFill
ret
; 62a3
TitleScreenScene: ; 62a3
ld e, a
ld d, 0
ld hl, .scenes
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 62af
.scenes
dw TitleScreenEntrance
dw TitleScreenTimer
dw TitleScreenMain
dw TitleScreenEnd
; 62b7
Function62b7: ; Unreferenced
ld hl, wJumptableIndex
inc [hl]
ret
; 62bc
TitleScreenEntrance: ; 62bc
; Animate the logo:
; Move each line by 4 pixels until our count hits 0.
ld a, [hSCX]
and a
jr z, .done
sub 4
ld [hSCX], a
; Lay out a base (all lines scrolling together).
ld e, a
ld hl, LYOverrides
ld bc, 8 * 10 ; logo height
call ByteFill
; Reversed signage for every other line's position.
; This is responsible for the interlaced effect.
ld a, e
xor -1
inc a
ld b, 8 * 10 / 2 ; logo height / 2
ld hl, LYOverrides + 1
.loop
ld [hli], a
inc hl
dec b
jr nz, .loop
callba AnimateTitleCrystal
ret
.done
; Next scene
ld hl, wJumptableIndex
inc [hl]
xor a
ld [hLCDStatCustom], a
; Play the title screen music.
ld de, MUSIC_TITLE
call PlayMusic
ld a, $88
ld [hWY], a
ret
; 62f6
TitleScreenTimer: ; 62f6
; Next scene
ld hl, wJumptableIndex
inc [hl]
; Start a timer
ld hl, wcf65
ld de, $1140 ; 73.6 seconds
ld [hl], e
inc hl
ld [hl], d
ret
; 6304
TitleScreenMain: ; 6304
; Run the timer down.
ld hl, wcf65
ld e, [hl]
inc hl
ld d, [hl]
ld a, e
or d
jr z, .end
dec de
ld [hl], d
dec hl
ld [hl], e
; Save data can be deleted by pressing Up + B + Select.
call GetJoypad
ld hl, hJoyDown
ld a, [hl]
and D_UP + B_BUTTON + SELECT
cp D_UP + B_BUTTON + SELECT
jr z, .delete_save_data
; To bring up the clock reset dialog:
; Hold Down + B + Select to initiate the sequence.
ld a, [$ffeb]
cp $34
jr z, .check_clock_reset
ld a, [hl]
and D_DOWN + B_BUTTON + SELECT
cp D_DOWN + B_BUTTON + SELECT
jr nz, .check_start
ld a, $34
ld [$ffeb], a
jr .check_start
; Keep Select pressed, and hold Left + Up.
; Then let go of Select.
.check_clock_reset
bit 2, [hl] ; SELECT
jr nz, .check_start
xor a
ld [$ffeb], a
ld a, [hl]
and D_LEFT + D_UP
cp D_LEFT + D_UP
jr z, .clock_reset
; Press Start or A to start the game.
.check_start
ld a, [hl]
and START | A_BUTTON
jr nz, .incave
ret
.incave
ld a, 0
jr .done
.delete_save_data
ld a, 1
.done
ld [wcf64], a
; Return to the intro sequence.
ld hl, wJumptableIndex
set 7, [hl]
ret
.end
; Next scene
ld hl, wJumptableIndex
inc [hl]
; Fade out the title screen music
xor a
ld [MusicFadeIDLo], a
ld [MusicFadeIDHi], a
ld hl, MusicFade
ld [hl], 8 ; 1 second
ld hl, wcf65
inc [hl]
ret
.clock_reset
ld a, 4
ld [wcf64], a
; Return to the intro sequence.
ld hl, wJumptableIndex
set 7, [hl]
ret
; 6375
TitleScreenEnd: ; 6375
; Wait until the music is done fading.
ld hl, wcf65
inc [hl]
ld a, [MusicFade]
and a
ret nz
ld a, 2
ld [wcf64], a
; Back to the intro.
ld hl, wJumptableIndex
set 7, [hl]
ret
; 6389
Function6389: ; 6389
callba Function4d54c
jp Init
; 6392
ResetClock: ; 6392
callba _ResetClock
jp Init
; 639b
Function639b: ; unreferenced
; If bit 0 or 1 of [wcf65] is set, we don't need to be here.
ld a, [wcf65]
and $3
ret nz
ld bc, SpriteAnim10
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc ; over-the-top compicated way to load wc3ae into hl
ld l, [hl]
ld h, 0
rept 2
add hl, hl
endr
ld de, Data63ca
add hl, de
; If bit 2 of [wcf65] is set, get the second dw; else, get the first dw
ld a, [wcf65]
and %00000100
rept 2
srl a
endr
ld e, a
ld d, 0
rept 2
add hl, de
endr
ld a, [hli]
and a
ret z
ld e, a
ld d, [hl]
ld a, SPRITE_ANIM_INDEX_01
call _InitSpriteAnimStruct
ret
; 63ca
Data63ca: ; 63ca
; frame 0 y, x; frame 1 y, x
db $5c, $50, $00, $00
db $5c, $68, $5c, $58
db $5c, $68, $5c, $78
db $5c, $88, $5c, $78
db $00, $00, $5c, $78
db $00, $00, $5c, $58
; 63e2
Copyright: ; 63e2
call ClearTileMap
call LoadFontsExtra
ld de, CopyrightGFX
ld hl, VTiles2 tile $60
lb bc, BANK(CopyrightGFX), $1d
call Request2bpp
hlcoord 2, 7
ld de, CopyrightString
jp PlaceString
; 63fd
CopyrightString: ; 63fd
; ©1995-2001 Nintendo
db $60, $61, $62, $63, $64, $65, $66
db $67, $68, $69, $6a, $6b, $6c
db $4e
; ©1995-2001 Creatures inc.
db $60, $61, $62, $63, $64, $65, $66, $6d
db $6e, $6f, $70, $71, $72, $7a, $7b, $7c
db $4e
; ©1995-2001 GAME FREAK inc.
db $60, $61, $62, $63, $64, $65, $66, $73, $74
db $75, $76, $77, $78, $79, $7a, $7b, $7c
db "@"
; 642e
GameInit:: ; 642e
callba TryLoadSaveData
call ResetTextRelatedRAM
call ClearBGPalettes
call ClearTileMap
ld a, VBGMap0 / $100
ld [hBGMapAddress + 1], a
xor a
ld [hBGMapAddress], a
ld [hJoyDown], a
ld [hSCX], a
ld [hSCY], a
ld a, $90
ld [hWY], a
call WaitBGMap
jp CrystalIntroSequence
; 6454
|