summaryrefslogtreecommitdiff
path: root/engine/npc_movement.asm
blob: 097c62017c0346f25f9c8c01f24cc101cacdb95d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
Function6ec1: ; 6ec1

	ld hl, OBJECT_PALETTE
	add hl, bc
	bit 5, [hl]
	jr z, .not_bit_5

	ld hl, OBJECT_FLAGS1
	add hl, bc
	bit 4, [hl] ; lost
	push hl
	push bc
	call Function6f2c
	pop bc
	pop hl
	ret c
	jr .resume

.not_bit_5
	ld hl, OBJECT_FLAGS1
	add hl, bc
	bit 4, [hl]
	jr nz, .resume
	push hl
	push bc
	call Function6f07
	pop bc
	pop hl
	ret c

.resume
	bit 6, [hl]
	jr nz, .bit_6

	push hl
	push bc
	call WillPersonBumpIntoSomeoneElse
	pop bc
	pop hl
	ret c

.bit_6
	bit 5, [hl]
	jr nz, .bit_5
	push hl
	call HasPersonReachedMovementLimit
	pop hl
	ret c

	push hl
	call IsPersonMovingOffEdgeOfScreen
	pop hl
	ret c

.bit_5
	and a
	ret
; 6f07


Function6f07: ; 6f07
	call Function6f5f
	ret c
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	ld hl, OBJECT_PALETTE
	add hl, bc
	bit 7, [hl]
	jp nz, Function6fa1
	ld hl, OBJECT_NEXT_TILE
	add hl, bc
	ld a, [hl]
	ld d, a
	call GetTileCollision
	and a
	jr z, Function6f3e
	scf
	ret
; 6f2c

Function6f2c: ; 6f2c
	call Function6f5f
	ret c
	ld hl, OBJECT_NEXT_TILE
	add hl, bc
	ld a, [hl]
	call GetTileCollision
	cp $1
	jr z, Function6f3e
	scf
	ret
; 6f3e

Function6f3e: ; 6f3e
	ld hl, OBJECT_NEXT_TILE
	add hl, bc
	ld a, [hl]
	call Function6f7f
	ret nc
	push af
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	ld a, [hl]
	and 3
	ld e, a
	ld d, 0
	ld hl, .data_6f5b
	add hl, de
	pop af
	and [hl]
	ret z
	scf
	ret
; 6f5b

.data_6f5b
	db 1 << DOWN, 1 << UP, 1 << RIGHT, 1 << LEFT
; 6f5f

Function6f5f: ; 6f5f
	ld hl, OBJECT_STANDING_TILE
	add hl, bc
	ld a, [hl]
	call Function6f7f
	ret nc
	push af
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	and 3
	ld e, a
	ld d, 0
	ld hl, .data_6f7b
	add hl, de
	pop af
	and [hl]
	ret z
	scf
	ret
; 6f7b

.data_6f7b
	db 1 << UP, 1 << DOWN, 1 << LEFT, 1 << RIGHT
; 6f7f

Function6f7f: ; 6f7f
	ld d, a
	and $f0
	cp $b0
	jr z, .done
	cp $c0
	jr z, .done
	xor a
	ret

.done
	ld a, d
	and 7
	ld e, a
	ld d, 0
	ld hl, .data_6f99
	add hl, de
	ld a, [hl]
	scf
	ret
; 6f99

.data_6f99
	db  8, 4, 1, 2
	db 10, 6, 9, 5
; 6fa1

Function6fa1: ; 6fa1
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	ld a, [hl]
	and 3
	jr z, .asm_6fb2
	dec a
	jr z, .asm_6fb7
	dec a
	jr z, .asm_6fbb
	jr .asm_6fbf

.asm_6fb2
	inc e
	push de
	inc d
	jr .asm_6fc2

.asm_6fb7
	push de
	inc d
	jr .asm_6fc2

.asm_6fbb
	push de
	inc e
	jr .asm_6fc2

.asm_6fbf
	inc d
	push de
	inc e

.asm_6fc2
	call GetCoordTile
	call GetTileCollision
	pop de
	and a
	jr nz, .asm_6fd7
	call GetCoordTile
	call GetTileCollision
	and a
	jr nz, .asm_6fd7
	xor a
	ret

.asm_6fd7
	scf
	ret
; 6fd9



CheckFacingObject:: ; 6fd9

	call GetFacingTileCoord

; Double the distance for counter tiles.
	call CheckCounterTile
	jr nz, .asm_6ff1

	ld a, [PlayerStandingMapX]
	sub d
	cpl
	inc a
	add d
	ld d, a

	ld a, [PlayerStandingMapY]
	sub e
	cpl
	inc a
	add e
	ld e, a

.asm_6ff1
	ld bc, ObjectStructs ; redundant
	ld a, 0
	ld [hMapObjectIndexBuffer], a
	call IsNPCAtCoord
	ret nc
	ld hl, OBJECT_DIRECTION_WALKING
	add hl, bc
	ld a, [hl]
	cp STANDING
	jr z, .standing
	xor a
	ret

.standing
	scf
	ret
; 7009


WillPersonBumpIntoSomeoneElse: ; 7009
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	jr IsNPCAtCoord
; 7015

Function7015: ; unreferenced
	ld a, [hMapObjectIndexBuffer]
	call GetObjectStruct
	call .CheckWillBeFacingNPC
	call IsNPCAtCoord
	ret

.CheckWillBeFacingNPC: ; 7021
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	call GetSpriteDirection
	and a
	jr z, .down
	cp OW_UP
	jr z, .up
	cp OW_LEFT
	jr z, .left
	inc d
	ret

.down
	inc e
	ret

.up
	dec e
	ret

.left
	dec d
	ret
; 7041

IsNPCAtCoord: ; 7041
	ld bc, ObjectStructs
	xor a
.loop
	ld [hObjectStructIndexBuffer], a
	call GetObjectSprite
	jr z, .next

	ld hl, OBJECT_FLAGS1
	add hl, bc
	bit 7, [hl]
	jr nz, .next

	ld hl, OBJECT_PALETTE
	add hl, bc
	bit 7, [hl]
	jr z, .got

	call Function7171
	jr nc, .ok
	jr .ok2

.got
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .ok
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .ok

.ok2
	ld a, [hMapObjectIndexBuffer]
	ld l, a
	ld a, [hObjectStructIndexBuffer]
	cp l
	jr nz, .setcarry

.ok
	ld hl, OBJECT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .next
	ld hl, OBJECT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .next
	ld a, [hMapObjectIndexBuffer]
	ld l, a
	ld a, [hObjectStructIndexBuffer]
	cp l
	jr nz, .setcarry

.next
	ld hl, OBJECT_STRUCT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	ld a, [hObjectStructIndexBuffer]
	inc a
	cp NUM_OBJECT_STRUCTS
	jr nz, .loop
	and a
	ret

.setcarry
	scf
	ret
; 70a4

HasPersonReachedMovementLimit: ; 70a4
	ld hl, OBJECT_RADIUS
	add hl, bc
	ld a, [hl]
	and a
	jr z, .nope
	and $f
	jr z, .check_y
	ld e, a
	ld d, a
	ld hl, OBJECT_INIT_X
	add hl, bc
	ld a, [hl]
	sub d
	ld d, a
	ld a, [hl]
	add e
	ld e, a
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr z, .yes
	cp e
	jr z, .yes

.check_y
	ld hl, OBJECT_RADIUS
	add hl, bc
	ld a, [hl]
	swap a
	and $f
	jr z, .nope
	ld e, a
	ld d, a
	ld hl, OBJECT_INIT_Y
	add hl, bc
	ld a, [hl]
	sub d
	ld d, a
	ld a, [hl]
	add e
	ld e, a
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp d
	jr z, .yes
	cp e
	jr z, .yes

.nope
	xor a
	ret

.yes
	scf
	ret
; 70ed

IsPersonMovingOffEdgeOfScreen: ; 70ed
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [XCoord]
	cp [hl]
	jr z, .check_y
	jr nc, .yes
	add $9
	cp [hl]
	jr c, .yes

.check_y
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [YCoord]
	cp [hl]
	jr z, .nope
	jr nc, .yes
	add $8
	cp [hl]
	jr c, .yes

.nope
	and a
	ret

.yes
	scf
	ret
; 7113

Function7113: ; unreferenced
	ld a, [PlayerStandingMapX]
	ld d, a
	ld a, [PlayerStandingMapY]
	ld e, a
	ld bc, ObjectStructs
	xor a
.loop
	ld [hObjectStructIndexBuffer], a
	call GetObjectSprite
	jr z, .next
	ld hl, OBJECT_MOVEMENTTYPE
	add hl, bc
	ld a, [hl]
	cp SPRITEMOVEDATA_SNORLAX
	jr nz, .not_snorlax
	call Function7171
	jr c, .yes
	jr .next

.not_snorlax
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .check_current_coords
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .check_current_coords
	ld a, [hObjectStructIndexBuffer]
	cp $0
	jr z, .next
	jr .yes

.check_current_coords
	ld hl, OBJECT_MAP_Y
	add hl, bc
	ld a, [hl]
	cp e
	jr nz, .next
	ld hl, OBJECT_MAP_X
	add hl, bc
	ld a, [hl]
	cp d
	jr nz, .next
	jr .yes

.next
	ld hl, OBJECT_STRUCT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	ld a, [hObjectStructIndexBuffer]
	inc a
	cp NUM_OBJECT_STRUCTS
	jr nz, .loop
	xor a
	ret

.yes
	scf
	ret
; 7171


Function7171: ; 7171
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, d
	sub [hl]
	jr c, .nope
	cp $2
	jr nc, .nope
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, e
	sub [hl]
	jr c, .nope
	cp $2
	jr nc, .nope
	scf
	ret

.nope
	and a
	ret
; 718d