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|
UnusedPhoneScript: ; 0xbcea5
farwritetext UnusedPhoneText
end
; Mom
MomPhoneScript: ; 0xbceaa
checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
iftrue .bcec5
checkevent EVENT_DUDE_TALKED_TO_YOU
iftrue MomPhoneLectureScript
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue MomPhoneNoGymQuestScript
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue MomPhoneNoPokedexScript
jump MomPhoneNoPokemonScript
.bcec5 ; 0xbcec5
checkevent EVENT_IN_YOUR_ROOM
iftrue MomPhoneHangUpScript
farwritetext MomPhoneGreetingText
buttonsound
mapnametotext $0
checkcode VAR_ROOFPALETTE
if_equal $1, MomPhonePalette1
if_equal $2, MomPhonePalette2
jump MomPhoneOther
MomPhoneLandmark: ; 0xbcedf
farwritetext MomPhoneLandmarkText
buttonsound
jump MomSavingMoney
MomPhonePalette1: ; 0xbcee7
checkcode VAR_MAPGROUP
if_equal GROUP_NEW_BARK_TOWN, .newbark
if_equal GROUP_CHERRYGROVE_CITY, .cherrygrove
if_equal GROUP_VIOLET_CITY, .violet
if_equal GROUP_AZALEA_TOWN, .azalea
if_equal GROUP_GOLDENROD_CITY, .goldenrod
farwritetext MomPhoneGenericAreaText
buttonsound
jump MomSavingMoney
.newbark ; 0xbcf05
farwritetext MomPhoneNewBarkText
buttonsound
jump MomSavingMoney
.cherrygrove ; 0xbcf0d
farwritetext MomPhoneCherrygroveText
buttonsound
jump MomSavingMoney
.violet ; 0xbcf15
landmarktotext SPROUT_TOWER, 1
jump MomPhoneLandmark
.azalea ; 0xbcf1b
landmarktotext SLOWPOKE_WELL, 1
jump MomPhoneLandmark
.goldenrod ; 0xbcf21
landmarktotext RADIO_TOWER, 1
jump MomPhoneLandmark
MomPhonePalette2: ; 0xbcf27
farwritetext MomOtherAreaText
buttonsound
jump MomSavingMoney
MomPhoneOther: ; 0xbcf2f
farwritetext MomDeterminedText
buttonsound
jump MomSavingMoney
MomSavingMoney: ; 0xbcf37
checkflag ENGINE_MOM_SAVING_MONEY
iffalse MomIsNotSaving
checkmoney $1, 0
if_equal $0, MomSavingHasMoney
jump MomSavingButBroke
MomIsNotSaving: ; 0xbcf49
checkmoney $1, 0
if_equal $0, MomHasMoney
jump MomHasNoMoney
MomSavingHasMoney: ; 0xbcf55
readmoney $1, $0
farwritetext MomCheckBalanceText
yesorno
iftrue MomPhoneSaveMoneyScript
jump MomPhoneWontSaveMoneyScript
MomSavingButBroke: ; 0xbcf63
farwritetext MomImportantToSaveText
yesorno
iftrue MomPhoneSaveMoneyScript
jump MomPhoneWontSaveMoneyScript
MomHasNoMoney: ; 0xbcf6e
farwritetext MomYoureNotSavingText
yesorno
iftrue MomPhoneSaveMoneyScript
jump MomPhoneWontSaveMoneyScript
MomHasMoney: ; 0xbcf79
readmoney $1, $0
farwritetext MomYouveSavedText
yesorno
iftrue MomPhoneSaveMoneyScript
jump MomPhoneWontSaveMoneyScript
MomPhoneSaveMoneyScript: ; 0xbcf87
setflag ENGINE_MOM_SAVING_MONEY
farwritetext MomOKIllSaveText
buttonsound
jump MomPhoneHangUpScript
MomPhoneWontSaveMoneyScript: ; 0xbcf92
clearflag ENGINE_MOM_SAVING_MONEY
farwritetext MomPhoneWontSaveMoneyText
buttonsound
jump MomPhoneHangUpScript
MomPhoneHangUpScript: ; 0xbcf9d
farwritetext MomPhoneHangUpText
end
MomPhoneNoPokemonScript: ; 0xbcfa2
farwritetext MomPhoneNoPokemonText
end
MomPhoneNoPokedexScript: ; 0xbcfa7
farwritetext MomPhoneNoPokedexText
end
MomPhoneNoGymQuestScript: ; 0xbcfac
farwritetext MomPhoneNoGymQuestText
end
MomPhoneLectureScript: ; 0xbcfb1
setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
setflag ENGINE_DST
specialphonecall SPECIALCALL_NONE
farwritetext MomPhoneLectureText
yesorno
iftrue MomPhoneSaveMoneyScript
jump MomPhoneWontSaveMoneyScript
; Bill
BillPhoneScript1: ; 0xbcfc5
checkday
iftrue .daygreet
checknite
iftrue .nitegreet
farwritetext BillPhoneMornGreetingText
buttonsound
jump .main
.daygreet ; 0xbcfd7
farwritetext BillPhoneDayGreetingText
buttonsound
jump .main
.nitegreet ; 0xbcfdf
farwritetext BillPhoneNiteGreetingText
buttonsound
jump .main
.main ; 0xbcfe7
farwritetext BillPhoneGeneriText
buttonsound
checkcode VAR_BOXSPACE
RAM2MEM $0
if_equal $0, .full
if_less_than $6, .nearlyfull
farwritetext BillPhoneNotFullText
end
.nearlyfull ; 0xbcffd
farwritetext BillPhoneNearlyFullText
end
.full ; 0xbd002
farwritetext BillPhoneFullText
end
BillPhoneScript2: ; 0xbd007
farwritetext BillPhoneNewlyFullText
waitbutton
end
; Elm
ElmPhoneScript1: ; 0xbd00d
checkcode VAR_SPECIALPHONECALL
if_equal $1, .pokerus
checkevent EVENT_SHOWED_TOGEPI_TO_ELM
iftrue .discovery
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
iffalse .next
checkevent EVENT_TOGEPI_HATCHED
iftrue .egghatched
.next
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
iftrue .eggunhatched
checkevent EVENT_ELMS_AIDE_IN_LAB
iftrue .assistant
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue .checkingegg
checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
iftrue .stolen
checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
iftrue .sawmrpokemon
farwritetext ElmPhoneStartText
end
.sawmrpokemon ; 0xbd048
farwritetext ElmPhoneSawMrPokemonText
end
.stolen ; 0xbd04d
farwritetext ElmPhonePokemonStolenText
end
.checkingegg ; 0xbd052
farwritetext ElmPhoneCheckingEggText
end
.assistant ; 0xbd057
farwritetext ElmPhoneAssistantText
end
.eggunhatched ; 0xbd05c
farwritetext ElmPhoneEggUnhatchedText
end
.egghatched ; 0xbd061
farwritetext ElmPhoneEggHatchedText
setevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
end
.discovery ; 0xbd069
random $2
if_equal $0, .nextdiscovery
farwritetext ElmPhoneDiscovery1Text
end
.nextdiscovery ; 0xbd074
farwritetext ElmPhoneDiscovery2Text
end
.pokerus ; 0xbd079
farwritetext ElmPhonePokerusText
specialphonecall SPECIALCALL_NONE
end
ElmPhoneScript2: ; 0xbd081
checkcode VAR_SPECIALPHONECALL
if_equal $2, .disaster
if_equal $3, .assistant
if_equal $4, .rocket
if_equal $5, .gift
if_equal $8, .gift
farwritetext ElmPhonePokerusText
specialphonecall SPECIALCALL_NONE
end
.disaster ; 0xbd09f
farwritetext ElmPhoneDisasterText
specialphonecall SPECIALCALL_NONE
setevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
end
.assistant ; 0xbd0aa
farwritetext ElmPhoneEggAssistantText
specialphonecall SPECIALCALL_NONE
clearevent EVENT_ELMS_AIDE_IN_VIOLET_POKEMON_CENTER
setevent EVENT_ELMS_AIDE_IN_LAB
end
.rocket ; 0xbd0b8
farwritetext ElmPhoneRocketText
specialphonecall SPECIALCALL_NONE
end
.gift ; 0xbd0c0
farwritetext ElmPhoneGiftText
specialphonecall SPECIALCALL_NONE
end
.unused ; 0xbd0c8
farwritetext ElmPhoneUnusedText
specialphonecall SPECIALCALL_NONE
end
; bd0d0
; Jack
JackPhoneScript1:
trainertotext SCHOOLBOY, JACK1, $0
checkflag ENGINE_JACK
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JACK_MONDAY_MORNING
iftrue .NotMonday
checkcode VAR_WEEKDAY
if_not_equal MONDAY, .NotMonday
checkmorn
iftrue JackMondayMorning
.NotMonday:
farjump JackPhoneTips
.WantsBattle:
landmarktotext NATIONAL_PARK, $2
farjump JackWantsBattleScript
JackPhoneScript2:
trainertotext SCHOOLBOY, JACK1, $0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
if_equal $0, JackBattleTrivia
checkflag ENGINE_JACK
iftrue .WaitingForBattle
checkflag ENGINE_JACK_MONDAY_MORNING
iftrue .WaitingForBattle
farscall PhoneScript_Random2
if_equal $0, JackWantsToBattle
.WaitingForBattle:
farscall PhoneScript_Random3
if_equal $0, JackFindsRare
farjump Phone_GenericCall_Male
JackMondayMorning:
setflag ENGINE_JACK_MONDAY_MORNING
JackWantsToBattle:
landmarktotext NATIONAL_PARK, $2
setflag ENGINE_JACK
farjump PhoneScript_WantsToBattle_Male
JackFindsRare:
farjump Phone_CheckIfUnseenRare_Male
JackBattleTrivia:
farjump JackTriviaScript
; Beverly
BeverlyPhoneScript1:
trainertotext POKEFANF, BEVERLY1, $0
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_BEVERLY_HAS_NUGGET
iftrue .HasNugget
farjump UnknownScript_0xa0900
.HasNugget:
landmarktotext NATIONAL_PARK, $2
farjump UnknownScript_0xa0aa5
BeverlyPhoneScript2:
trainertotext POKEFANF, BEVERLY1, $0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_BEVERLY_HAS_NUGGET
iftrue .HasNugget
farscall PhoneScript_Random4
if_equal $0, .FoundNugget
.HasNugget:
farjump Phone_GenericCall_Female
.FoundNugget:
setflag ENGINE_BEVERLY_HAS_NUGGET
landmarktotext NATIONAL_PARK, $2
farjump PhoneScript_FoundItem_Female
; Huey
HueyPhoneScript1:
trainertotext SAILOR, HUEY1, $0
checkflag ENGINE_HUEY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_HUEY_WEDNESDAY_NIGHT
iftrue .NotWednesday
checkcode VAR_WEEKDAY
if_not_equal WEDNESDAY, .NotWednesday
checknite
iftrue HueyWednesdayNight
.NotWednesday:
special RandomPhoneMon
farjump UnknownScript_0xa0908
.WantsBattle:
landmarktotext LIGHTHOUSE, $2
farjump HueyWantsBattleScript
HueyPhoneScript2:
trainertotext SAILOR, HUEY1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_HUEY
iftrue .Flavor
checkflag ENGINE_HUEY_WEDNESDAY_NIGHT
iftrue .Flavor
farscall PhoneScript_Random3
if_equal $0, HueyWantsBattle
if_equal $1, HueyWantsBattle
.Flavor:
farjump PhoneScript_MonFlavorText
HueyWednesdayNight:
setflag ENGINE_HUEY_WEDNESDAY_NIGHT
HueyWantsBattle:
landmarktotext LIGHTHOUSE, $2
setflag ENGINE_HUEY
farjump PhoneScript_WantsToBattle_Male
; Gaven
GavenPhoneScript1:
trainertotext COOLTRAINERM, GAVEN3, $0
checkflag ENGINE_GAVEN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_GAVEN_THURSDAY_MORNING
iftrue .NotThursday
checkcode VAR_WEEKDAY
if_not_equal THURSDAY, .NotThursday
checkmorn
iftrue GavenThursdayMorning
.NotThursday:
farjump UnknownScript_0xa0910
.WantsBattle:
landmarktotext ROUTE_26, $2
farjump UnknownScript_0xa0a37
GavenPhoneScript2:
trainertotext COOLTRAINERM, GAVEN3, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_GAVEN
iftrue .WaitingForBattle
checkflag ENGINE_GAVEN_THURSDAY_MORNING
iftrue .WaitingForBattle
farscall PhoneScript_Random2
if_equal $0, GavenWantsRematch
.WaitingForBattle:
farscall PhoneScript_Random3
if_equal $0, GavenFoundRare
farjump Phone_GenericCall_Male
GavenThursdayMorning:
setflag ENGINE_GAVEN_THURSDAY_MORNING
GavenWantsRematch:
landmarktotext ROUTE_26, $2
setflag ENGINE_GAVEN
farjump PhoneScript_WantsToBattle_Male
GavenFoundRare:
farjump Phone_CheckIfUnseenRare_Male
; Beth
BethPhoneScript1:
trainertotext COOLTRAINERF, BETH1, $0
checkflag ENGINE_BETH
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_BETH_FRIDAY_AFTERNOON
iftrue .NotFriday
checkcode VAR_WEEKDAY
if_not_equal FRIDAY, .NotFriday
checkday
iftrue BethFridayAfternoon
.NotFriday:
farjump UnknownScript_0xa0918
.WantsBattle:
landmarktotext ROUTE_26, $2
farjump BethBattleReminderScript
BethPhoneScript2:
trainertotext COOLTRAINERF, BETH1, $0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_BETH
iftrue .Generic
checkflag ENGINE_BETH_FRIDAY_AFTERNOON
iftrue .Generic
farscall PhoneScript_Random2
if_equal $0, BethWantsBattle
.Generic:
farjump Phone_GenericCall_Female
BethFridayAfternoon:
setflag ENGINE_BETH_FRIDAY_AFTERNOON
BethWantsBattle:
landmarktotext ROUTE_26, $2
setflag ENGINE_BETH
farjump PhoneScript_WantsToBattle_Female
; Jose
JosePhoneScript1:
trainertotext BIRD_KEEPER, JOSE2, $0
checkflag ENGINE_JOSE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JOSE_SATURDAY_NIGHT
iftrue .NotSaturday
checkflag ENGINE_JOSE_HAS_STAR_PIECE
iftrue .HasItem
checkcode VAR_WEEKDAY
if_not_equal SATURDAY, .NotSaturday
checknite
iftrue JoseSaturdayNight
.NotSaturday:
farjump UnknownScript_0xa0920
.WantsBattle:
landmarktotext ROUTE_27, $2
farjump UnknownScript_0xa0a41
.HasItem:
landmarktotext ROUTE_27, $2
farjump UnknownScript_0xa0a41
JosePhoneScript2:
trainertotext BIRD_KEEPER, JOSE2, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_JOSE
iftrue .Generic
checkflag ENGINE_JOSE_SATURDAY_NIGHT
iftrue .Generic
checkflag ENGINE_JOSE_HAS_STAR_PIECE
iftrue .Generic
farscall PhoneScript_Random3
if_equal $0, JoseWantsBattle
farscall PhoneScript_Random3
if_equal $0, JoseHasStarPiece
.Generic:
farscall PhoneScript_Random3
if_equal $0, JoseFoundRare
farjump Phone_GenericCall_Male
JoseSaturdayNight:
setflag ENGINE_JOSE_SATURDAY_NIGHT
JoseWantsBattle:
landmarktotext ROUTE_27, $2
setflag ENGINE_JOSE
farjump PhoneScript_WantsToBattle_Male
JoseFoundRare:
farjump Phone_CheckIfUnseenRare_Male
JoseHasStarPiece:
setflag ENGINE_JOSE_HAS_STAR_PIECE
landmarktotext ROUTE_27, $2
farjump PhoneScript_FoundItem_Male
; Reena
ReenaPhoneScript1:
trainertotext COOLTRAINERF, REENA1, $0
checkflag ENGINE_REENA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_REENA_SUNDAY_MORNING
iftrue .NotSunday
checkcode VAR_WEEKDAY
if_not_equal SUNDAY, .NotSunday
checkmorn
iftrue ReenaSundayMorning
.NotSunday:
farjump UnknownScript_0xa0928
.WantsBattle:
landmarktotext ROUTE_27, $2
farjump UnknownScript_0xa0a46
ReenaPhoneScript2:
trainertotext COOLTRAINERF, REENA1, $0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_REENA
iftrue .Generic
checkflag ENGINE_REENA_SUNDAY_MORNING
iftrue .Generic
farscall PhoneScript_Random2
if_equal $0, ReenaWantsBattle
.Generic:
farjump Phone_GenericCall_Female
ReenaSundayMorning:
setflag ENGINE_REENA_SUNDAY_MORNING
ReenaWantsBattle:
landmarktotext ROUTE_27, $2
setflag ENGINE_REENA
farjump PhoneScript_WantsToBattle_Female
; Joey
JoeyPhoneScript1:
trainertotext YOUNGSTER, JOEY1, $0
checkflag ENGINE_JOEY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JOEY_MONDAY_AFTERNOON
iftrue .NotMonday
checkcode VAR_WEEKDAY
if_not_equal MONDAY, .NotMonday
checkday
iftrue JoeyMondayAfternoon
.NotMonday:
special RandomPhoneMon
farjump UnknownScript_0xa0930
.WantsBattle:
landmarktotext ROUTE_30, $2
farjump UnknownScript_0xa0a4b
JoeyPhoneScript2:
trainertotext YOUNGSTER, JOEY1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_JOEY
iftrue .Generic
checkflag ENGINE_JOEY_MONDAY_AFTERNOON
iftrue .Generic
farscall PhoneScript_Random3
if_equal $0, JoeyWantsBattle
if_equal $1, JoeyWantsBattle
.Generic:
farjump Phone_GenericCall_Male
JoeyMondayAfternoon:
setflag ENGINE_JOEY_MONDAY_AFTERNOON
JoeyWantsBattle:
landmarktotext ROUTE_30, $2
setflag ENGINE_JOEY
farjump PhoneScript_WantsToBattle_Male
; Wade
WadePhoneScript1:
trainertotext BUG_CATCHER, WADE1, $0
checkflag ENGINE_WADE
iftrue WadeWantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_WADE_TUESDAY_NIGHT
iftrue .NotTuesday
checkflag ENGINE_WADE_HAS_ITEM
iftrue WadeHasItem
checkcode VAR_WEEKDAY
if_not_equal TUESDAY, .NotTuesday
checknite
iftrue WadeTuesdayNight
.NotTuesday:
farscall PhoneScript_Random2
if_equal $0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
if_equal TUESDAY, WadeContestToday
if_equal THURSDAY, WadeContestToday
if_equal SATURDAY, WadeContestToday
.NoContest:
farjump UnknownScript_0xa0938
WadeContestToday:
farjump PhoneScript_BugCatchingContest
WadeWantsBattle:
landmarktotext ROUTE_31, $2
farjump UnknownScript_0xa0a50
WadeHasItem:
landmarktotext ROUTE_31, $2
farjump UnknownScript_0xa0ab5
WadePhoneScript2:
trainertotext BUG_CATCHER, WADE1, $0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
if_equal $0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
if_equal TUESDAY, Wade_ContestToday
if_equal THURSDAY, Wade_ContestToday
if_equal SATURDAY, Wade_ContestToday
.NoContest:
checkflag ENGINE_WADE
iftrue .next
checkflag ENGINE_WADE_TUESDAY_NIGHT
iftrue .next
checkflag ENGINE_WADE_HAS_ITEM
iftrue .next
farscall PhoneScript_Random2
if_equal $0, WadeHasItem2
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .next
farscall PhoneScript_Random2
if_equal $0, WadeWantsBattle2
.next:
farscall PhoneScript_Random3
if_equal $0, WadeFoundRare
farjump Phone_GenericCall_Male
Wade_ContestToday:
farjump PhoneScript_BugCatchingContest
WadeTuesdayNight:
setflag ENGINE_WADE_TUESDAY_NIGHT
WadeWantsBattle2:
landmarktotext ROUTE_31, $2
setflag ENGINE_WADE
farjump PhoneScript_WantsToBattle_Male
WadeFoundRare:
farjump Phone_CheckIfUnseenRare_Male
WadeHasItem2:
setflag ENGINE_WADE_HAS_ITEM
landmarktotext ROUTE_31, $2
clearevent EVENT_WADE_HAS_BERRY
clearevent EVENT_WADE_HAS_PSNCUREBERRY
clearevent EVENT_WADE_HAS_PRZCUREBERRY
clearevent EVENT_WADE_HAS_BITTER_BERRY
random $4
if_equal $0, .Berry
if_equal $1, .PsnCureBerry
if_equal $2, .PrzCureBerry
if_equal $3, .Bitterberry
.Berry:
setevent EVENT_WADE_HAS_BERRY
jump .FoundBerry
.PsnCureBerry:
setevent EVENT_WADE_HAS_PSNCUREBERRY
jump .FoundBerry
.PrzCureBerry:
setevent EVENT_WADE_HAS_PRZCUREBERRY
jump .FoundBerry
.Bitterberry:
setevent EVENT_WADE_HAS_BITTER_BERRY
.FoundBerry:
farjump PhoneScript_FoundItem_Male
; Ralph
RalphPhoneScript1:
trainertotext FISHER, RALPH1, $0
checkflag ENGINE_RALPH
iftrue Ralph_Rematch
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_RALPH_WEDNESDAY_MORNING
iftrue Ralph_CheckSwarm
checkcode VAR_WEEKDAY
if_not_equal WEDNESDAY, Ralph_CheckSwarm
checkmorn
iftrue Ralph_WednesdayMorning
Ralph_CheckSwarm:
checkflag ENGINE_SPECIAL_WILDDATA
iftrue Ralph_ReportSwarm
farjump UnknownScript_0xa0940
Ralph_Rematch:
landmarktotext ROUTE_32, $2
farjump UnknownScript_0xa0a55
Ralph_ReportSwarm:
landmarktotext ROUTE_32, $2
farjump UnknownScript_0xa0af5
RalphPhoneScript2:
trainertotext FISHER, RALPH1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse Ralph_CheckSwarm2
checkflag ENGINE_RALPH
iftrue Ralph_CheckSwarm2
checkflag ENGINE_RALPH_WEDNESDAY_MORNING
iftrue Ralph_CheckSwarm2
farscall PhoneScript_Random2
if_equal $0, Ralph_FightMe
Ralph_CheckSwarm2:
farscall PhoneScript_Random5
if_equal $0, Ralph_SetUpSwarm
farjump Phone_GenericCall_Male
Ralph_WednesdayMorning:
setflag ENGINE_RALPH_WEDNESDAY_MORNING
Ralph_FightMe:
landmarktotext ROUTE_32, $2
setflag ENGINE_RALPH
farjump PhoneScript_WantsToBattle_Male
Ralph_SetUpSwarm:
checkflag ENGINE_SPECIAL_WILDDATA
iftrue .Generic
setflag ENGINE_SPECIAL_WILDDATA
pokenamemem QWILFISH, $1
landmarktotext ROUTE_32, $2
writebyte FISHSWARM_QWILFISH
special Special_ActivateFishingSwarm
farjump UnknownScript_0xa05d6
.Generic:
farjump Phone_GenericCall_Male
; Liz
LizPhoneScript1:
trainertotext PICNICKER, LIZ1, $0
checkflag ENGINE_LIZ
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_LIZ_THURSDAY_AFTERNOON
iftrue .NotThursday
checkcode VAR_WEEKDAY
if_not_equal THURSDAY, .NotThursday
checkday
iftrue LizThursdayAfternoon
.NotThursday:
special RandomPhoneMon
farjump UnknownScript_0xa0948
.WantsBattle:
landmarktotext ROUTE_32, $2
farjump UnknownScript_0xa0a5a
LizPhoneScript2:
trainertotext PICNICKER, LIZ1, $0
farscall PhoneScript_Random4
if_equal $0, LizWrongNumber
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_LIZ
iftrue .next
checkflag ENGINE_LIZ_THURSDAY_AFTERNOON
iftrue .next
.next:
farscall PhoneScript_Random2
if_equal $0, LizGossip
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .Generic
farscall PhoneScript_Random2
if_equal $0, LizWantsBattle
.Generic:
farjump Phone_GenericCall_Female
LizThursdayAfternoon:
setflag ENGINE_LIZ_THURSDAY_AFTERNOON
LizWantsBattle:
landmarktotext ROUTE_32, $2
setflag ENGINE_LIZ
farjump PhoneScript_WantsToBattle_Female
LizWrongNumber:
farjump LizWrongNumberScript
LizGossip:
random $9
if_equal $0, .CoolTrainerM
if_equal $1, .Beauty
if_equal $2, .Grunt
if_equal $3, .Teacher
if_equal $4, .SwimmerF
if_equal $5, .KimonoGirl
if_equal $6, .Skier
if_equal $7, .Medium
if_equal $8, .PokefanM
.CoolTrainerM:
trainerclassname COOLTRAINERM, $1
jump LizGossipScript
.Beauty:
trainerclassname BEAUTY, $1
jump LizGossipScript
.Grunt:
trainerclassname GRUNTM, $1
jump LizGossipScript
.Teacher:
trainerclassname TEACHER, $1
jump LizGossipScript
.SwimmerF:
trainerclassname SWIMMERF, $1
jump LizGossipScript
.KimonoGirl:
trainerclassname KIMONO_GIRL, $1
jump LizGossipScript
.Skier:
trainerclassname SKIER, $1
jump LizGossipScript
.Medium:
trainerclassname MEDIUM, $1
jump LizGossipScript
.PokefanM:
trainerclassname POKEFANM, $1
jump LizGossipScript
LizGossipScript:
farjump UnknownScript_0xa06da
; Anthony
AnthonyPhoneScript1:
trainertotext HIKER, ANTHONY2, $0
checkflag ENGINE_ANTHONY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ANTHONY_FRIDAY_NIGHT
iftrue .NotFriday
checkcode VAR_WEEKDAY
if_not_equal FRIDAY, .NotFriday
checknite
iftrue AnthonyFridayNight
.NotFriday:
checkflag ENGINE_DUNSPARCE_SWARM
iftrue .AlreadySwarming
farjump UnknownScript_0xa0950
.WantsBattle:
landmarktotext ROUTE_33, $2
farjump UnknownScript_0xa0a5f
.AlreadySwarming:
landmarktotext ROUTE_33, $2
farjump UnknownScript_0xa0afa
AnthonyPhoneScript2:
trainertotext HIKER, ANTHONY2, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .TriesSwarm
checkflag ENGINE_ANTHONY
iftrue .TriesSwarm
checkflag ENGINE_ANTHONY_FRIDAY_NIGHT
iftrue .TriesSwarm
farscall PhoneScript_Random2
if_equal $0, AnthonyWantsBattle
.TriesSwarm:
farscall PhoneScript_Random5
if_equal $0, AnthonyTriesDunsparceSwarm
farjump Phone_GenericCall_Male
AnthonyFridayNight:
setflag ENGINE_ANTHONY_FRIDAY_NIGHT
AnthonyWantsBattle:
landmarktotext ROUTE_33, $2
setflag ENGINE_ANTHONY
farjump PhoneScript_WantsToBattle_Male
AnthonyTriesDunsparceSwarm:
checkflag ENGINE_DUNSPARCE_SWARM
iftrue .Generic
setflag ENGINE_DUNSPARCE_SWARM
pokenamemem DUNSPARCE, $1
swarm SWARM_DUNSPARCE, DARK_CAVE_VIOLET_ENTRANCE
landmarktotext DARK_CAVE, $2
farjump UnknownScript_0xa05de
.Generic:
farjump Phone_GenericCall_Male
; Todd
ToddPhoneScript1:
trainertotext CAMPER, TODD1, $0
checkflag ENGINE_TODD
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_TODD_SATURDAY_MORNING
iftrue .NotSaturday
checkcode VAR_WEEKDAY
if_not_equal SATURDAY, .NotSaturday
checkmorn
iftrue ToddSaturdayMorning
.NotSaturday:
checkflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
iftrue .SaleOn
farjump UnknownScript_0xa0958
.WantsBattle:
landmarktotext ROUTE_34, $2
farjump UnknownScript_0xa0a64
.SaleOn:
farjump UnknownScript_0xa0b04
ToddPhoneScript2:
trainertotext CAMPER, TODD1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_TODD
iftrue .TryForSale
checkflag ENGINE_TODD_SATURDAY_MORNING
iftrue .TryForSale
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse ToddNoGoldenrod
farscall PhoneScript_Random2
if_equal $0, ToddWantsBattle
.TryForSale:
farscall PhoneScript_Random2
if_equal $0, ToddDeptStoreSale
ToddNoGoldenrod:
farscall PhoneScript_Random3
if_equal $0, ToddFoundRare
farjump Phone_GenericCall_Male
ToddSaturdayMorning:
setflag ENGINE_TODD_SATURDAY_MORNING
ToddWantsBattle:
landmarktotext ROUTE_34, $2
setflag ENGINE_TODD
farjump PhoneScript_WantsToBattle_Male
ToddFoundRare:
farjump Phone_CheckIfUnseenRare_Male
ToddDeptStoreSale:
setflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
farjump UnknownScript_0xa0644
; Gina
GinaPhoneScript1:
trainertotext PICNICKER, GINA1, $0
checkflag ENGINE_GINA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_GINA_SUNDAY_AFTERNOON
iftrue .NotSunday
checkflag ENGINE_GINA_HAS_LEAF_STONE
iftrue .HasLeafStone
checkcode VAR_WEEKDAY
if_not_equal SUNDAY, .NotSunday
checkday
iftrue GinaSundayDay
.NotSunday:
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
farjump UnknownScript_0xa0960
.Rockets:
farjump UnknownScript_0xa05c6
.WantsBattle:
landmarktotext ROUTE_34, $2
farjump UnknownScript_0xa0a69
.HasLeafStone:
landmarktotext ROUTE_34, $2
farjump UnknownScript_0xa0abd
GinaPhoneScript2:
trainertotext PICNICKER, GINA1, $0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue GinaRockets
checkflag ENGINE_GINA
iftrue .Generic
checkflag ENGINE_GINA_SUNDAY_AFTERNOON
iftrue .Generic
checkflag ENGINE_GINA_HAS_LEAF_STONE
iftrue .Generic
checkevent EVENT_GINA_GAVE_LEAF_STONE
iftrue .GaveLeafStone
farscall PhoneScript_Random2
if_equal $0, GinaHasLeafStone
.GaveLeafStone:
farscall PhoneScript_Random11
if_equal $0, GinaHasLeafStone
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .Generic
farscall PhoneScript_Random3
if_equal $0, GinaWantsBattle
.Generic:
farjump Phone_GenericCall_Female
GinaSundayDay:
setflag ENGINE_GINA_SUNDAY_AFTERNOON
GinaWantsBattle:
landmarktotext ROUTE_34, $2
setflag ENGINE_GINA
farjump PhoneScript_WantsToBattle_Female
GinaRockets:
farjump UnknownScript_0xa05c6
GinaHasLeafStone:
setflag ENGINE_GINA_HAS_LEAF_STONE
landmarktotext ROUTE_34, $2
farjump PhoneScript_FoundItem_Female
; Irwin
IrwinPhoneScript1:
trainertotext JUGGLER, IRWIN1, $0
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
farjump UnknownScript_0xa09c8
.Rockets:
farjump IrwinRocketRumor
IrwinPhoneScript2:
trainertotext JUGGLER, IRWIN1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
farjump IrwinRumorScript
.Rockets:
farjump IrwinRocketRumor
; Arnie
ArniePhoneScript1:
trainertotext BUG_CATCHER, ARNIE1, $0
checkflag ENGINE_ARNIE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ARNIE_TUESDAY_MORNING
iftrue .NotTuesday
checkcode VAR_WEEKDAY
if_not_equal TUESDAY, .NotTuesday
checkmorn
iftrue ArnieTuesdayMorning
.NotTuesday:
checkflag ENGINE_YANMA_SWARM
iftrue .AlreadySwarming
farjump UnknownScript_0xa0968
.WantsBattle:
landmarktotext ROUTE_35, $2
farjump UnknownScript_0xa0a6e
.AlreadySwarming:
landmarktotext ROUTE_35, $2
farjump UnknownScript_0xa0aff
ArniePhoneScript2:
trainertotext BUG_CATCHER, ARNIE1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ARNIE
iftrue .Swarm
checkflag ENGINE_ARNIE_TUESDAY_MORNING
iftrue .Swarm
farscall PhoneScript_Random2
if_equal $0, ArnieWantsBattle
.Swarm:
farscall PhoneScript_Random5
if_equal $0, ArnieYanmaSwarm
farscall PhoneScript_Random3
if_equal $0, ArnieFoundRare
farjump Phone_GenericCall_Male
ArnieTuesdayMorning:
setflag ENGINE_ARNIE_TUESDAY_MORNING
ArnieWantsBattle:
landmarktotext ROUTE_35, $2
setflag ENGINE_ARNIE
farjump PhoneScript_WantsToBattle_Male
ArnieYanmaSwarm: ; start swarm
checkflag ENGINE_YANMA_SWARM
iftrue ArnieYanmaAlreadySwarming
setflag ENGINE_YANMA_SWARM
pokenamemem YANMA, $1
swarm SWARM_YANMA, ROUTE_35
landmarktotext ROUTE_35, $2
farjump UnknownScript_0xa05ce
ArnieFoundRare:
farjump Phone_CheckIfUnseenRare_Male
ArnieYanmaAlreadySwarming:
farjump Phone_GenericCall_Male
; Alan
AlanPhoneScript1:
trainertotext SCHOOLBOY, ALAN1, $0
checkflag ENGINE_ALAN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
iftrue .NotWednesday
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue .FireStone
checkcode VAR_WEEKDAY
if_not_equal WEDNESDAY, .NotWednesday
checkday
iftrue AlanWednesdayDay
.NotWednesday:
farjump UnknownScript_0xa0970
.WantsBattle:
landmarktotext ROUTE_36, $2
farjump UnknownScript_0xa0a73
.FireStone:
landmarktotext ROUTE_36, $2
farjump UnknownScript_0xa0ac5
AlanPhoneScript2:
trainertotext SCHOOLBOY, ALAN1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ALAN
iftrue AlanGenericCall
checkflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
iftrue AlanGenericCall
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue AlanGenericCall
farscall PhoneScript_Random3
if_equal $0, AlanWantsBattle
checkevent EVENT_ALAN_GAVE_FIRE_STONE
iftrue .FireStone
farscall PhoneScript_Random2
if_equal $0, AlanHasFireStone
.FireStone:
farscall PhoneScript_Random11
if_equal $0, AlanHasFireStone
AlanGenericCall:
farjump Phone_GenericCall_Male
AlanWednesdayDay:
setflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
AlanWantsBattle:
landmarktotext ROUTE_36, $2
setflag ENGINE_ALAN
farjump PhoneScript_WantsToBattle_Male
AlanHasFireStone:
setflag ENGINE_ALAN_HAS_FIRE_STONE
landmarktotext ROUTE_36, $2
farjump PhoneScript_FoundItem_Male
; Dana
DanaPhoneScript1:
trainertotext LASS, DANA1, $0
checkflag ENGINE_DANA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_DANA_THURSDAY_NIGHT
iftrue .NotThursday
checkflag ENGINE_DANA_HAS_THUNDERSTONE
iftrue .HasThunderstone
checkcode VAR_WEEKDAY
if_not_equal THURSDAY, .NotThursday
checknite
iftrue DanaThursdayNight
.NotThursday:
farjump UnknownScript_0xa0978
.WantsBattle:
landmarktotext ROUTE_38, $2
farjump UnknownScript_0xa0a78
.HasThunderstone:
landmarktotext ROUTE_38, $2
farjump UnknownScript_0xa0acd
DanaPhoneScript2:
trainertotext LASS, DANA1, $0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_DANA
iftrue .Generic
checkflag ENGINE_DANA_THURSDAY_NIGHT
iftrue .Generic
checkflag ENGINE_DANA_HAS_THUNDERSTONE
iftrue .Generic
farscall PhoneScript_Random3
if_equal $0, DanaWantsBattle
checkevent EVENT_DANA_GAVE_THUNDERSTONE
iftrue .Thunderstone
farscall PhoneScript_Random2
if_equal $0, DanaHasThunderstone
.Thunderstone:
farscall PhoneScript_Random11
if_equal $0, DanaHasThunderstone
.Generic:
farscall PhoneScript_Random3
if_equal $0, DanaFoundRare
farjump Phone_GenericCall_Female
DanaThursdayNight:
setflag ENGINE_DANA_THURSDAY_NIGHT
DanaWantsBattle:
landmarktotext ROUTE_38, $2
setflag ENGINE_DANA
farjump PhoneScript_WantsToBattle_Female
DanaFoundRare:
farjump Phone_CheckIfUnseenRare_Female
DanaHasThunderstone:
setflag ENGINE_DANA_HAS_THUNDERSTONE
landmarktotext ROUTE_38, $2
farjump PhoneScript_FoundItem_Female
; Chad
ChadPhoneScript1:
trainertotext SCHOOLBOY, CHAD1, $0
checkflag ENGINE_CHAD
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_CHAD_FRIDAY_MORNING
iftrue .NotFriday
checkcode VAR_WEEKDAY
if_not_equal FRIDAY, .NotFriday
checkmorn
iftrue ChadFridayMorning
.NotFriday:
farjump UnknownScript_0xa0980
.WantsBattle:
landmarktotext ROUTE_38, $2
farjump UnknownScript_0xa0a7d
ChadPhoneScript2:
trainertotext SCHOOLBOY, CHAD1, $0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
if_equal $0, ChadOakGossip
checkflag ENGINE_CHAD
iftrue .Generic
checkflag ENGINE_CHAD_FRIDAY_MORNING
iftrue .Generic
farscall PhoneScript_Random2
if_equal $0, ChadWantsBattle
.Generic:
farscall PhoneScript_Random3
if_equal $0, ChadFoundRare
farjump Phone_GenericCall_Male
ChadFridayMorning:
setflag ENGINE_CHAD_FRIDAY_MORNING
ChadWantsBattle:
landmarktotext ROUTE_38, $2
setflag ENGINE_CHAD
farjump PhoneScript_WantsToBattle_Male
ChadFoundRare:
farjump Phone_CheckIfUnseenRare_Male
ChadOakGossip:
farjump ChadOakGossipScript
DerekPhoneScript1:
trainertotext POKEFANM, DEREK1, $0
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_DEREK_HAS_NUGGET
iftrue .Nugget
farscall PhoneScript_Random2
if_equal $0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
if_equal TUESDAY, .ContestToday
if_equal THURSDAY, .ContestToday
if_equal SATURDAY, .ContestToday
.NoContest:
farjump UnknownScript_0xa0988
.ContestToday:
farjump PhoneScript_BugCatchingContest
.Nugget:
landmarktotext ROUTE_39, $2
farjump UnknownScript_0xa0ad5
DerekPhoneScript2:
trainertotext POKEFANM, DEREK1, $0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
if_equal $0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
if_equal TUESDAY, .ContestToday
if_equal THURSDAY, .ContestToday
if_equal SATURDAY, .ContestToday
.NoContest:
farscall PhoneScript_Random4
if_equal $0, .Nugget
farjump Phone_GenericCall_Male
.ContestToday:
farjump PhoneScript_BugCatchingContest
.Nugget:
setflag ENGINE_DEREK_HAS_NUGGET
landmarktotext ROUTE_39, $2
farjump PhoneScript_FoundItem_Male
TullyPhoneScript1:
trainertotext FISHER, TULLY1, $0
checkflag ENGINE_TULLY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_TULLY_SUNDAY_NIGHT
iftrue .NotSunday
checkflag ENGINE_TULLY_HAS_WATER_STONE
iftrue TullyHasWaterStone
checkcode VAR_WEEKDAY
if_not_equal SUNDAY, .NotSunday
checknite
iftrue TullySundayNight
.NotSunday:
farjump UnknownScript_0xa0990
.WantsBattle:
landmarktotext ROUTE_42, $2
farjump UnknownScript_0xa0a82
TullyHasWaterStone:
landmarktotext ROUTE_42, $2
farjump UnknownScript_0xa0add
TullyPhoneScript2:
trainertotext FISHER, TULLY1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_TULLY
iftrue .Generic
checkflag ENGINE_TULLY_SUNDAY_NIGHT
iftrue .Generic
checkflag ENGINE_TULLY_HAS_WATER_STONE
iftrue .Generic
farscall PhoneScript_Random3
if_equal $0, TullyWantsBattle
checkevent EVENT_TULLY_GAVE_WATER_STONE
iftrue .WaterStone
farscall PhoneScript_Random2
if_equal $0, TullyFoundWaterStone
.WaterStone:
farscall PhoneScript_Random11
if_equal $0, TullyFoundWaterStone
.Generic:
farjump Phone_GenericCall_Male
TullySundayNight:
setflag ENGINE_TULLY_SUNDAY_NIGHT
TullyWantsBattle:
landmarktotext ROUTE_42, $2
setflag ENGINE_TULLY
farjump PhoneScript_WantsToBattle_Male
TullyFoundWaterStone:
setflag ENGINE_TULLY_HAS_WATER_STONE
landmarktotext ROUTE_42, $2
farjump PhoneScript_FoundItem_Male
BrentPhoneScript1:
trainertotext POKEMANIAC, BRENT1, $0
checkflag ENGINE_BRENT
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_BRENT_MONDAY_MORNING
iftrue .NotMonday
checkcode VAR_WEEKDAY
if_not_equal MONDAY, .NotMonday
checkmorn
iftrue BrentMondayMorning
.NotMonday:
farjump UnknownScript_0xa0998
.WantsBattle:
landmarktotext ROUTE_43, $2
farjump UnknownScript_0xa0a87
BrentPhoneScript2:
trainertotext POKEMANIAC, BRENT1, $0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
if_equal $0, BrentBillTrivia
checkflag ENGINE_BRENT
iftrue .Generic
checkflag ENGINE_BRENT_MONDAY_MORNING
iftrue .Generic
farscall PhoneScript_Random2
if_equal $0, BrentWantsBattle
.Generic:
farjump Phone_GenericCall_Male
BrentMondayMorning:
setflag ENGINE_BRENT_MONDAY_MORNING
BrentWantsBattle:
landmarktotext ROUTE_43, $2
setflag ENGINE_BRENT
farjump PhoneScript_WantsToBattle_Male
BrentBillTrivia:
farjump BrentBillTriviaScript
TiffanyPhoneScript1:
trainertotext PICNICKER, TIFFANY3, $0
checkflag ENGINE_TIFFANY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_TIFFANY_TUESDAY_AFTERNOON
iftrue .NotTuesday
checkflag ENGINE_TIFFANY_HAS_PINK_BOW
iftrue .HasItem
checkcode VAR_WEEKDAY
if_not_equal TUESDAY, .NotTuesday
checkday
iftrue TiffanyTuesdayAfternoon
.NotTuesday:
farjump UnknownScript_0xa09a0
.WantsBattle:
landmarktotext ROUTE_43, $2
farjump UnknownScript_0xa0a8c
.HasItem:
landmarktotext ROUTE_43, $2
farjump UnknownScript_0xa0ae5
TiffanyPhoneScript2:
trainertotext PICNICKER, TIFFANY3, $0
farscall PhoneScript_Random4
if_equal $0, TiffanysFamilyMembers
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_TIFFANY
iftrue TiffanyGenericCall
checkflag ENGINE_TIFFANY_TUESDAY_AFTERNOON
iftrue TiffanyGenericCall
checkflag ENGINE_TIFFANY_HAS_PINK_BOW
iftrue TiffanyGenericCall
farscall PhoneScript_Random3
if_equal $0, TiffanyWantsBattle
checkevent EVENT_TIFFANY_GAVE_PINK_BOW
iftrue .PinkBow
farscall PhoneScript_Random2
if_equal $0, TiffanyHasPinkBow
.PinkBow:
farscall PhoneScript_Random11
if_equal $0, TiffanyHasPinkBow
TiffanyGenericCall:
farjump Phone_GenericCall_Female
TiffanyTuesdayAfternoon:
setflag ENGINE_TIFFANY_TUESDAY_AFTERNOON
TiffanyWantsBattle:
landmarktotext ROUTE_43, $2
setflag ENGINE_TIFFANY
farjump PhoneScript_WantsToBattle_Female
TiffanysFamilyMembers:
random $6
if_equal $0, .Grandma
if_equal $1, .Grandpa
if_equal $2, .Mom
if_equal $3, .Dad
if_equal $4, .Sister
if_equal $5, .Brother
.Grandma:
stringtotext GrandmaString, $1
jump TiffanysPoorClefairy
.Grandpa:
stringtotext GrandpaString, $1
jump TiffanysPoorClefairy
.Mom:
stringtotext MomString, $1
jump TiffanysPoorClefairy
.Dad:
stringtotext DadString, $1
jump TiffanysPoorClefairy
.Sister:
stringtotext SisterString, $1
jump TiffanysPoorClefairy
.Brother:
stringtotext BrotherString, $1
jump TiffanysPoorClefairy
TiffanysPoorClefairy:
farjump TiffanyItsAwful
TiffanyHasPinkBow:
setflag ENGINE_TIFFANY_HAS_PINK_BOW
landmarktotext ROUTE_43, $2
farjump PhoneScript_FoundItem_Female
; Vance
VancePhoneScript1:
trainertotext BIRD_KEEPER, VANCE1, $0
checkflag ENGINE_VANCE
iftrue VanceWantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_VANCE_WEDNESDAY_NIGHT
iftrue .NotWednesday
checkcode VAR_WEEKDAY
if_not_equal WEDNESDAY, .NotWednesday
checknite
iftrue VanceWednesdayNight
.NotWednesday:
farjump VanceLookingForward
VanceWantsBattle:
landmarktotext ROUTE_44, $2
farjump VanceHurryHurry
VancePhoneScript2:
trainertotext BIRD_KEEPER, VANCE1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_VANCE
iftrue .WantsBattle
checkflag ENGINE_VANCE_WEDNESDAY_NIGHT
iftrue .WantsBattle
farscall PhoneScript_Random3
if_equal $0, VanceWantsRematch
if_equal $1, VanceWantsRematch
.WantsBattle:
farjump Phone_GenericCall_Male
VanceWednesdayNight:
setflag ENGINE_VANCE_WEDNESDAY_NIGHT
VanceWantsRematch:
landmarktotext ROUTE_44, $2
setflag ENGINE_VANCE
farjump PhoneScript_WantsToBattle_Male
WiltonPhoneScript1:
trainertotext FISHER, WILTON1, $0
checkflag ENGINE_WILTON
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_WILTON_THURSDAY_MORNING
iftrue .NotThursday
checkflag ENGINE_WILTON_HAS_ITEM
iftrue .HasItem
checkcode VAR_WEEKDAY
if_not_equal THURSDAY, .NotThursday
checkmorn
iftrue WiltonThursdayMorning
.NotThursday:
farjump WiltonHaventFoundAnything
.WantsBattle:
landmarktotext ROUTE_44, $2
farjump WiltonNotBiting
.HasItem:
landmarktotext ROUTE_44, $2
farjump WiltonWantThis
WiltonPhoneScript2:
trainertotext FISHER, WILTON1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_WILTON
iftrue .GenericCall
checkflag ENGINE_WILTON_THURSDAY_MORNING
iftrue .GenericCall
checkflag ENGINE_WILTON_HAS_ITEM
iftrue .GenericCall
farscall PhoneScript_Random2
if_equal $0, WiltonWantsBattle
farscall PhoneScript_Random2
if_equal $0, WiltonHasItem
.GenericCall:
farjump Phone_GenericCall_Male
WiltonThursdayMorning:
setflag ENGINE_WILTON_THURSDAY_MORNING
WiltonWantsBattle:
landmarktotext ROUTE_44, $2
setflag ENGINE_WILTON
farjump PhoneScript_WantsToBattle_Male
WiltonHasItem:
setflag ENGINE_WILTON_HAS_ITEM
landmarktotext ROUTE_44, $2
clearevent EVENT_WILTON_HAS_ULTRA_BALL
clearevent EVENT_WILTON_HAS_GREAT_BALL
clearevent EVENT_WILTON_HAS_POKE_BALL
random $5
if_equal $0, .UltraBall
random $3
if_equal $0, .GreatBall
jump .PokeBall
.UltraBall:
setevent EVENT_WILTON_HAS_ULTRA_BALL
jump .FoundItem
.GreatBall:
setevent EVENT_WILTON_HAS_GREAT_BALL
jump .FoundItem
.PokeBall:
setevent EVENT_WILTON_HAS_POKE_BALL
.FoundItem:
farjump PhoneScript_FoundItem_Male
; Kenji
KenjiPhoneScript1:
trainertotext BLACKBELT_T, KENJI3, $0
farscall PhoneScript_AnswerPhone_Male
farjump KenjiAnswerPhoneScript
KenjiPhoneScript2:
trainertotext BLACKBELT_T, KENJI3, $0
farscall PhoneScript_GreetPhone_Male
farjump KenjiCallingPhoneScript
; Parry
ParryPhoneScript1:
trainertotext HIKER, PARRY1, $0
checkflag ENGINE_PARRY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_PARRY_FRIDAY_AFTERNOON
iftrue .WantsRematch
checkcode VAR_WEEKDAY
if_not_equal FRIDAY, .WantsRematch
checkday
iftrue ParryFridayDay
.WantsRematch:
farjump ParryBattleWithMe
.WantsBattle:
landmarktotext ROUTE_45, $2
farjump ParryHaventYouGottenTo
ParryPhoneScript2:
trainertotext HIKER, PARRY1, $0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_PARRY
iftrue .GenericCall
checkflag ENGINE_PARRY_FRIDAY_AFTERNOON
iftrue .GenericCall
farscall PhoneScript_Random2
if_equal $0, ParryWantsBattle
if_equal $1, ParryWantsBattle
.GenericCall:
farjump Phone_GenericCall_Male
ParryFridayDay:
setflag ENGINE_PARRY_FRIDAY_AFTERNOON
ParryWantsBattle:
landmarktotext ROUTE_45, $2
setflag ENGINE_PARRY
farjump PhoneScript_WantsToBattle_Male
; Erin
ErinPhoneScript1:
trainertotext PICNICKER, ERIN1, $0
checkflag ENGINE_ERIN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_ERIN_SATURDAY_NIGHT
iftrue .NotSaturday
checkcode VAR_WEEKDAY
if_not_equal SATURDAY, .NotSaturday
checknite
iftrue ErinSaturdayNight
.NotSaturday:
farjump ErinWorkingHardScript
.WantsBattle:
landmarktotext ROUTE_46, $2
farjump ErinComeBattleScript
ErinPhoneScript2:
trainertotext PICNICKER, ERIN1, $0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_ERIN
iftrue .GenericCall
checkflag ENGINE_ERIN_SATURDAY_NIGHT
iftrue .GenericCall
farscall PhoneScript_Random3
if_equal $0, ErinWantsBattle
if_equal $1, ErinWantsBattle
.GenericCall:
farjump Phone_GenericCall_Female
ErinSaturdayNight:
setflag ENGINE_ERIN_SATURDAY_NIGHT
ErinWantsBattle:
landmarktotext ROUTE_46, $2
setflag ENGINE_ERIN
farjump PhoneScript_WantsToBattle_Female
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