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ItemFinder: ; 12580
callba CheckForHiddenItems
jr c, .found_something
ld hl, .Script_FoundNothing
jr .resume
.found_something
ld hl, .Script_FoundSomething
.resume
call QueueScript
ld a, $1
ld [wItemEffectSucceeded], a
ret
; 12599
.ItemfinderSound: ; 12599
ld c, 4
.sfx_loop
push bc
ld de, SFX_SECOND_PART_OF_ITEMFINDER
call WaitPlaySFX
ld de, SFX_TRANSACTION
call WaitPlaySFX
pop bc
dec c
jr nz, .sfx_loop
ret
; 125ad
.Script_FoundSomething: ; 0x125ad
reloadmappart
special UpdateTimePals
callasm .ItemfinderSound
writetext .Text_FoundSomething
closetext
end
; 0x125ba
.Script_FoundNothing: ; 0x125ba
reloadmappart
special UpdateTimePals
writetext .Text_FoundNothing
closetext
end
; 0x125c3
.Text_FoundSomething: ; 0x125c3
; Yes! ITEMFINDER indicates there's an item nearby.
text_jump UnknownText_0x1c0a77
db "@"
; 0x125c8
.Text_FoundNothing: ; 0x125c8
; Nope! ITEMFINDER isn't responding.
text_jump UnknownText_0x1c0aa9
db "@"
; 0x125cd
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