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MoveDeletion:
ld hl, UnknownText_0x2c5ef
call PrintText
call YesNoBox
jr c, .asm_2c5c3
ld hl, UnknownText_0x2c5f4
call PrintText
callba SelectMonFromParty
jr c, .asm_2c5c3
ld a, [CurPartySpecies]
cp EGG
jr z, .asm_2c5bc
ld a, [CurPartyMon]
ld hl, PartyMon1Moves + 1
ld bc, PartyMon2 - PartyMon1
call AddNTimes
ld a, [hl]
and a
jr z, .asm_2c5ca
ld hl, UnknownText_0x2c5ea
call PrintText
call Function1d6e
callba Function12f5b
push af
call Function2b74
pop af
jr c, .asm_2c5c3
ld a, [wcfa9]
push af
ld a, [CurSpecies]
ld [wd265], a
call GetMoveName
ld hl, UnknownText_0x2c5d6
call PrintText
call YesNoBox
pop bc
jr c, .asm_2c5c3
call Function2c5f9
call WaitSFX
ld de, SFX_MOVE_DELETED
call PlaySFX
call WaitSFX
ld hl, UnknownText_0x2c5db
call PrintText
ret
.asm_2c5bc
ld hl, UnknownText_0x2c5e0
call PrintText
ret
.asm_2c5c3
ld hl, UnknownText_0x2c5e5
call PrintText
ret
.asm_2c5ca
ld hl, UnknownText_0x2c5d1
call PrintText
ret
UnknownText_0x2c5d1: ; 0x2c5d1
; That #MON knows only one move.
text_jump UnknownText_0x1c5eba
db "@"
; 0x2c5d6
UnknownText_0x2c5d6: ; 0x2c5d6
; Oh, make it forget @ ?
text_jump UnknownText_0x1c5eda
db "@"
; 0x2c5db
UnknownText_0x2c5db: ; 0x2c5db
; Done! Your #MON forgot the move.
text_jump UnknownText_0x1c5ef5
db "@"
; 0x2c5e0
UnknownText_0x2c5e0: ; 0x2c5e0
; An EGG doesn't know any moves!
text_jump UnknownText_0x1c5f17
db "@"
; 0x2c5e5
UnknownText_0x2c5e5: ; 0x2c5e5
; No? Come visit me again.
text_jump UnknownText_0x1c5f36
db "@"
; 0x2c5ea
UnknownText_0x2c5ea: ; 0x2c5ea
; Which move should it forget, then?
text_jump UnknownText_0x1c5f50
db "@"
; 0x2c5ef
UnknownText_0x2c5ef: ; 0x2c5ef
; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget?
text_jump UnknownText_0x1c5f74
db "@"
; 0x2c5f4
UnknownText_0x2c5f4: ; 0x2c5f4
; Which #MON?
text_jump UnknownText_0x1c5fd1
db "@"
; 0x2c5f9
Function2c5f9: ; 2c5f9
ld a, b
push bc
dec a
ld c, a
ld b, 0
ld hl, PartyMon1Moves
add hl, bc
ld a, [CurPartyMon]
ld bc, PartyMon2 - PartyMon1
call AddNTimes
pop bc
push bc
inc b
.asm_2c60f
ld a, b
cp NUM_MOVES + 1
jr z, .asm_2c61b
inc hl
ld a, [hld]
ld [hl], a
inc hl
inc b
jr .asm_2c60f
.asm_2c61b
xor a
ld [hl], a
pop bc
ld a, b
push bc
dec a
ld c, a
ld b, 0
ld hl, PartyMon1PP
add hl, bc
ld a, [CurPartyMon]
ld bc, PartyMon2 - PartyMon1
call AddNTimes
pop bc
inc b
.asm_2c633
ld a, b
cp NUM_MOVES + 1
jr z, .asm_2c63f
inc hl
ld a, [hld]
ld [hl], a
inc hl
inc b
jr .asm_2c633
.asm_2c63f
xor a
ld [hl], a
ret
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