summaryrefslogtreecommitdiff
path: root/home/tilemap.asm
blob: 926ed8ac4ef716cfe21f0c4d6202a3fc49ba390e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
ClearBGPalettes:: ; 31f3
	call ClearPalettes
WaitBGMap:: ; 31f6
; Tell VBlank to update BG Map
	ld a, 1 ; BG Map 0 tiles
	ld [hBGMapMode], a
; Wait for it to do its magic
	ld c, 4
	call DelayFrames
	ret
; 3200

WaitBGMap2:: ; 0x3200
	ld a, [hCGB]
	and a
	jr z, .bg0

	ld a, 2
	ld [hBGMapMode], a
	ld c, 4
	call DelayFrames

.bg0
	ld a, 1
	ld [hBGMapMode], a
	ld c, 4
	call DelayFrames
	ret
; 0x3218

IsCGB:: ; 3218
	ld a, [hCGB]
	and a
	ret
; 321c

ApplyTilemap:: ; 321c
	ld a, [hCGB]
	and a
	jr z, .dmg

	ld a, [wSpriteUpdatesEnabled]
	cp 0
	jr z, .dmg

	ld a, 1
	ld [hBGMapMode], a
	jr CopyTilemapAtOnce

.dmg
; WaitBGMap
	ld a, 1
	ld [hBGMapMode], a
	ld c, 4
	call DelayFrames
	ret
; 3238

CGBOnly_CopyTilemapAtOnce:: ; 3238
	ld a, [hCGB]
	and a
	jr z, WaitBGMap

CopyTilemapAtOnce:: ; 323d
	jr .CopyTilemapAtOnce
; 323f

; unused
	farcall HDMATransferAttrMapAndTileMapToWRAMBank3
	ret
; 3246

.CopyTilemapAtOnce: ; 3246
	ld a, [hBGMapMode]
	push af
	xor a
	ld [hBGMapMode], a

	ld a, [hMapAnims]
	push af
	xor a
	ld [hMapAnims], a

.wait
	ld a, [rLY]
	cp $7f
	jr c, .wait

	di
	ld a, BANK(vTiles3)
	ld [rVBK], a
	hlcoord 0, 0, wAttrMap
	call .StackPointerMagic
	ld a, BANK(vTiles0)
	ld [rVBK], a
	hlcoord 0, 0
	call .StackPointerMagic

.wait2
	ld a, [rLY]
	cp $7f
	jr c, .wait2
	ei

	pop af
	ld [hMapAnims], a
	pop af
	ld [hBGMapMode], a
	ret
; 327b

.StackPointerMagic: ; 327b
; Copy all tiles to vBGMap
	ld [hSPBuffer], sp
	ld sp, hl
	ld a, [hBGMapAddress + 1]
	ld h, a
	ld l, 0
	ld a, SCREEN_HEIGHT
	ld [hTilesPerCycle], a
	ld b, 1 << 1 ; not in v/hblank
	ld c, LOW(rSTAT)

.loop
rept SCREEN_WIDTH / 2
	pop de
; if in v/hblank, wait until not in v/hblank
.loop\@
	ld a, [$ff00+c]
	and b
	jr nz, .loop\@
; load BGMap0
	ld [hl], e
	inc l
	ld [hl], d
	inc l
endr

	ld de, BG_MAP_WIDTH - SCREEN_WIDTH
	add hl, de
	ld a, [hTilesPerCycle]
	dec a
	ld [hTilesPerCycle], a
	jr nz, .loop

	ld a, [hSPBuffer]
	ld l, a
	ld a, [hSPBuffer + 1]
	ld h, a
	ld sp, hl
	ret
; 32f9

SetPalettes:: ; 32f9
; Inits the Palettes
; depending on the system the monochromes palettes or color palettes
	ld a, [hCGB]
	and a
	jr nz, .SetPalettesForGameBoyColor
	ld a, %11100100
	ld [rBGP], a
	ld a, %11010000
	ld [rOBP0], a
	ld [rOBP1], a
	ret

.SetPalettesForGameBoyColor:
	push de
	ld a, %11100100
	call DmgToCgbBGPals
	lb de, %11100100, %11100100
	call DmgToCgbObjPals
	pop de
	ret
; 3317

ClearPalettes:: ; 3317
; Make all palettes white

; CGB: make all the palette colors white
	ld a, [hCGB]
	and a
	jr nz, .cgb

; DMG: just change palettes to 0 (white)
	xor a
	ld [rBGP], a
	ld [rOBP0], a
	ld [rOBP1], a
	ret

.cgb
	ld a, [rSVBK]
	push af

	ld a, BANK(wBGPals2)
	ld [rSVBK], a

; Fill wBGPals2 and wOBPals2 with $ffff (white)
	ld hl, wBGPals2
	ld bc, 16 palettes
	ld a, $ff
	call ByteFill

	pop af
	ld [rSVBK], a

; Request palette update
	ld a, 1
	ld [hCGBPalUpdate], a
	ret
; 333e

GetMemSGBLayout:: ; 333e
	ld b, SCGB_RAM
GetSGBLayout:: ; 3340
; load sgb packets unless dmg

	ld a, [hCGB]
	and a
	jr nz, .sgb

	ld a, [hSGB]
	and a
	ret z

.sgb
	predef_jump LoadSGBLayout
; 334e