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setup_command: MACRO
const \1_command
\1 EQUS "db \1_command"
ENDM
; MapSetupCommands indexes (see data/maps/setup_script_pointers.asm)
const_def
setup_command map_enable_lcd ; 00
setup_command map_disable_lcd ; 01
setup_command map_init_sound ; 02
setup_command map_play_music ; 03
setup_command map_restart_music ; 04
setup_command map_fade_to_music ; 05
setup_command map_fade_music_and_palettes ; 06
setup_command map_play_music_bike ; 07
setup_command map_force_music ; 08
setup_command map_fade_in_to_music ; 09
setup_command map_load_block_data ; 0a
setup_command map_load_connection_block_data ; 0b
setup_command map_save_screen ; 0c
setup_command map_buffer_screen ; 0d
setup_command map_load_graphics ; 0e
setup_command map_load_tileset ; 0f
setup_command map_load_time_of_day ; 10
setup_command map_load_palettes ; 11
setup_command map_load_wild_mon_data ; 12
setup_command map_refresh_sprites ; 13
setup_command map_handle_new ; 14
setup_command map_handle_continue ; 15
setup_command map_load_objects ; 16
setup_command map_enter_spawn_point ; 17
setup_command map_enter_connection ; 18
setup_command map_enter_warp ; 19
setup_command map_load_attributes ; 1a
setup_command map_load_attributes_no_objects ; 1b
setup_command map_clear_bg_palettes ; 1c
setup_command map_fade_out_palettes ; 1d
setup_command map_fade_in_palettes ; 1e
setup_command map_get_screen_coords ; 1f
setup_command map_get_warp_dest_coords ; 20
setup_command map_spawn_in_facing_down ; 21
setup_command map_spawn_player ; 22
setup_command map_refresh_player_coords ; 23
setup_command map_reset_player_object_action ; 24
setup_command map_skip_update_sprites ; 25
setup_command map_update_roam_mons ; 26
setup_command map_jump_roam_mons ; 27
setup_command map_fade_out_music ; 28
setup_command map_activate_anims ; 29
setup_command map_suspend_anims ; 2a
setup_command map_apply_palettes ; 2b
setup_command map_enable_text_acceleration ; 2c
setup_command map_init_name_sign ; 2d
const_def -1, -1
setup_command map_end ; ff
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