summaryrefslogtreecommitdiff
path: root/macros/scripts/maps.asm
blob: edf2b4213b2c792dc8940b1ee113d8ef459559c3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
map_id: MACRO
;\1: map id
	db GROUP_\1, MAP_\1
ENDM

object_const_def EQUS "const_def 2"

scene_script: MACRO
;\1: script pointer
	dw \1
	dw 0 ; filler
ENDM

callback: MACRO
;\1: type: a MAPCALLBACK_* constant
;\2: script pointer
	dbw \1, \2
ENDM

warp_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: map id: from constants/map_constants.asm
;\4: warp destination: starts at 1
	db \2, \1, \4
	map_id \3
ENDM

coord_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: scene id: a SCENE_* constant; controlled by setscene/setmapscene
;\4: script pointer
	db \3, \2, \1
	db 0 ; filler
	dw \4
	dw 0 ; filler
ENDM

bg_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: function: a BGEVENT_* constant
;\4: script pointer
	db \2, \1, \3
	dw \4
ENDM

object_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: sprite: a SPRITE_* constant
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: x, y
;\7, \8: hour limits: h1, h2 (0-23)
;  * if h1 < h2, the object_event will only appear from h1 to h2
;  * if h1 > h2, the object_event will not appear from h2 to h1
;  * if h1 == h2, the object_event will always appear
;  * if h1 == -1, h2 is treated as a time-of-day value:
;    a combo of MORN, DAY, and/or NITE, or -1 to always appear
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
;\10: function: a OBJECTTYPE_* constant
;\11: sight range: applies to OBJECTTYPE_TRAINER
;\12: script pointer
;\13: event flag: an EVENT_* constant, or -1 to always appear
	db \3, \2 + 4, \1 + 4, \4
	dn \6, \5
	db \7, \8
	shift
	dn \8, \9
	shift
	db \9
	shift
	dw \9
	shift
	dw \9
ENDM

trainer: MACRO
;\1: trainer group
;\2: trainer id
;\3: flag: an EVENT_BEAT_* constant
;\4: seen text
;\5: win text
;\6: loss text
;\7: after-battle text
	dw \3
	db \1, \2
	dw \4, \5, \6, \7
ENDM

itemball: MACRO
;\1: item: from constants/item_constants.asm
;\2: quantity: default 1
if _NARG == 1
	itemball \1, 1
else
	db \1, \2
endc
ENDM

hiddenitem: MACRO
;\1: item: from constants/item_constants.asm
;\2: flag: an EVENT_* constant
	dwb \2, \1
ENDM

elevfloor: MACRO
;\1: floor: a FLOOR_* constant
;\2: warp destination: starts at 1
;\3: map id
	db \1, \2
	map_id \3
ENDM

conditional_event: MACRO
;\1: flag: an EVENT_* constant
;\2: script pointer
	dw \1, \2
ENDM

cmdqueue: MACRO
;\1: type: a CMDQUEUE_* constant
;\2: data pointer
	dbw \1, \2
	dw 0 ; filler
ENDM

stonetable: MACRO
;\1: warp id
;\2: object_event id
;\3: script pointer
	dbbw \1, \2, \3
ENDM