1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
BattleTowerHallway_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x9f5bb, $0000
dw UnknownScript_0x9f5c0, $0000
.MapCallbacks:
db 0
UnknownScript_0x9f5bb:
priorityjump UnknownScript_0x9f5c1
dotrigger $1
UnknownScript_0x9f5c0:
end
UnknownScript_0x9f5c1:
follow $2, PLAYER
callasm Function_0x9f5cb
jump Script_WalkToChosenBattleRoom
Function_0x9f5cb:
ld a, [rSVBK]
push af
ld a, 3
ld [rSVBK], a
ld a, [wBTChoiceOfLvlGroup]
ld [ScriptVar], a
pop af
ld [rSVBK], a
ret
; enter different rooms for different levels to battle against
; at least it should look like that
; because all warps lead to the same room
Script_WalkToChosenBattleRoom: ; 0x9f5dc
if_equal 3, Script_WalkToBattleRoomL30L40
if_equal 4, Script_WalkToBattleRoomL30L40
if_equal 5, Script_WalkToBattleRoomL50L60
if_equal 6, Script_WalkToBattleRoomL50L60
if_equal 7, Script_WalkToBattleRoomL70L80
if_equal 8, Script_WalkToBattleRoomL70L80
if_equal 9, Script_WalkToBattleRoomL90L100
if_equal 10, Script_WalkToBattleRoomL90L100
applymovement $2, MovementData_0x9e57a
jump Script_PlayerEntersBattleRoom
Script_WalkToBattleRoomL30L40: ; 0x9f603
applymovement $2, MovementData_0x9e57c
jump Script_PlayerEntersBattleRoom
Script_WalkToBattleRoomL50L60: ; 0x9f60a
applymovement $2, MovementData_0x9e586
jump Script_PlayerEntersBattleRoom
Script_WalkToBattleRoomL70L80: ; 0x9f611
applymovement $2, MovementData_0x9e584
jump Script_PlayerEntersBattleRoom
Script_WalkToBattleRoomL90L100: ; 0x9f618
applymovement $2, MovementData_0x9e582
jump Script_PlayerEntersBattleRoom
Script_PlayerEntersBattleRoom: ; 0x9f61f
faceperson PLAYER, $2
loadfont
writetext Text_PleaseStepThisWay
closetext
loadmovesprites
stopfollow
applymovement PLAYER, MovementData_0x9e576
warpcheck
end
BattleTowerHallway_MapEventHeader:
; filler
db 0, 0
.Warps:
db 6
warp_def $1, $b, 1, BATTLE_TOWER_ELEVATOR
warp_def $0, $5, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $7, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $9, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $d, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $f, 1, BATTLE_TOWER_BATTLE_ROOM
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
person_event SPRITE_RECEPTIONIST, 2, 11, $6, 0, 0, -1, -1, 0, 0, 0, BattleTowerHallway_MapEventHeader, -1
|