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const_def 2 ; object constants
const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BUENA
const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
BattleTowerOutside_MapScripts:
db 0 ; scene scripts
db 2 ; callbacks
callback MAPCALLBACK_TILES, .Callback1
callback MAPCALLBACK_OBJECTS, .Callback2
.Callback1:
return
.Callback2:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
return
BattleTowerOutsideYoungsterScript:
jumptextfaceplayer BattleTowerOutsideYoungsterText
BattleTowerOutsideBuenaScript:
jumptextfaceplayer BattleTowerOutsideBuenaText
BattleTowerOutsideSailorScript:
jumptextfaceplayer BattleTowerOutsideSailorText
BattleTowerOutsideSign:
jumptext BattleTowerOutsideSignText
BattleTowerOutsideYoungsterText_NotYetOpen:
; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge! My"
para "neck is tired from"
line "looking up at it."
done
BattleTowerOutsideYoungsterText_Mobile:
; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge!"
para "Since there are a"
line "whole bunch of"
para "trainers inside,"
line "there must also be"
para "a wide variety of"
line "#MON."
done
BattleTowerOutsideYoungsterText:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "There must be many"
line "kinds of #MON"
cont "in there!"
done
BattleTowerOutsideBuenaText_NotYetOpen:
; unreferenced
text "What on earth do"
line "they do here?"
para "If the name says"
line "anything, I guess"
para "it must be for"
line "#MON battles."
done
BattleTowerOutsideBuenaText:
text "You can use only"
line "three #MON."
para "It's so hard to"
line "decide which three"
para "should go into"
line "battle…"
done
BattleTowerOutsideSailorText_Mobile:
; unreferenced
text "Ehehehe…"
line "I sneaked out of"
cont "work to come here."
para "I'm never giving"
line "up until I become"
cont "a LEADER!"
done
BattleTowerOutsideSailorText:
text "Hehehe, I snuck"
line "out from work."
para "I can't bail out"
line "until I've won!"
para "I have to win it"
line "all. That I must!"
done
BattleTowerOutsideSignText_NotYetOpen:
; unused; originally shown when the Battle Tower was closed
text "BATTLE TOWER"
done
BattleTowerOutsideSignText:
text "BATTLE TOWER"
para "Take the Ultimate"
line "Trainer Challenge!"
done
BattleTowerOutsideText_DoorsClosed:
; unused; originally shown when the Battle Tower was closed
text "The BATTLE TOWER's"
line "doors are closed…"
done
BattleTowerOutsideText_DoorsOpen:
; unused; originally shown after the Battle Tower opened
text "It's open!"
done
BattleTowerOutside_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 8, 21, ROUTE_40_BATTLE_TOWER_GATE, 3
warp_event 9, 21, ROUTE_40_BATTLE_TOWER_GATE, 4
warp_event 8, 9, BATTLE_TOWER_1F, 1
warp_event 9, 9, BATTLE_TOWER_1F, 2
db 0 ; coord events
db 1 ; bg events
bg_event 10, 10, BGEVENT_READ, BattleTowerOutsideSign
db 4 ; object events
object_event 6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
object_event 13, 11, SPRITE_BUENA, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBuenaScript, -1
object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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