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const_value set 2
const BLACKTHORNGYM2F_COOLTRAINER_M
const BLACKTHORNGYM2F_COOLTRAINER_F
const BLACKTHORNGYM2F_BOULDER1
const BLACKTHORNGYM2F_BOULDER2
const BLACKTHORNGYM2F_BOULDER3
const BLACKTHORNGYM2F_BOULDER4
const BLACKTHORNGYM2F_BOULDER5
const BLACKTHORNGYM2F_BOULDER6
BlackthornGym2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
dbw MAPCALLBACK_CMDQUEUE, .Boulders
.Boulders:
writecmdqueue .BoulderCmdQueue
return
.BoulderCmdQueue:
dbw CMDQUEUE_STONETABLE, .BoulderTable ; check if any stones are sitting on a warp
dw 0 ; filler
.BoulderTable:
stonetable 5, BLACKTHORNGYM2F_BOULDER1, .Disappear4
stonetable 3, BLACKTHORNGYM2F_BOULDER2, .Disappear5
stonetable 4, BLACKTHORNGYM2F_BOULDER3, .Disappear6
db -1 ; end
.Disappear4:
disappear BLACKTHORNGYM2F_BOULDER1
jump .Fall
.Disappear5:
disappear BLACKTHORNGYM2F_BOULDER2
jump .Fall
.Disappear6:
disappear BLACKTHORNGYM2F_BOULDER3
jump .Fall
.Fall:
pause 30
scall .FX
opentext
writetext BlackthornGym2FBoulderFellText
waitbutton
closetext
end
.FX:
playsound SFX_STRENGTH
earthquake 80
end
BlackthornGymBoulder:
jumpstd strengthboulder
TrainerCooltrainermCody:
trainer EVENT_BEAT_COOLTRAINERM_CODY, COOLTRAINERM, CODY, CooltrainermCodySeenText, CooltrainermCodyBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CooltrainermCodyAfterBattleText
waitbutton
closetext
end
TrainerCooltrainerfFran:
trainer EVENT_BEAT_COOLTRAINERF_FRAN, COOLTRAINERF, FRAN, CooltrainerfFranSeenText, CooltrainerfFranBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CooltrainerfFranAfterBattleText
waitbutton
closetext
end
CooltrainermCodySeenText:
text "It's not as if we"
line "all use dragon-"
cont "type #MON."
done
CooltrainermCodyBeatenText:
text "Rats! If only I"
line "had a dragon!"
done
CooltrainermCodyAfterBattleText:
text "Members of our"
line "dragon-user clan"
para "can use dragon"
line "#MON only after"
para "our MASTER allows"
line "it."
done
CooltrainerfFranSeenText:
text "I can't allow a"
line "nameless trainer"
cont "past me!"
para "CLAIR would be"
line "livid if I did!"
done
CooltrainerfFranBeatenText:
text "Awww… I lost…"
done
CooltrainerfFranAfterBattleText:
text "Uh-oh… CLAIR is"
line "going to be mad…"
done
BlackthornGym2FBoulderFellText:
text "The boulder fell"
line "through!"
done
BlackthornGym2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 5
warp_def 1, 7, 3, BLACKTHORN_GYM_1F
warp_def 7, 9, 4, BLACKTHORN_GYM_1F
warp_def 2, 5, 5, BLACKTHORN_GYM_1F ; hole
warp_def 8, 7, 6, BLACKTHORN_GYM_1F ; hole
warp_def 8, 3, 7, BLACKTHORN_GYM_1F ; hole
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 8
object_event 4, 1, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainermCody, -1
object_event 4, 11, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfFran, -1
object_event 8, 2, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_1
object_event 2, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_2
object_event 6, 16, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_3
object_event 3, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
object_event 6, 1, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
object_event 8, 14, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
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