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const_value set 2
const BRUNOSROOM_BRUNO
BrunosRoom_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_TILES, .BrunosRoomDoors
.Trigger0
priorityjump UnknownScript_0x1809ad
end
.Trigger1
end
.BrunosRoomDoors:
checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
iffalse .KeepDoorClosed
changeblock $4, $e, $2a
.KeepDoorClosed
checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
iffalse .OpenDoor
changeblock $4, $2, $16
.OpenDoor
return
UnknownScript_0x1809ad:
applymovement PLAYER, MovementData_0x1809f9
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
closetext
dotrigger $1
setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
waitsfx
end
BrunoScript_0x1809c5:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_BRUNO
iftrue UnknownScript_0x1809f3
writetext UnknownText_0x1809fe
waitbutton
closetext
winlosstext UnknownText_0x180b23, 0
loadtrainer BRUNO, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_BRUNO
opentext
writetext UnknownText_0x180b3c
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
closetext
setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
waitsfx
end
UnknownScript_0x1809f3:
writetext UnknownText_0x180b3c
waitbutton
closetext
end
MovementData_0x1809f9:
step_up
step_up
step_up
step_up
step_end
UnknownText_0x1809fe:
text "I am BRUNO of the"
line "ELITE FOUR."
para "I always train to"
line "the extreme be-"
cont "cause I believe in"
cont "our potential."
para "That is how we"
line "became strong."
para "Can you withstand"
line "our power?"
para "Hm? I see no fear"
line "in you. You look"
para "determined. Per-"
line "fect for battle!"
para "Ready, <PLAYER>?"
line "You will bow down"
para "to our overwhelm-"
line "ing power!"
para "Hoo hah!"
done
UnknownText_0x180b23:
text "Why? How could we"
line "lose?"
done
UnknownText_0x180b3c:
text "Having lost, I"
line "have no right to"
cont "say anything…"
para "Go face your next"
line "challenge!"
done
BrunosRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $11, $4, 3, KOGAS_ROOM
warp_def $11, $5, 4, KOGAS_ROOM
warp_def $2, $4, 1, KARENS_ROOM
warp_def $2, $5, 2, KARENS_ROOM
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_0x1809c5, -1
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