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const_value set 2
const BRUNOSROOM_BRUNO
BrunosRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .LockDoor
scene_script .DummyScene
.MapCallbacks:
db 1
dbw MAPCALLBACK_TILES, .BrunosRoomDoors
.LockDoor:
priorityjump .BrunosDoorLocksBehindYou
end
.DummyScene:
end
.BrunosRoomDoors:
checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
iffalse .KeepDoorClosed
changeblock 4, 14, $2a
.KeepDoorClosed:
checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
iffalse .OpenDoor
changeblock 4, 2, $16
.OpenDoor:
return
.BrunosDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x1809f9
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock 4, 14, $2a
reloadmappart
closetext
setscene 1
setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
waitsfx
end
BrunoScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_BRUNO
iftrue UnknownScript_0x1809f3
writetext BrunoScript_BrunoBeforeText
waitbutton
closetext
winlosstext BrunoScript_BrunoBeatenText, 0
loadtrainer BRUNO, BRUNO1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_BRUNO
opentext
writetext BrunoScript_BrunoDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock 4, 2, $16
reloadmappart
closetext
setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
waitsfx
end
UnknownScript_0x1809f3:
writetext BrunoScript_BrunoDefeatText
waitbutton
closetext
end
MovementData_0x1809f9:
step UP
step UP
step UP
step UP
step_end
BrunoScript_BrunoBeforeText:
text "I am BRUNO of the"
line "ELITE FOUR."
para "I always train to"
line "the extreme be-"
cont "cause I believe in"
cont "our potential."
para "That is how we"
line "became strong."
para "Can you withstand"
line "our power?"
para "Hm? I see no fear"
line "in you. You look"
para "determined. Per-"
line "fect for battle!"
para "Ready, <PLAYER>?"
line "You will bow down"
para "to our overwhelm-"
line "ing power!"
para "Hoo hah!"
done
BrunoScript_BrunoBeatenText:
text "Why? How could we"
line "lose?"
done
BrunoScript_BrunoDefeatText:
text "Having lost, I"
line "have no right to"
cont "say anything…"
para "Go face your next"
line "challenge!"
done
BrunosRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 4, 17, 3, KOGAS_ROOM
warp_def 5, 17, 4, KOGAS_ROOM
warp_def 4, 2, 1, KARENS_ROOM
warp_def 5, 2, 2, KARENS_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 5, 7, SPRITE_BRUNO, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BrunoScript_Battle, -1
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