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path: root/maps/BrunosRoom.asm
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const_value set 2
	const BRUNOSROOM_BRUNO

BrunosRoom_MapScriptHeader:
.SceneScripts:
	db 2
	scene_script .LockDoor
	scene_script .DummyScene

.MapCallbacks:
	db 1
	dbw MAPCALLBACK_TILES, .BrunosRoomDoors

.LockDoor:
	priorityjump .BrunosDoorLocksBehindYou
	end

.DummyScene:
	end

.BrunosRoomDoors:
	checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
	iffalse .KeepDoorClosed
	changeblock 4, 14, $2a
.KeepDoorClosed:
	checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
	iffalse .OpenDoor
	changeblock 4, 2, $16
.OpenDoor:
	return

.BrunosDoorLocksBehindYou:
	applymovement PLAYER, MovementData_0x1809f9
	refreshscreen $86
	playsound SFX_STRENGTH
	earthquake 80
	changeblock 4, 14, $2a
	reloadmappart
	closetext
	setscene 1
	setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
	waitsfx
	end

BrunoScript_Battle:
	faceplayer
	opentext
	checkevent EVENT_BEAT_ELITE_4_BRUNO
	iftrue UnknownScript_0x1809f3
	writetext BrunoScript_BrunoBeforeText
	waitbutton
	closetext
	winlosstext BrunoScript_BrunoBeatenText, 0
	loadtrainer BRUNO, BRUNO1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_ELITE_4_BRUNO
	opentext
	writetext BrunoScript_BrunoDefeatText
	waitbutton
	closetext
	playsound SFX_ENTER_DOOR
	changeblock 4, 2, $16
	reloadmappart
	closetext
	setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
	waitsfx
	end

UnknownScript_0x1809f3:
	writetext BrunoScript_BrunoDefeatText
	waitbutton
	closetext
	end

MovementData_0x1809f9:
	step UP
	step UP
	step UP
	step UP
	step_end

BrunoScript_BrunoBeforeText:
	text "I am BRUNO of the"
	line "ELITE FOUR."

	para "I always train to"
	line "the extreme be-"
	cont "cause I believe in"
	cont "our potential."

	para "That is how we"
	line "became strong."

	para "Can you withstand"
	line "our power?"

	para "Hm? I see no fear"
	line "in you. You look"

	para "determined. Per-"
	line "fect for battle!"

	para "Ready, <PLAYER>?"
	line "You will bow down"

	para "to our overwhelm-"
	line "ing power!"

	para "Hoo hah!"
	done

BrunoScript_BrunoBeatenText:
	text "Why? How could we"
	line "lose?"
	done

BrunoScript_BrunoDefeatText:
	text "Having lost, I"
	line "have no right to"
	cont "say anything…"

	para "Go face your next"
	line "challenge!"
	done

BrunosRoom_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 4
	warp_def 4, 17, 3, KOGAS_ROOM
	warp_def 5, 17, 4, KOGAS_ROOM
	warp_def 4, 2, 1, KARENS_ROOM
	warp_def 5, 2, 2, KARENS_ROOM

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 1
	object_event 5, 7, SPRITE_BRUNO, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BrunoScript_Battle, -1