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const_value set 2
const BURNEDTOWERB1F_BOULDER
const BURNEDTOWERB1F_RAIKOU1
const BURNEDTOWERB1F_ENTEI1
const BURNEDTOWERB1F_SUICUNE1
const BURNEDTOWERB1F_RAIKOU2
const BURNEDTOWERB1F_ENTEI2
const BURNEDTOWERB1F_SUICUNE2
const BURNEDTOWERB1F_POKE_BALL
const BURNEDTOWERB1F_EUSINE
BurnedTowerB1F_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 1
dbw MAPCALLBACK_TILES, .LadderCallback
.DummyScene0:
end
.DummyScene1:
end
.LadderCallback:
checkevent EVENT_RELEASED_THE_BEASTS
iftrue .NoChange
changeblock $6, $e, $2
.NoChange:
return
ReleaseTheBeasts:
playmusic MUSIC_NONE
pause 30
appear BURNEDTOWERB1F_RAIKOU1
spriteface PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_RAIKOU2
pause 15
cry RAIKOU
appear BURNEDTOWERB1F_ENTEI1
spriteface PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_ENTEI2
pause 15
cry ENTEI
appear BURNEDTOWERB1F_SUICUNE1
spriteface PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_SUICUNE2
pause 15
cry SUICUNE
pause 15
playsound SFX_WARP_FROM
spriteface PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1
waitsfx
playsound SFX_WARP_FROM
spriteface PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1
waitsfx
pause 15
playsound SFX_WARP_FROM
spriteface PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM
spriteface PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
spriteface PLAYER, UP
pause 20
cry SUICUNE
pause 30
playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
spriteface PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
special RestartMapMusic
setscene $1
setevent EVENT_RELEASED_THE_BEASTS
special InitRoamMons
setmapscene ECRUTEAK_GYM, $1
setmapscene CIANWOOD_CITY, $1
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setevent EVENT_ECRUTEAK_GYM_GRAMPS
clearevent EVENT_ECRUTEAK_CITY_GRAMPS
setevent EVENT_BURNED_TOWER_MORTY
setevent EVENT_BURNED_TOWER_1F_EUSINE
appear BURNEDTOWERB1F_EUSINE
refreshscreen $0
changeblock $6, $e, $1b
reloadmappart
closetext
setscene $1
end
BurnedTowerB1FEusine:
faceplayer
opentext
writetext BurnedTowerB1FEusineText
waitbutton
closetext
checkcode VAR_FACING
if_equal $1, .Movement
applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1
jump UnknownScript_0x18622a
.Movement:
applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2
UnknownScript_0x18622a:
disappear BURNEDTOWERB1F_EUSINE
playsound SFX_EXIT_BUILDING
waitsfx
end
BurnedTowerB1FTMEndure:
itemball TM_ENDURE
BurnedTowerB1FBoulder:
jumpstd strengthboulder
BurnedTowerRaikouMovement:
set_sliding
fast_jump_step DOWN
fast_jump_step LEFT
remove_sliding
step_end
BurnedTowerEnteiMovement:
set_sliding
fast_jump_step RIGHT
fast_jump_step DOWN
fast_jump_step RIGHT
remove_sliding
step_end
BurnedTowerSuicuneMovement1:
set_sliding
fast_jump_step RIGHT
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step LEFT
remove_sliding
step_end
BurnedTowerSuicuneMovement2:
set_sliding
fast_jump_step LEFT
fast_jump_step UP
big_step UP
fast_jump_step RIGHT
remove_sliding
step_end
MovementData_0x18624f:
set_sliding
big_step DOWN
remove_sliding
step_end
BurnedTowerSuicuneMovement3:
set_sliding
big_step UP
fast_jump_step RIGHT
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step DOWN
remove_sliding
step_end
BurnedTowerB1FEusineMovement2:
step LEFT
step LEFT
step DOWN
step DOWN
step LEFT
step DOWN
step_end
BurnedTowerB1FEusineMovement1:
step DOWN
step LEFT
step LEFT
step LEFT
step DOWN
step DOWN
step_end
BurnedTowerB1FEusineText:
text "EUSINE: I dug a"
line "hole here, too…"
para "I was shocked!"
para "SUICUNE raced by"
line "like a blur, right"
para "in front of my"
line "eyes!"
para "For ten years I"
line "chased SUICUNE,"
para "and I finally got"
line "to see it."
para "I'm all choked up!"
para "<PLAYER>, I owe"
line "this all to you!"
para "Thank you!"
para "I heard that the"
line "legendary #MON"
para "of ECRUTEAK test"
line "chosen humans by"
para "allowing them to"
line "get close."
para "I'm going to track"
line "SUICUNE."
para "<PLAYER>, let's"
line "meet again!"
para "Farewell!"
done
BurnedTowerB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 6
warp_def $9, $a, 3, BURNED_TOWER_1F
warp_def $7, $11, 7, BURNED_TOWER_1F
warp_def $8, $a, 9, BURNED_TOWER_1F
warp_def $d, $3, 10, BURNED_TOWER_1F
warp_def $e, $11, 12, BURNED_TOWER_1F
warp_def $f, $7, 14, BURNED_TOWER_1F
.CoordEvents:
db 1
coord_event 0, $6, $a, ReleaseTheBeasts
.BGEvents:
db 0
.ObjectEvents:
db 9
object_event SPRITE_BOULDER, 8, 17, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FBoulder, -1
object_event SPRITE_RAIKOU, 3, 7, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
object_event SPRITE_ENTEI, 3, 12, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
object_event SPRITE_SUICUNE, 4, 10, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
object_event SPRITE_RAIKOU, 3, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
object_event SPRITE_ENTEI, 3, 12, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
object_event SPRITE_SUICUNE, 4, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
object_event SPRITE_POKE_BALL, 4, 16, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE
object_event SPRITE_SUPER_NERD, 12, 10, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER
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