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CeladonDeptStoreElevator_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
CeladonDeptStoreElevatorScript:
opentext
elevator CeladonDeptStoreElevatorData
closetext
iffalse .Done
pause 5
playsound SFX_ELEVATOR
earthquake 60
waitsfx
.Done:
end
CeladonDeptStoreElevatorData:
db 6 ; floors
elevfloor FLOOR_1F, 4, CELADON_DEPT_STORE_1F
elevfloor FLOOR_2F, 3, CELADON_DEPT_STORE_2F
elevfloor FLOOR_3F, 3, CELADON_DEPT_STORE_3F
elevfloor FLOOR_4F, 3, CELADON_DEPT_STORE_4F
elevfloor FLOOR_5F, 3, CELADON_DEPT_STORE_5F
elevfloor FLOOR_6F, 2, CELADON_DEPT_STORE_6F
db -1 ; end
CeladonDeptStoreElevator_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 1, 3, -1, CELADON_DEPT_STORE_1F
warp_def 2, 3, -1, CELADON_DEPT_STORE_1F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 3, 0, BGEVENT_READ, CeladonDeptStoreElevatorScript
.ObjectEvents:
db 0
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