1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
|
object_const_def
const CELADONGAMECORNER_CLERK
const CELADONGAMECORNER_RECEPTIONIST
const CELADONGAMECORNER_POKEFAN_M
const CELADONGAMECORNER_TEACHER
const CELADONGAMECORNER_FISHING_GURU
const CELADONGAMECORNER_FISHER1
const CELADONGAMECORNER_FISHER2
const CELADONGAMECORNER_GYM_GUIDE
const CELADONGAMECORNER_GRAMPS
CeladonGameCorner_MapScripts:
def_scene_scripts
def_callbacks
CeladonGameCornerClerkScript:
jumpstd GameCornerCoinVendorScript
CeladonGameCornerReceptionistScript:
jumptextfaceplayer CeladonGameCornerReceptionistText
CeladonGameCornerPokefanMScript:
faceplayer
opentext
writetext CeladonGameCornerPokefanMText
waitbutton
closetext
turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
end
CeladonGameCornerTeacherScript:
faceplayer
opentext
writetext CeladonGameCornerTeacherText
waitbutton
closetext
turnobject CELADONGAMECORNER_TEACHER, RIGHT
end
CeladonGameCornerFishingGuruScript:
faceplayer
opentext
writetext CeladonGameCornerFishingGuruText
waitbutton
closetext
turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
end
CeladonGameCornerFisherScript:
faceplayer
opentext
checkevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
iftrue .GotCoins
writetext CeladonGameCornerFisherText1
promptbutton
checkitem COIN_CASE
iffalse .NoCoinCase
checkcoins MAX_COINS - 1
ifequal HAVE_MORE, .FullCoinCase
getstring STRING_BUFFER_4, .coinname
scall .GiveCoins
givecoins 18
setevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
.GotCoins:
writetext CeladonGameCornerFisherText2
waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
.GiveCoins:
jumpstd ReceiveItemScript
end
.coinname
db "COIN@"
.NoCoinCase:
writetext CeladonGameCornerFisherNoCoinCaseText
waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
.FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText
waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
CeladonGymGuideScript:
jumptextfaceplayer CeladonGymGuideText
CeladonGameCornerGrampsScript:
faceplayer
opentext
writetext CeladonGameCornerGrampsText
waitbutton
closetext
turnobject CELADONGAMECORNER_GRAMPS, LEFT
end
CeladonGameCornerPoster1Script:
jumptext CeladonGameCornerPoster1Text
CeladonGameCornerPoster2Script:
jumptext CeladonGameCornerPoster2Text
CeladonGameCornerLuckySlotMachineScript:
random 6
ifequal 0, CeladonGameCornerSlotMachineScript
refreshscreen
setval FALSE
special SlotMachine
closetext
end
CeladonGameCornerSlotMachineScript:
refreshscreen
setval TRUE
special SlotMachine
closetext
end
CeladonGameCornerCardFlipScript:
refreshscreen
special CardFlip
closetext
end
CeladonGameCornerLighterScript:
jumptext CeladonGameCornerLighterText
CeladonGameCornerSodaCanScript:
opentext
writetext CeladonGameCornerSodaCanText
waitbutton
special CardFlip
closetext
end
CeladonGameCornerUnusedMovementData: ; unreferenced
step RIGHT
turn_head LEFT
step_end
CeladonGameCornerReceptionistText:
text "Welcome!"
para "You may exchange"
line "your coins for"
para "fabulous prizes"
line "next door."
done
CeladonGameCornerPokefanMText:
text "The slot machines"
line "are all state of"
cont "the art."
done
CeladonGameCornerTeacherText:
if DEF(_CRYSTAL_AU)
text "The weather"
line "outside is very"
cont "nice."
done
else
text "It's this machine"
line "I want."
para "It cleaned me out"
line "yesterday, so it"
para "should pay out"
line "today."
done
endc
CeladonGameCornerFishingGuruText:
if DEF(_CRYSTAL_AU)
text "This machine looks"
line "the same as the"
cont "others."
done
else
text "I think this slot"
line "machine will pay"
cont "out…"
para "The odds vary"
line "among machines."
done
endc
CeladonGameCornerFisherText1:
if DEF(_CRYSTAL_AU)
text "Whoa!"
para "What? You want to"
line "play this machine?"
para "Here, take my"
line "coins."
done
else
text "Gahahaha!"
para "The coins just"
line "keep popping out!"
para "Hm? What, kid? You"
line "want to play?"
para "I'll share my luck"
line "with you!"
done
endc
CeladonGameCornerFisherText2:
text "Gahahaha!"
para "It makes me feel"
line "good to do nice"
para "things for other"
line "people!"
done
CeladonGameCornerFisherNoCoinCaseText:
text "Hey, you don't"
line "have a COIN CASE."
para "How am I supposed"
line "to give you any"
cont "coins, kid?"
done
CeladonGameCornerFisherFullCoinCaseText:
if DEF(_CRYSTAL_AU)
text "Your COIN CASE is"
line "full."
done
else
text "Hey, your COIN"
line "CASE is full, kid."
para "You must be riding"
line "a winning streak"
cont "too."
done
endc
CeladonGymGuideText:
text "Hey! CHAMP in"
line "making!"
para "Are you playing"
if DEF(_CRYSTAL_AU)
line "too?"
else
line "the slots too?"
endc
para "I'm trying to get"
line "enough coins for a"
cont "prize #MON."
para "But I don't have"
line "enough coins yet…"
done
CeladonGameCornerGrampsText:
if DEF(_CRYSTAL_AU)
text "Is there any"
line "difference between"
cont "these lines?"
done
else
text "Hmmm… The odds are"
line "surely better for"
para "PIKACHU's line,"
line "but… What to do?"
done
endc
CeladonGameCornerPoster1Text:
text "Hey!"
para "Underneath this"
line "poster…"
para "There's nothing!"
done
CeladonGameCornerPoster2Text:
text "Hey!"
para "Underneath this"
line "poster…"
para "There's nothing!"
done
CeladonGameCornerLighterText:
text "There's a lighter"
line "here."
done
CeladonGameCornerSodaCanText:
text "A can of soda…"
para "Someone must be"
line "coming back…"
para "Huh? It's empty!"
done
CeladonGameCorner_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 14, 13, CELADON_CITY, 6
warp_event 15, 13, CELADON_CITY, 6
def_coord_events
def_bg_events
bg_event 1, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 9, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 11, BGEVENT_LEFT, CeladonGameCornerCardFlipScript
bg_event 6, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 9, BGEVENT_READ, CeladonGameCornerSodaCanScript
bg_event 6, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 11, BGEVENT_RIGHT, CeladonGameCornerCardFlipScript
bg_event 7, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 10, BGEVENT_READ, CeladonGameCornerSlotMachineScript
bg_event 7, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 8, BGEVENT_READ, CeladonGameCornerLighterScript
bg_event 18, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
bg_event 15, 0, BGEVENT_READ, CeladonGameCornerPoster1Script
bg_event 9, 0, BGEVENT_READ, CeladonGameCornerPoster2Script
def_object_events
object_event 5, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerClerkScript, -1
object_event 3, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerReceptionistScript, -1
object_event 14, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPokefanMScript, -1
object_event 17, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerTeacherScript, -1
object_event 11, 7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 11, 3, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuideScript, -1
object_event 2, 8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1
|