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CeladonMansion2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
CeladonMansion2FComputer:
jumptext CeladonMansion2FComputerText
CeladonMansion2FSign:
jumptext CeladonMansion2FSignText
CeladonMansion2FBookshelf:
jumpstd difficultbookshelf
CeladonMansion2FComputerText:
text "<PLAYER> turned on"
line "the PC."
para "…"
para "Someone was in the"
line "middle of compos-"
cont "ing an e-mail."
para "…I hope you'll"
line "come visit KANTO."
para "I think you'll be"
line "surprised at how"
para "much things have"
line "changed here."
para "You'll also see"
line "many #MON that"
para "aren't native to"
line "JOHTO."
para "To the PRODUCER"
para "…"
done
CeladonMansion2FSignText:
text "GAME FREAK"
line "MEETING ROOM"
done
CeladonMansion2F_MapEventHeader:
; filler
db 0, 0
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db 4
warp_def 0, 0, 4, CELADON_MANSION_1F
warp_def 1, 0, 2, CELADON_MANSION_3F
warp_def 6, 0, 3, CELADON_MANSION_3F
warp_def 7, 0, 5, CELADON_MANSION_1F
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 0, 3, BGEVENT_READ, CeladonMansion2FComputer
bg_event 5, 8, BGEVENT_UP, CeladonMansion2FSign
bg_event 2, 3, BGEVENT_READ, CeladonMansion2FBookshelf
.ObjectEvents:
db 0
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