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	const_def 2 ; object constants
	const CELADONMANSION3F_COOLTRAINER_M
	const CELADONMANSION3F_GYM_GUY
	const CELADONMANSION3F_SUPER_NERD
	const CELADONMANSION3F_FISHER

CeladonMansion3F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

CeladonMansion3FCooltrainerMScript:
	faceplayer
	opentext
	writetext UnknownText_0x716ce
	checkcode VAR_DEXCAUGHT
	ifgreater NUM_POKEMON - 2 - 1, .CompletedPokedex ; ignore Mew and Celebi
	waitbutton
	closetext
	end

.CompletedPokedex:
	buttonsound
	writetext UnknownText_0x71725
	playsound SFX_DEX_FANFARE_230_PLUS
	waitsfx
	writetext UnknownText_0x71760
	buttonsound
	special Diploma
	writetext UnknownText_0x71763
	waitbutton
	closetext
	setevent EVENT_ENABLE_DIPLOMA_PRINTING
	end

CeladonMansion3FGymGuyScript:
	faceplayer
	opentext
	checkevent EVENT_ENABLE_DIPLOMA_PRINTING
	iftrue .CanPrintDiploma
	writetext UnknownText_0x717b4
	waitbutton
	closetext
	end

.CanPrintDiploma:
	writetext UnknownText_0x717d8
	yesorno
	iffalse .Refused
	special PrintDiploma
	closetext
	end

.Refused:
	writetext UnknownText_0x71830
	waitbutton
	closetext
	end

.CancelPrinting:
; unused
	writetext UnknownText_0x71863
	waitbutton
	closetext
	end

CeladonMansion3FSuperNerdScript:
	jumptextfaceplayer CeladonMansion3FSuperNerdText

CeladonMansion3FFisherScript:
	jumptextfaceplayer CeladonMansion3FFisherText

CeladonMansion3FDevRoomSign:
	jumptext CeladonMansion3FDevRoomSignText

CeladonMansion3FDrawing:
	jumptext CeladonMansion3FDrawingText

CeladonMansion3FGameProgram:
	jumptext CeladonMansion3FGameProgramText

CeladonMansion3FReferenceMaterial:
	jumptext CeladonMansion3FReferenceMaterialText

UnknownText_0x716ce:
	text "Is that right?"

	para "I'm the GAME"
	line "DESIGNER!"

	para "Filling up your"
	line "#DEX is tough,"
	cont "but don't give up!"
	done

UnknownText_0x71725:
	text "Wow! Excellent!"
	line "You completed your"
	cont "#DEX!"

	para "Congratulations!"
	done

UnknownText_0x71760:
	text "…"
	done

UnknownText_0x71763:
	text "The GRAPHIC ARTIST"
	line "will print out a"
	cont "DIPLOMA for you."

	para "You should go show"
	line "it off."
	done

UnknownText_0x717b4:
	text "I'm the GRAPHIC"
	line "ARTIST."

	para "I drew you!"
	done

UnknownText_0x717d8:
	text "I'm the GRAPHIC"
	line "ARTIST."

	para "Oh, you completed"
	line "your #DEX?"

	para "Want me to print"
	line "out your DIPLOMA?"
	done

UnknownText_0x71830:
	text "Give me a shout if"
	line "you want your"
	cont "DIPLOMA printed."
	done

UnknownText_0x71863:
	text "Something's wrong."
	line "I'll have to can-"
	cont "cel printing."
	done

CeladonMansion3FSuperNerdText:
	text "Who, me? I'm the"
	line "PROGRAMMER."

	para "Play the slot"
	line "machines!"
	done

CeladonMansion3FFisherText:
	text "Aren't the TWINS"
	line "adorable?"

	para "JASMINE's pretty"
	line "too."

	para "Oh, I love them!"
	done

CeladonMansion3FDevRoomSignText:
	text "GAME FREAK"
	line "DEVELOPMENT ROOM"
	done

CeladonMansion3FDrawingText:
	text "It's a detailed"
	line "drawing of a"
	cont "pretty girl."
	done

CeladonMansion3FGameProgramText:
	text "It's the game"
	line "program. Messing"

	para "with it could put"
	line "a bug in the game!"
	done

CeladonMansion3FReferenceMaterialText:
	text "It's crammed with"
	line "reference materi-"
	cont "als. There's even"
	cont "a # DOLL."
	done

CeladonMansion3F_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event  0,  0, CELADON_MANSION_ROOF, 1
	warp_event  1,  0, CELADON_MANSION_2F, 2
	warp_event  6,  0, CELADON_MANSION_2F, 3
	warp_event  7,  0, CELADON_MANSION_ROOF, 2

	db 0 ; coord events

	db 4 ; bg events
	bg_event  5,  8, BGEVENT_UP, CeladonMansion3FDevRoomSign
	bg_event  4,  3, BGEVENT_UP, CeladonMansion3FDrawing
	bg_event  1,  6, BGEVENT_UP, CeladonMansion3FGameProgram
	bg_event  1,  3, BGEVENT_UP, CeladonMansion3FReferenceMaterial

	db 4 ; object events
	object_event  3,  6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FCooltrainerMScript, -1
	object_event  3,  4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FGymGuyScript, -1
	object_event  0,  7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1
	object_event  0,  4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1