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|
CeruleanGym_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x1883d9, $0000
dw UnknownScript_0x1883da, $0000
.MapCallbacks:
db 0
UnknownScript_0x1883d9:
end
UnknownScript_0x1883da:
priorityjump UnknownScript_0x1883de
end
UnknownScript_0x1883de:
applymovement $2, MovementData_0x1884e3
playsound SFX_TACKLE
applymovement $2, MovementData_0x1884eb
playmusic MUSIC_ROCKET_ENCOUNTER
loadfont
writetext UnknownText_0x1884fb
closetext
loadmovesprites
showemote EMOTE_SHOCK, $2, 15
applymovement $2, MovementData_0x1884f7
loadfont
writetext UnknownText_0x188574
closetext
loadmovesprites
applymovement $2, MovementData_0x1884f5
loadfont
writetext UnknownText_0x1885a5
closetext
loadmovesprites
applymovement $2, MovementData_0x1884e8
playsound SFX_EXIT_BUILDING
disappear $2
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
clearevent EVENT_ROUTE_24_ROCKET
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
dotrigger $0
domaptrigger ROUTE_25, $1
domaptrigger POWER_PLANT, $0
waitbutton
special RestartMapMusic
pause 15
spriteface PLAYER, DOWN
pause 15
end
MistyScript_0x188432:
faceplayer
loadfont
checkflag ENGINE_CASCADEBADGE
iftrue .FightDone
writetext UnknownText_0x188674
closetext
loadmovesprites
winlosstext UnknownText_0x18870c, $0000
loadtrainer MISTY, 1
startbattle
returnafterbattle
setevent EVENT_BEAT_MISTY
setevent EVENT_BEAT_SWIMMERF_DIANA
setevent EVENT_BEAT_SWIMMERF_BRIANA
setevent EVENT_BEAT_SWIMMERM_PARKER
loadfont
writetext UnknownText_0x188768
playsound SFX_GET_BADGE
waitbutton
setflag ENGINE_CASCADEBADGE
.FightDone
writetext UnknownText_0x188782
closetext
loadmovesprites
end
TrainerSwimmerfDiana:
trainer EVENT_BEAT_SWIMMERF_DIANA, SWIMMERF, DIANA, SwimmerfDianaSeenText, SwimmerfDianaBeatenText, $0000, SwimmerfDianaScript
SwimmerfDianaScript:
talkaftercancel
loadfont
writetext UnknownText_0x188856
closetext
loadmovesprites
end
TrainerSwimmerfBriana:
trainer EVENT_BEAT_SWIMMERF_BRIANA, SWIMMERF, BRIANA, SwimmerfBrianaSeenText, SwimmerfBrianaBeatenText, $0000, SwimmerfBrianaScript
SwimmerfBrianaScript:
talkaftercancel
loadfont
writetext UnknownText_0x1888c0
closetext
loadmovesprites
end
TrainerSwimmermParker:
trainer EVENT_BEAT_SWIMMERM_PARKER, SWIMMERM, PARKER, SwimmermParkerSeenText, SwimmermParkerBeatenText, $0000, SwimmermParkerScript
SwimmermParkerScript:
talkaftercancel
loadfont
writetext UnknownText_0x188943
closetext
loadmovesprites
end
CeruleanGymGuyScript:
faceplayer
loadfont
checkevent EVENT_BEAT_MISTY
iftrue .CeruleanGymGuyWinScript
writetext CeruleanGymGuyText
closetext
loadmovesprites
end
.CeruleanGymGuyWinScript
writetext CeruleanGymGuyWinText
closetext
loadmovesprites
end
MapCeruleanGymSignpostItem0:
dwb EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM, MACHINE_PART
CeruleanGymStatue1:
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
loadfont
writetext CeruleanGymNote1
closetext
loadmovesprites
end
CeruleanGymStatue2:
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
loadfont
writetext CeruleanGymNote2
closetext
loadmovesprites
end
CeruleanGymStatue:
checkflag ENGINE_CASCADEBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten
trainertotext MISTY, 1, $1
jumpstd gymstatue2
MovementData_0x1884e3:
big_step_down
big_step_down
big_step_down
big_step_down
step_end
MovementData_0x1884e8:
big_step_right
big_step_down
step_end
MovementData_0x1884eb:
fix_facing
db $39 ; movement
jump_step_up
db $38 ; movement
remove_fixed_facing
accelerate_last
accelerate_last
step_down
step_down
step_end
MovementData_0x1884f5:
big_step_down
step_end
MovementData_0x1884f7:
fix_facing
slow_step_up
remove_fixed_facing
step_end
UnknownText_0x1884fb:
text "Oops! I so sorry!"
line "You not hurt,"
cont "okay?"
para "I very busy."
line "No time for talk-"
cont "ing with you. Not"
cont "good for me if"
cont "seen by somebody."
done
UnknownText_0x188574:
text "Oh no! You seen"
line "me already! I make"
cont "big mistake!"
done
UnknownText_0x1885a5:
text "Hey, you! Forget"
line "you see me, okay?"
para "You see, hear,"
line "know nothing,"
para "okay?"
line "Bye, kid! Nothing!"
para "Bye-bye a go-go!"
done
CeruleanGymNote1:
text "Sorry, I'll be out"
line "for a while."
cont "MISTY, GYM LEADER"
done
CeruleanGymNote2:
text "Since MISTY's out,"
line "we'll be away too."
cont "GYM TRAINERS"
done
UnknownText_0x188674:
text "MISTY: I was ex-"
line "pecting you, you"
cont "pest!"
para "You may have a"
line "lot of JOHTO GYM"
para "BADGES, but you'd"
line "better not take me"
cont "too lightly."
para "My water-type"
line "#MON are tough!"
done
UnknownText_0x18870c:
text "MISTY: You really"
line "are good…"
para "I'll admit that"
line "you are skilled…"
para "Here you go. It's"
line "CASCADEBADGE."
done
UnknownText_0x188768:
text "<PLAYER> received"
line "CASCADEBADGE."
done
UnknownText_0x188782:
text "MISTY: Are there"
line "many strong train-"
cont "ers in JOHTO? Like"
cont "you, I mean."
para "I'm going to"
line "travel one day, so"
para "I can battle some"
line "skilled trainers."
done
SwimmerfDianaSeenText:
text "Sorry about being"
line "away. Let's get on"
cont "with it!"
done
SwimmerfDianaBeatenText:
text "I give up! You're"
line "the winner!"
done
UnknownText_0x188856:
text "I'll be swimming"
line "quietly."
done
SwimmerfBrianaSeenText:
text "Don't let my ele-"
line "gant swimming un-"
cont "nerve you."
done
SwimmerfBrianaBeatenText:
text "Ooh, you calmly"
line "disposed of me…"
done
UnknownText_0x1888c0:
text "Don't be too smug"
line "about beating me."
para "MISTY will destroy"
line "you if you get"
cont "complacent."
done
SwimmermParkerSeenText:
text "Glub…"
para "I'm first! Come"
line "and get me!"
done
SwimmermParkerBeatenText:
text "This can't be…"
done
UnknownText_0x188943:
text "MISTY has gotten"
line "much better in the"
cont "past few years."
para "Don't let your"
line "guard down, or"
cont "you'll be crushed!"
done
CeruleanGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "Since MISTY was"
line "away, I went out"
para "for some fun too."
line "He-he-he."
done
CeruleanGymGuyWinText:
text "Hoo, you showed me"
line "how tough you are."
para "As always, that"
line "was one heck of a"
cont "great battle!"
done
CeruleanGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $f, $4, 5, CERULEAN_CITY
warp_def $f, $5, 5, CERULEAN_CITY
.XYTriggers:
db 0
.Signposts:
db 3
signpost 8, 3, SIGNPOST_ITEM, MapCeruleanGymSignpostItem0
signpost 13, 2, SIGNPOST_READ, CeruleanGymStatue1
signpost 13, 6, SIGNPOST_READ, CeruleanGymStatue2
.PersonEvents:
db 6
person_event SPRITE_ROCKET, 10, 4, $6, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_CERULEAN_GYM_ROCKET
person_event SPRITE_MISTY, 3, 5, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, MistyScript_0x188432, EVENT_TRAINERS_IN_CERULEAN_GYM
person_event SPRITE_SWIMMER_GIRL, 6, 4, $9, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 2, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM
person_event SPRITE_SWIMMER_GIRL, 9, 1, $9, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 2, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM
person_event SPRITE_SWIMMER_GUY, 9, 8, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM
person_event SPRITE_GYM_GUY, 13, 7, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM
|