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const_value set 2
const CIANWOODPHARMACY_PHARMACIST
CianwoodPharmacy_MapScriptHeader:
.SceneScripts:
db 1
scene_script .DummyScene
.MapCallbacks:
db 0
.DummyScene:
end
CianwoodPharmacist:
faceplayer
opentext
checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
iftrue .Mart
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iffalse .Mart
writetext PharmacistGiveSecretpotionText
buttonsound
giveitem SECRETPOTION
writetext ReceivedSecretpotionText
playsound SFX_KEY_ITEM
waitsfx
itemnotify
setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
writetext PharmacistDescribeSecretpotionText
waitbutton
closetext
end
.Mart:
pokemart MARTTYPE_PHARMACY, MART_CIANWOOD
closetext
end
CianwoodPharmacyBookshelf:
jumpstd difficultbookshelf
PharmacistGiveSecretpotionText:
text "Your #MON ap-"
line "pear to be fine."
para "Is something wor- "
line "rying you?"
para "…"
para "The LIGHTHOUSE"
line "#MON is in"
cont "trouble?"
para "I got it!"
para "This ought to do"
line "the trick."
done
ReceivedSecretpotionText:
text "<PLAYER> received"
line "SECRETPOTION."
done
PharmacistDescribeSecretpotionText:
text "My SECRETPOTION is"
line "a tad too strong."
para "I only offer it in"
line "an emergency."
done
CianwoodPharmacy_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 2, 7, 4, CIANWOOD_CITY
warp_def 3, 7, 4, CIANWOOD_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 1, BGEVENT_READ, CianwoodPharmacyBookshelf
bg_event 1, 1, BGEVENT_READ, CianwoodPharmacyBookshelf
.ObjectEvents:
db 1
object_event 2, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodPharmacist, -1
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