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const_value set 2
const CINNABARPOKECENTER1F_NURSE
const CINNABARPOKECENTER1F_COOLTRAINER_F
const CINNABARPOKECENTER1F_FISHER
CinnabarPokecenter1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
NurseScript_0x1ab32c:
jumpstd pokecenternurse
CinnabarPokecenter1FCooltrainerFScript:
jumptextfaceplayer CinnabarPokecenter1FCooltrainerFText
CinnabarPokecenter1FFisherScript:
jumptextfaceplayer CinnabarPokecenter1FFisherText
CinnabarPokecenter1FCooltrainerFText:
text "CINNABAR GYM's"
line "BLAINE apparently"
para "lives alone in the"
line "SEAFOAM ISLANDS"
cont "cave…"
done
CinnabarPokecenter1FFisherText:
text "It's been a year"
line "since the volcano"
cont "erupted."
done
CinnabarPokecenter1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def 3, 7, 1, CINNABAR_ISLAND
warp_def 4, 7, 1, CINNABAR_ISLAND
warp_def 0, 7, 1, POKECENTER_2F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 3
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x1ab32c, -1
object_event 7, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FCooltrainerFScript, -1
object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FFisherScript, -1
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