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|
EcruteakPokeCenter1F_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x98e5f, $0000
dw UnknownScript_0x98e63, $0000
.MapCallbacks:
db 0
UnknownScript_0x98e5f:
priorityjump UnknownScript_0x98e64
end
UnknownScript_0x98e63:
end
UnknownScript_0x98e64:
pause 30
playsound SFX_EXIT_BUILDING
appear $6
waitbutton
applymovement $6, MovementData_0x98ec5
applymovement PLAYER, MovementData_0x98ed4
spriteface $2, UP
pause 10
spriteface $2, DOWN
pause 30
spriteface $2, UP
pause 10
spriteface $2, DOWN
pause 20
spriteface $6, DOWN
pause 10
loadfont
writetext UnknownText_0x98ed8
keeptextopen
jump UnknownScript_0x98e95
UnknownScript_0x98e95:
writetext UnknownText_0x98f22
closetext
loadmovesprites
spriteface PLAYER, DOWN
applymovement $6, MovementData_0x98ece
playsound SFX_EXIT_BUILDING
disappear $6
clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
dotrigger $1
waitbutton
end
NurseScript_0x98eb0:
jumpstd pokecenternurse
PokefanMScript_0x98eb3:
special Function10630f
iftrue UnknownScript_0x98ebc
jumptextfaceplayer UnknownText_0x99155
UnknownScript_0x98ebc:
jumptextfaceplayer UnknownText_0x991aa
CooltrainerFScript_0x98ebf:
jumptextfaceplayer UnknownText_0x99240
GymGuyScript_0x98ec2:
jumptextfaceplayer UnknownText_0x99286
MovementData_0x98ec5:
step_up
step_up
step_up
step_up
step_right
step_right
step_right
turn_head_up
step_end
MovementData_0x98ece:
step_right
step_down
step_down
step_down
step_down
step_end
MovementData_0x98ed4:
step_up
step_up
step_up
step_end
UnknownText_0x98ed8:
text "Hi, I'm BILL. And"
line "who are you?"
para "Hmm, <PLAYER>, huh?"
line "You've come at the"
cont "right time."
done
UnknownText_0x98f22:
text "I just finished"
line "adjustments on my"
cont "TIME CAPSULE."
para "You know that"
line "#MON can be"
cont "traded, right?"
para "My TIME CAPSULE"
line "was developed to"
para "enable trades with"
line "the past."
para "But you can't send"
line "anything that"
para "didn't exist in"
line "the past."
para "If you did, the PC"
line "in the past would"
cont "have a breakdown."
para "So you have to"
line "remove anything"
para "that wasn't around"
line "in the past."
para "Put simply, no"
line "sending new moves"
para "or new #MON in"
line "the TIME CAPSULE."
para "Don't you worry."
line "I'm done with the"
cont "adjustments."
para "Tomorrow, TIME"
line "CAPSULES will be"
para "running at all"
line "#MON CENTERS."
para "I have to hurry on"
line "back to GOLDENROD"
cont "and see my folks."
para "Buh-bye!"
done
UnknownText_0x99155:
text "The way the KIMONO"
line "GIRLS dance is"
para "marvelous. Just"
line "like the way they"
cont "use their #MON."
done
UnknownText_0x991aa:
text "You must be hoping"
line "to battle more"
para "people, right?"
line "There's apparently"
para "some place where"
line "trainers gather."
para "Where, you ask?"
para "It's a little past"
line "OLIVINE CITY."
done
UnknownText_0x99240:
text "MORTY, the GYM"
line "LEADER, is soooo"
cont "cool."
para "His #MON are"
line "really tough too."
done
UnknownText_0x99286:
text "LAKE OF RAGE…"
para "The appearance of"
line "a GYARADOS swarm…"
para "I smell a conspir-"
line "acy. I know it!"
done
EcruteakPokeCenter1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $3, 6, ECRUTEAK_CITY
warp_def $7, $4, 6, ECRUTEAK_CITY
warp_def $7, $0, 1, POKECENTER_2F
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 5
person_event SPRITE_NURSE, 1, 3, $6, 0, 0, -1, -1, 0, 0, 0, NurseScript_0x98eb0, -1
person_event SPRITE_POKEFAN_M, 6, 7, $a, 0, 0, -1, -1, 0, 0, 0, PokefanMScript_0x98eb3, -1
person_event SPRITE_COOLTRAINER_F, 4, 1, $3, 0, 0, -1, -1, 0, 0, 0, CooltrainerFScript_0x98ebf, -1
person_event SPRITE_GYM_GUY, 1, 7, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, GymGuyScript_0x98ec2, -1
person_event SPRITE_BILL, 7, 0, $9, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL
|