1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
|
const_value set 2
const ECRUTEAKPOKECENTER1F_NURSE
const ECRUTEAKPOKECENTER1F_POKEFAN_M
const ECRUTEAKPOKECENTER1F_COOLTRAINER_F
const ECRUTEAKPOKECENTER1F_GYM_GUY
const ECRUTEAKPOKECENTER1F_BILL
EcruteakPokeCenter1F_MapScriptHeader:
.MapTriggers:
db 2
; triggers
maptrigger .Trigger0
maptrigger .Trigger1
.MapCallbacks:
db 0
.Trigger0:
priorityjump .BillActivatesTimeCapsule
end
.Trigger1:
end
.BillActivatesTimeCapsule:
pause 30
playsound SFX_EXIT_BUILDING
appear ECRUTEAKPOKECENTER1F_BILL
waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokeCenter1FBillMovement1
applymovement PLAYER, EcruteakPokeCenter1FPlayerMovement1
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20
spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10
opentext
writetext EcruteakPokeCenter1F_BillText1
buttonsound
jump .PointlessJump
.PointlessJump:
writetext EcruteakPokeCenter1F_BillText2
waitbutton
closetext
spriteface PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokeCenter1FBillMovement2
playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL
clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
dotrigger $1
waitsfx
end
EcruteakPokeCenter1FNurseScript:
jumpstd pokecenternurse
EcruteakPokeCenter1FPokefanMScript:
special Mobile_DummyReturnFalse
iftrue .mobile
jumptextfaceplayer EcruteakPokeCenter1FPokefanMText
.mobile
jumptextfaceplayer EcruteakPokeCenter1FPokefanMTextMobile
EcruteakPokeCenter1FCooltrainerFScript:
jumptextfaceplayer EcruteakPokeCenter1FCooltrainerFText
EcruteakPokeCenter1FGymGuyScript:
jumptextfaceplayer EcruteakPokeCenter1FGymGuyText
EcruteakPokeCenter1FBillMovement1:
step UP
step UP
step UP
step UP
step RIGHT
step RIGHT
step RIGHT
turn_head UP
step_end
EcruteakPokeCenter1FBillMovement2:
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step_end
EcruteakPokeCenter1FPlayerMovement1:
step UP
step UP
step UP
step_end
EcruteakPokeCenter1F_BillText1:
text "Hi, I'm BILL. And"
line "who are you?"
para "Hmm, <PLAYER>, huh?"
line "You've come at the"
cont "right time."
done
EcruteakPokeCenter1F_BillText2:
text "I just finished"
line "adjustments on my"
cont "TIME CAPSULE."
para "You know that"
line "#MON can be"
cont "traded, right?"
para "My TIME CAPSULE"
line "was developed to"
para "enable trades with"
line "the past."
para "But you can't send"
line "anything that"
para "didn't exist in"
line "the past."
para "If you did, the PC"
line "in the past would"
cont "have a breakdown."
para "So you have to"
line "remove anything"
para "that wasn't around"
line "in the past."
para "Put simply, no"
line "sending new moves"
para "or new #MON in"
line "the TIME CAPSULE."
para "Don't you worry."
line "I'm done with the"
cont "adjustments."
para "Tomorrow, TIME"
line "CAPSULES will be"
para "running at all"
line "#MON CENTERS."
para "I have to hurry on"
line "back to GOLDENROD"
cont "and see my folks."
para "Buh-bye!"
done
EcruteakPokeCenter1FPokefanMText:
text "The way the KIMONO"
line "GIRLS dance is"
para "marvelous. Just"
line "like the way they"
cont "use their #MON."
done
EcruteakPokeCenter1FPokefanMTextMobile:
text "You must be hoping"
line "to battle more"
para "people, right?"
line "There's apparently"
para "some place where"
line "trainers gather."
para "Where, you ask?"
para "It's a little past"
line "OLIVINE CITY."
done
EcruteakPokeCenter1FCooltrainerFText:
text "MORTY, the GYM"
line "LEADER, is soooo"
cont "cool."
para "His #MON are"
line "really tough too."
done
EcruteakPokeCenter1FGymGuyText:
text "LAKE OF RAGE…"
para "The appearance of"
line "a GYARADOS swarm…"
para "I smell a conspir-"
line "acy. I know it!"
done
EcruteakPokeCenter1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $3, 6, ECRUTEAK_CITY
warp_def $7, $4, 6, ECRUTEAK_CITY
warp_def $7, $0, 1, POKECENTER_2F
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 5
person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FNurseScript, -1
person_event SPRITE_POKEFAN_M, 6, 7, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FPokefanMScript, -1
person_event SPRITE_COOLTRAINER_F, 4, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FCooltrainerFScript, -1
person_event SPRITE_GYM_GUY, 1, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FGymGuyScript, -1
person_event SPRITE_BILL, 7, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL
|