1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
const_value set 2
const FIGHTINGDOJO_BLACK_BELT
const FIGHTINGDOJO_POKE_BALL
FightingDojo_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
FightingDojoBlackBelt:
jumptextfaceplayer FightingDojoBlackBeltText
MapFightingDojoSignpost0Script:
jumptext FightingDojoSign0Text
MapFightingDojoSignpost1Script:
jumptext FightingDojoSign1Text
FightingDojoFocusBand:
itemball FOCUS_BAND
FightingDojoBlackBeltText:
text "Hello!"
para "KARATE KING, the"
line "FIGHTING DOJO's"
para "master, is in a"
line "cave in JOHTO for"
cont "training."
done
FightingDojoSign0Text:
text "What goes around"
line "comes around!"
done
FightingDojoSign1Text:
text "Enemies on every"
line "side!"
done
FightingDojo_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 11, 1, SAFFRON_CITY
warp_def 5, 11, 1, SAFFRON_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 4, 0, BGEVENT_READ, MapFightingDojoSignpost0Script
bg_event 5, 0, BGEVENT_READ, MapFightingDojoSignpost1Script
.ObjectEvents:
db 2
object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
|