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path: root/maps/IcePathB1F.asm
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const_value set 2
	const ICEPATHB1F_BOULDER1
	const ICEPATHB1F_BOULDER2
	const ICEPATHB1F_BOULDER3
	const ICEPATHB1F_BOULDER4
	const ICEPATHB1F_POKE_BALL

IcePathB1F_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 1
	dbw MAPCALLBACK_CMDQUEUE, .SetUpStoneTable

.SetUpStoneTable:
	writecmdqueue .CommandQueue
	return

.CommandQueue:
	dbw CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp
	dw 0 ; filler

.StoneTable:
	stonetable 3, ICEPATHB1F_BOULDER1, .Boulder1
	stonetable 4, ICEPATHB1F_BOULDER2, .Boulder2
	stonetable 5, ICEPATHB1F_BOULDER3, .Boulder3
	stonetable 6, ICEPATHB1F_BOULDER4, .Boulder4
	db -1

.Boulder1:
	disappear ICEPATHB1F_BOULDER1
	clearevent EVENT_BOULDER_IN_ICE_PATH_1A
	jump .FinishBoulder

.Boulder2:
	disappear ICEPATHB1F_BOULDER2
	clearevent EVENT_BOULDER_IN_ICE_PATH_2A
	jump .FinishBoulder

.Boulder3:
	disappear ICEPATHB1F_BOULDER3
	clearevent EVENT_BOULDER_IN_ICE_PATH_3A
	jump .FinishBoulder

.Boulder4:
	disappear ICEPATHB1F_BOULDER4
	clearevent EVENT_BOULDER_IN_ICE_PATH_4A
	jump .FinishBoulder

.FinishBoulder:
	pause 30
	scall .BoulderFallsThrough
	opentext
	writetext IcePathBoulderFellThroughText
	waitbutton
	closetext
	end

.BoulderFallsThrough:
	playsound SFX_STRENGTH
	earthquake 80
	end


IcePathB1FBoulder:
	jumpstd strengthboulder

IcePathB1FIron:
	itemball IRON

IcePathB1FHiddenMaxPotion:
	dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION


IcePathBoulderFellThroughText:
	text "The boulder fell"
	line "through."
	done


IcePathB1F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 8
	warp_def 3, 15, 3, ICE_PATH_1F
	warp_def 17, 3, 1, ICE_PATH_B2F_MAHOGANY_SIDE
	warp_def 11, 2, 3, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
	warp_def 4, 7, 4, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
	warp_def 5, 12, 5, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
	warp_def 12, 13, 6, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
	warp_def 5, 25, 4, ICE_PATH_1F
	warp_def 11, 27, 1, ICE_PATH_B2F_BLACKTHORN_SIDE

.CoordEvents:
	db 0

.BGEvents:
	db 1
	bg_event 17, 30, BGEVENT_ITEM, IcePathB1FHiddenMaxPotion

.ObjectEvents:
	db 5
	object_event 11, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1
	object_event 7, 8, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2
	object_event 8, 9, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3
	object_event 17, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4
	object_event 5, 35, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePathB1FIron, EVENT_ICE_PATH_B1F_IRON