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MobileBattleRoom_MapScripts:
def_scene_scripts
scene_script .InitializeMobileBattleRoom ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
def_callbacks
.InitializeMobileBattleRoom:
sdefer .InitializeAndPreparePokecenter2F
end
.DummyScene:
end
.InitializeAndPreparePokecenter2F:
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_MOBILE_BATTLE_ROOM
end
MobileBattleRoomConsoleScript:
refreshscreen
special Function1037c2
ifequal $1, .one
special Function1037eb
iffalse .false
ifequal $1, .one_
ifequal $2, .two_
sjump .false
.one_
writetext MobileBattleRoom_HealText
pause 20
closetext
special FadeOutPalettes
playmusic MUSIC_HEAL
special LoadMapPalettes
pause 60
special FadeInPalettes
special RestartMapMusic
refreshscreen
.two_
special StubbedTrainerRankings_Healings
special HealParty
special Function10383c
iftrue .false
.one
special Function10387b
writetext MobileBattleRoom_EstablishingCommsText
waitbutton
reloadmappart
special Function101225
.false
closetext
end
MobileBattleRoom_EstablishingCommsText:
text "Establishing"
line "communications…"
done
MobileBattleRoom_HealText:
text "Your #MON will"
line "be fully healed"
cont "before battle."
done
MobileBattleRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, POKECENTER_2F, 6
warp_event 5, 7, POKECENTER_2F, 6
def_coord_events
def_bg_events
bg_event 4, 2, BGEVENT_UP, MobileBattleRoomConsoleScript
def_object_events
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