1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
MrPsychicsHouse_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
MrPsychic:
faceplayer
loadfont
checkevent EVENT_GOT_TM29_PSYCHIC
iftrue .AlreadyGotItem
writetext MrPsychicText1
keeptextopen
verbosegiveitem TM_PSYCHIC, 1
iffalse .Done
setevent EVENT_GOT_TM29_PSYCHIC
.AlreadyGotItem
writetext MrPsychicText2
closetext
.Done
loadmovesprites
end
MrPsychicsHouseBookshelf:
jumpstd difficultbookshelf
MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
MrPsychicsHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 5, SAFFRON_CITY
warp_def $7, $3, 5, SAFFRON_CITY
.XYTriggers:
db 0
.Signposts:
db 2
signpost 1, 0, SIGNPOST_READ, MrPsychicsHouseBookshelf
signpost 1, 1, SIGNPOST_READ, MrPsychicsHouseBookshelf
.PersonEvents:
db 1
person_event SPRITE_FISHING_GURU, 3, 5, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, MrPsychic, -1
|