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object_const_def
const OLIVINECAFE_SAILOR1
const OLIVINECAFE_FISHING_GURU
const OLIVINECAFE_SAILOR2
OlivineCafe_MapScripts:
def_scene_scripts
def_callbacks
OlivineCafeStrengthSailorScript:
faceplayer
opentext
checkevent EVENT_GOT_HM04_STRENGTH
iftrue .GotStrength
writetext OlivineCafeStrengthSailorText
promptbutton
verbosegiveitem HM_STRENGTH
setevent EVENT_GOT_HM04_STRENGTH
.GotStrength:
writetext OlivineCafeStrengthSailorText_GotStrength
waitbutton
closetext
end
OlivineCafeFishingGuruScript:
jumptextfaceplayer OlivineCafeFishingGuruText
OlivineCafeSailorScript:
jumptextfaceplayer OlivineCafeSailorText
OlivineCafeStrengthSailorText:
text "Hah! Your #MON"
line "sure look like"
cont "lightweights!"
para "They don't have"
line "the power to move"
cont "boulders aside."
para "Here, use this"
line "and teach them"
cont "STRENGTH!"
done
OlivineCafeStrengthSailorText_GotStrength:
text "On the sea, the"
line "only thing you can"
para "count on is your"
line "own good self!"
para "I'm so proud of my"
line "buff bod!"
done
OlivineCafeFishingGuruText:
text "OLIVINE CAFE's"
line "menu is chock full"
para "of hearty fare for"
line "beefy SAILORS!"
done
OlivineCafeSailorText:
text "Whenever I roll"
line "into this town, I"
para "always visit the"
line "OLIVINE CAFE."
para "Everything on the"
line "menu makes me feel"
para "stronger. I can't"
line "stop eating!"
done
OlivineCafe_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, OLIVINE_CITY, 7
warp_event 3, 7, OLIVINE_CITY, 7
def_coord_events
def_bg_events
def_object_events
object_event 4, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeStrengthSailorScript, -1
object_event 7, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeFishingGuruScript, -1
object_event 6, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeSailorScript, -1
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