summaryrefslogtreecommitdiff
path: root/maps/OlivineGym.asm
blob: a1ae6dc44996f1ce821bc3b1793af4fea5e51a28 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
OlivineGym_MapScriptHeader:
.MapTriggers:
	db 0

.MapCallbacks:
	db 0

JasmineScript_0x9c12f:
	faceplayer
	loadfont
	checkevent EVENT_BEAT_JASMINE
	iftrue .FightDone
	writetext UnknownText_0x9c1b9
	closetext
	loadmovesprites
	winlosstext UnknownText_0x9c2bb, $0000
	loadtrainer JASMINE, 1
	startbattle
	returnafterbattle
	setevent EVENT_BEAT_JASMINE
	loadfont
	writetext UnknownText_0x9c33a
	playsound SFX_GET_BADGE
	waitbutton
	setflag ENGINE_MINERALBADGE
	checkcode VAR_BADGES
	scall OlivineGymTriggerRockets
.FightDone
	checkevent EVENT_GOT_TM23_IRON_TAIL
	iftrue UnknownScript_0x9c172
	writetext UnknownText_0x9c354
	keeptextopen
	verbosegiveitem TM_IRON_TAIL, 1
	iffalse UnknownScript_0x9c176
	setevent EVENT_GOT_TM23_IRON_TAIL
	writetext UnknownText_0x9c3a5
	closetext
	loadmovesprites
	end

UnknownScript_0x9c172:
	writetext UnknownText_0x9c3d1
	closetext
UnknownScript_0x9c176:
	loadmovesprites
	end

OlivineGymTriggerRockets:
	if_equal 7, .RadioTowerRockets
	if_equal 6, .GoldenrodRockets
	end

.GoldenrodRockets
	jumpstd goldenrodrockets

.RadioTowerRockets
	jumpstd radiotowerrockets

OlivineGymGuyScript:
	faceplayer
	checkevent EVENT_BEAT_JASMINE
	iftrue .OlivineGymGuyWinScript
	checkevent EVENT_JASMINE_RETURNED_TO_GYM
	iffalse .OlivineGymGuyPreScript
	loadfont
	writetext OlivineGymGuyText
	closetext
	loadmovesprites
	end

.OlivineGymGuyWinScript
	loadfont
	writetext OlivineGymGuyWinText
	closetext
	loadmovesprites
	end

.OlivineGymGuyPreScript
	loadfont
	writetext OlivineGymGuyPreText
	closetext
	loadmovesprites
	end

OlivineGymStatue:
	checkflag ENGINE_MINERALBADGE
	iftrue .Beaten
	jumpstd gymstatue1
.Beaten
	trainertotext JASMINE, 1, $1
	jumpstd gymstatue2

UnknownText_0x9c1b9:
	text "…Thank you for"
	line "your help at the"
	cont "LIGHTHOUSE…"

	para "But this is dif-"
	line "ferent. Please"

	para "allow me to intro-"
	line "duce myself."

	para "I am JASMINE, a"
	line "GYM LEADER. I use"
	cont "the steel-type."

	para "…Do you know about"
	line "the steel-type?"

	para "It's a type that"
	line "was only recently"
	cont "discovered."

	para "…Um… May I begin?"
	done

UnknownText_0x9c2bb:
	text "…You are a better"
	line "trainer than me,"

	para "in both skill and"
	line "kindness."

	para "In accordance with"
	line "LEAGUE rules, I"

	para "confer upon you"
	line "this BADGE."
	done

UnknownText_0x9c33a:
	text "<PLAYER> received"
	line "MINERALBADGE."
	done

UnknownText_0x9c354:
	text "MINERALBADGE"
	line "raises #MON's"
	cont "DEFENSE."

	para "…Um… Please take"
	line "this too…"
	done

UnknownText_0x9c393:
	text "<PLAYER> received"
	line "TM09."
	done

UnknownText_0x9c3a5:
	text "…You could use"
	line "that TM to teach"
	cont "IRON TAIL."
	done

UnknownText_0x9c3d1:
	text "Um… I don't know"
	line "how to say this,"
	cont "but good luck…"
	done

OlivineGymGuyText:
	text "JASMINE uses the"
	line "newly discovered"
	cont "steel-type."

	para "I don't know very"
	line "much about it."
	done

OlivineGymGuyWinText:
	text "That was awesome."

	para "The steel-type,"
	line "huh?"

	para "That was a close"
	line "encounter of an"
	cont "unknown kind!"
	done

OlivineGymGuyPreText:
	text "JASMINE, the GYM"
	line "LEADER, is at the"
	cont "LIGHTHOUSE."

	para "She's been tending"
	line "to a sick #MON."

	para "A strong trainer"
	line "has to be compas-"
	cont "sionate."
	done

OlivineGym_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def $f, $4, 2, OLIVINE_CITY
	warp_def $f, $5, 2, OLIVINE_CITY

.XYTriggers:
	db 0

.Signposts:
	db 2
	signpost 13, 3, SIGNPOST_READ, OlivineGymStatue
	signpost 13, 6, SIGNPOST_READ, OlivineGymStatue

.PersonEvents:
	db 2
	person_event SPRITE_JASMINE, 3, 5, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, JasmineScript_0x9c12f, EVENT_OLIVINE_GYM_JASMINE
	person_event SPRITE_GYM_GUY, 13, 7, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, OlivineGymGuyScript, -1