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path: root/maps/OlivineLighthouse1F.asm
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	object_const_def
	const OLIVINELIGHTHOUSE1F_SAILOR
	const OLIVINELIGHTHOUSE1F_POKEFAN_F

OlivineLighthouse1F_MapScripts:
	def_scene_scripts

	def_callbacks

OlivineLighthouse1FSailorScript:
	jumptextfaceplayer OlivineLighthouse1FSailorText

OlivineLighthouse1FPokefanFScript:
	jumptextfaceplayer OlivineLighthouse1FPokefanFText

OlivineLighthouse1FSailorText:
	text "People train at"
	line "this LIGHTHOUSE."

	para "It's not easy to"
	line "climb because of"
	cont "all the trainers."
	done

OlivineLighthouse1FPokefanFText:
	text "In the past, #-"
	line "MON used to light"

	para "the sea around"
	line "OLIVINE at night."

	para "The LIGHTHOUSE was"
	line "made in honor of"
	cont "those #MON."
	done

OlivineLighthouse1F_MapEvents:
	db 0, 0 ; filler

	def_warp_events
	warp_event 10, 17, OLIVINE_CITY, 9
	warp_event 11, 17, OLIVINE_CITY, 9
	warp_event  3, 11, OLIVINE_LIGHTHOUSE_2F, 1
	warp_event 16, 13, OLIVINE_LIGHTHOUSE_2F, 3
	warp_event 17, 13, OLIVINE_LIGHTHOUSE_2F, 4

	def_coord_events

	def_bg_events

	def_object_events
	object_event  8,  2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FSailorScript, -1
	object_event 16,  9, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FPokefanFScript, -1