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const_value set 2
const OLIVINELIGHTHOUSE3F_SAILOR
const OLIVINELIGHTHOUSE3F_GENTLEMAN
const OLIVINELIGHTHOUSE3F_YOUNGSTER
const OLIVINELIGHTHOUSE3F_POKE_BALL
OlivineLighthouse3F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TrainerBird_keeperTheo:
trainer EVENT_BEAT_BIRD_KEEPER_THEO, BIRD_KEEPER, THEO, Bird_keeperTheoSeenText, Bird_keeperTheoBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext Bird_keeperTheoAfterBattleText
waitbutton
closetext
end
TrainerGentlemanPreston:
trainer EVENT_BEAT_GENTLEMAN_PRESTON, GENTLEMAN, PRESTON, GentlemanPrestonSeenText, GentlemanPrestonBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext GentlemanPrestonAfterBattleText
waitbutton
closetext
end
TrainerSailorTerrell:
trainer EVENT_BEAT_SAILOR_TERRELL, SAILOR, TERRELL, SailorTerrellSeenText, SailorTerrellBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SailorTerrellAfterBattleText
waitbutton
closetext
end
OlivineLighthouse3FEther:
itemball ETHER
Bird_keeperTheoSeenText:
text "Why are you here?"
line "Are you just going"
para "to gawk? I suggest"
line "that you leave!"
done
Bird_keeperTheoBeatenText:
text "You really are"
line "concerned…"
done
Bird_keeperTheoAfterBattleText:
text "How the heck do"
line "you go up?"
para "I want to visit"
line "the sick #MON,"
para "but I can't get up"
line "there…"
done
SailorTerrellSeenText:
text "Sailors are both"
line "kind and strong."
cont "How about you?"
done
SailorTerrellBeatenText:
text "You are both kind"
line "and strong…"
done
SailorTerrellAfterBattleText:
text "Every time I come"
line "back to OLIVINE, I"
cont "visit the GYM."
para "The GYM LEADER's"
line "#MON type has"
para "changed without me"
line "noticing."
done
GentlemanPrestonSeenText:
text "I travel the world"
line "to train my #-"
cont "MON. I wish to"
cont "battle with you."
done
GentlemanPrestonBeatenText:
text "…sigh… I must"
line "train some more…"
done
GentlemanPrestonAfterBattleText:
text "JASMINE used to"
line "use rock #MON"
cont "like ONIX."
done
OlivineLighthouse3F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 9
warp_def $3, $d, 1, OLIVINE_LIGHTHOUSE_4F
warp_def $3, $5, 2, OLIVINE_LIGHTHOUSE_2F
warp_def $5, $9, 4, OLIVINE_LIGHTHOUSE_4F
warp_def $b, $10, 5, OLIVINE_LIGHTHOUSE_2F
warp_def $b, $11, 6, OLIVINE_LIGHTHOUSE_2F
warp_def $9, $10, 5, OLIVINE_LIGHTHOUSE_4F
warp_def $9, $11, 6, OLIVINE_LIGHTHOUSE_4F
warp_def $3, $8, 7, OLIVINE_LIGHTHOUSE_4F
warp_def $3, $9, 8, OLIVINE_LIGHTHOUSE_4F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 4
object_event SPRITE_SAILOR, 2, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSailorTerrell, -1
object_event SPRITE_GENTLEMAN, 5, 13, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanPreston, -1
object_event SPRITE_YOUNGSTER, 9, 3, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBird_keeperTheo, -1
object_event SPRITE_POKE_BALL, 2, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse3FEther, EVENT_OLIVINE_LIGHTHOUSE_3F_ETHER
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