1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
const_value set 2
const PALLETTOWN_TEACHER
const PALLETTOWN_FISHER
PalletTown_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
dbw MAPCALLBACK_NEWMAP, .FlyPoint
.FlyPoint:
setflag ENGINE_FLYPOINT_PALLET
return
PalletTownTeacherScript:
jumptextfaceplayer PalletTownTeacherText
PalletTownFisherScript:
jumptextfaceplayer PalletTownFisherText
PalletTownSign:
jumptext PalletTownSignText
RedsHouseSign:
jumptext RedsHouseSignText
OaksLabSign:
jumptext OaksLabSignText
BluesHouseSign:
jumptext BluesHouseSignText
PalletTownTeacherText:
text "I'm raising #-"
line "MON too."
para "They serve as my"
line "private guards."
done
PalletTownFisherText:
text "Technology is"
line "incredible!"
para "You can now trade"
line "#MON across"
cont "time like e-mail."
done
PalletTownSignText:
text "PALLET TOWN"
para "A Tranquil Setting"
line "of Peace & Purity"
done
RedsHouseSignText:
text "RED'S HOUSE"
done
OaksLabSignText:
text "OAK #MON"
line "RESEARCH LAB"
done
BluesHouseSignText:
text "BLUE'S HOUSE"
done
PalletTown_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def 5, 5, 1, REDS_HOUSE_1F
warp_def 13, 5, 1, BLUES_HOUSE
warp_def 12, 11, 1, OAKS_LAB
.CoordEvents:
db 0
.BGEvents:
db 4
bg_event 7, 9, BGEVENT_READ, PalletTownSign
bg_event 3, 5, BGEVENT_READ, RedsHouseSign
bg_event 13, 13, BGEVENT_READ, OaksLabSign
bg_event 11, 5, BGEVENT_READ, BluesHouseSign
.ObjectEvents:
db 2
object_event 3, 8, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1
object_event 12, 14, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1
|