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const_value set 2
const ROUTE11_YOUNGSTER1
const ROUTE11_YOUNGSTER2
const ROUTE11_YOUNGSTER3
const ROUTE11_YOUNGSTER4
const ROUTE11_FRUIT_TREE
Route11_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TrainerYoungsterOwen:
trainer EVENT_BEAT_YOUNGSTER_OWEN, YOUNGSTER, OWEN, YoungsterOwenSeenText, YoungsterOwenBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext YoungsterOwenAfterBattleText
waitbutton
closetext
end
TrainerYoungsterJason:
trainer EVENT_BEAT_YOUNGSTER_JASON, YOUNGSTER, JASON, YoungsterJasonSeenText, YoungsterJasonBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext YoungsterJasonAfterBattleText
waitbutton
closetext
end
TrainerPsychicHerman:
trainer EVENT_BEAT_PSYCHIC_HERMAN, PSYCHIC_T, HERMAN, PsychicHermanSeenText, PsychicHermanBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext PsychicHermanAfterBattleText
waitbutton
closetext
end
TrainerPsychicFidel:
trainer EVENT_BEAT_PSYCHIC_FIDEL, PSYCHIC_T, FIDEL, PsychicFidelSeenText, PsychicFidelBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext PsychicFidelAfterBattleText
waitbutton
closetext
end
Route11Sign:
jumptext Route11SignText
FruitTreeScript_0x68055:
fruittree FRUITTREE_ROUTE_11
Route11HiddenRevive:
dwb EVENT_ROUTE_11_HIDDEN_REVIVE, REVIVE
YoungsterOwenSeenText:
text "There's no cheat-"
line "ing in #MON."
para "Let's keep it fair"
line "and square!"
done
YoungsterOwenBeatenText:
text "Huh? How did this"
line "happen?"
done
YoungsterOwenAfterBattleText:
text "I fought fair and"
line "square with honor."
para "I don't regret"
line "this at all."
done
YoungsterJasonSeenText:
text "It itches and"
line "tickles a bit when"
para "I wear shorts in"
line "the grass."
done
YoungsterJasonBeatenText:
text "Aiyaaah!"
line "I got stomped!"
done
YoungsterJasonAfterBattleText:
text "I'm going to catch"
line "more #MON in"
cont "the grass."
done
PsychicHermanSeenText:
text "…"
done
PsychicHermanBeatenText:
text "…"
done
PsychicHermanAfterBattleText:
text "…"
para "I lost while I had"
line "my eyes closed…"
done
PsychicFidelSeenText:
text "I can see it…"
para "Everything to see"
line "about you…"
done
PsychicFidelBeatenText:
text "I couldn't foresee"
line "your power…"
done
PsychicFidelAfterBattleText:
text "Strength in con-"
line "viction…"
para "You're strong be-"
line "cause you believe"
cont "in your #MON."
done
Route11SignText:
text "ROUTE 11"
done
Route11_MapEventHeader:
; filler
db 0, 0
.Warps:
db 0
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 3, 7, BGEVENT_READ, Route11Sign
bg_event 32, 5, BGEVENT_ITEM, Route11HiddenRevive
.ObjectEvents:
db 5
object_event 22, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterOwen, -1
object_event 20, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterJason, -1
object_event 28, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerPsychicHerman, -1
object_event 8, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicFidel, -1
object_event 32, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x68055, -1
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