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path: root/maps/Route1718Gate.asm
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const_value set 2
	const ROUTE1718GATE_OFFICER

Route1718Gate_MapScriptHeader:
.SceneScripts:
	db 1
	scene_script .DummyScene

.MapCallbacks:
	db 0

.DummyScene:
	end

Route1718GateOfficerScript:
	jumptextfaceplayer Route1718GateOfficerText

UnknownScript_0x73611:
	checkitem BICYCLE
	iffalse UnknownScript_0x73617
	end

UnknownScript_0x73617:
	showemote EMOTE_SHOCK, ROUTE1718GATE_OFFICER, 15
	spriteface PLAYER, UP
	opentext
	writetext UnknownText_0x7364d
	waitbutton
	closetext
	applymovement PLAYER, MovementData_0x73629
	end

MovementData_0x73629:
	step RIGHT
	turn_head LEFT
	step_end

Route1718GateOfficerText:
	text "CYCLING ROAD"
	line "Uphill Starts Here"
	done

UnknownText_0x7364d:
	text "Hang on! Don't you"
	line "have a BICYCLE?"

	para "The CYCLING ROAD"
	line "is beyond here."

	para "You have to have a"
	line "BICYCLE to go on."
	done

Route1718Gate_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 4
	warp_def $4, $0, 1, ROUTE_17
	warp_def $5, $0, 2, ROUTE_17
	warp_def $4, $9, 1, ROUTE_18
	warp_def $5, $9, 2, ROUTE_18

.CoordEvents:
	db 2
	coord_event 0, $4, $5, UnknownScript_0x73611
	coord_event 0, $5, $5, UnknownScript_0x73611

.BGEvents:
	db 0

.ObjectEvents:
	db 1
	object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route1718GateOfficerScript, -1