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const_value set 2
const ROUTE19_SWIMMER_GIRL
const ROUTE19_SWIMMER_GUY1
const ROUTE19_SWIMMER_GUY2
const ROUTE19_SWIMMER_GUY3
const ROUTE19_FISHER1
const ROUTE19_FISHER2
Route19_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
dbw MAPCALLBACK_TILES, .ClearRocks
.ClearRocks:
checkevent EVENT_CINNABAR_ROCKS_CLEARED
iftrue .Done
changeblock 6, 6, $7a
changeblock 8, 6, $7a
changeblock 10, 6, $7a
changeblock 12, 8, $7a
changeblock 4, 8, $7a
changeblock 10, 10, $7a
.Done:
return
TrainerSwimmerfDawn:
trainer EVENT_BEAT_SWIMMERF_DAWN, SWIMMERF, DAWN, SwimmerfDawnSeenText, SwimmerfDawnBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SwimmerfDawnAfterBattleText
waitbutton
closetext
end
TrainerSwimmermHarold:
trainer EVENT_BEAT_SWIMMERM_HAROLD, SWIMMERM, HAROLD, SwimmermHaroldSeenText, SwimmermHaroldBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SwimmermHaroldAfterBattleText
waitbutton
closetext
end
TrainerSwimmermJerome:
trainer EVENT_BEAT_SWIMMERM_JEROME, SWIMMERM, JEROME, SwimmermJeromeSeenText, SwimmermJeromeBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SwimmermJeromeAfterBattleText
waitbutton
closetext
end
TrainerSwimmermTucker:
trainer EVENT_BEAT_SWIMMERM_TUCKER, SWIMMERM, TUCKER, SwimmermTuckerSeenText, SwimmermTuckerBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SwimmermTuckerAfterBattleText
waitbutton
closetext
end
FisherScript_0x19ea4d:
faceplayer
opentext
checkevent EVENT_CINNABAR_ROCKS_CLEARED
iftrue UnknownScript_0x19ea5b
writetext UnknownText_0x19ecaf
waitbutton
closetext
end
UnknownScript_0x19ea5b:
writetext UnknownText_0x19ed24
waitbutton
closetext
end
FisherScript_0x19ea61:
faceplayer
opentext
checkevent EVENT_CINNABAR_ROCKS_CLEARED
iftrue .RocksCleared
writetext Route19FisherText1
waitbutton
closetext
end
.RocksCleared:
writetext Route19FisherText2
waitbutton
closetext
end
Route19Sign:
jumptext Route19SignText
CarefulSwimmingSign:
jumptext CarefulSwimmingSignText
SwimmermHaroldSeenText:
text "Have you ever gone"
line "swimming in the"
cont "sea at night?"
done
SwimmermHaroldBeatenText:
text "Glub…"
done
SwimmermHaroldAfterBattleText:
text "At night, the sea"
line "turns black. It"
para "feels like it will"
line "swallow you up."
done
SwimmermTuckerSeenText:
text "Pant, pant…"
line "Just… a little…"
para "farther… to…"
line "FUCHSIA…"
done
SwimmermTuckerBeatenText:
text "I'm drowning!"
done
SwimmermTuckerAfterBattleText:
text "I… asked my girl-"
line "friend to swim to"
cont "FUCHSIA… Gasp…"
done
SwimmerfDawnSeenText:
text "I'm disgusted by"
line "wimpy people!"
done
SwimmerfDawnBeatenText:
text "I could beat you"
line "at swimming…"
done
SwimmerfDawnAfterBattleText:
text "It's a quick swim"
line "between FUCHSIA"
para "and SEAFOAM IS-"
line "LANDS…"
para "Sheesh, some big"
line "man my boyfriend"
para "is! What a wimp!"
done
SwimmermJeromeSeenText:
text "Swimming?"
line "I'm lousy at it."
para "I'm just splashing"
line "around in these"
cont "shallow waters."
done
SwimmermJeromeBeatenText:
text "I thought I could"
line "win."
done
SwimmermJeromeAfterBattleText:
text "I might be bad at"
line "swimming, but I"
cont "love the sea."
done
UnknownText_0x19ecaf:
text "Sorry. This road"
line "is closed for"
cont "construction."
para "If you want to get"
line "to CINNABAR, you'd"
para "better go south"
line "from PALLET TOWN."
done
UnknownText_0x19ed24:
text "I'm all sweaty."
line "Time for a swim!"
done
Route19FisherText1:
text "Who knows how long"
line "it would take to"
cont "move this boulder…"
done
Route19FisherText2:
text "The roadwork is"
line "finally finished."
para "Now I can go"
line "fishing again."
done
Route19SignText:
text "ROUTE 19"
para "FUCHSIA CITY -"
line "SEAFOAM ISLANDS"
done
CarefulSwimmingSignText:
text "Please be careful"
line "if you are swim-"
cont "ming to SEAFOAM"
cont "ISLANDS."
para "FUCHSIA POLICE"
done
Route19_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def 7, 3, 3, ROUTE_19___FUCHSIA_GATE
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 11, 13, BGEVENT_READ, Route19Sign
bg_event 11, 1, BGEVENT_READ, CarefulSwimmingSign
.ObjectEvents:
db 6
object_event 9, 23, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1
object_event 13, 28, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermHarold, -1
object_event 11, 17, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermJerome, -1
object_event 8, 23, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerSwimmermTucker, -1
object_event 9, 5, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea4d, -1
object_event 11, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea61, -1
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